lol @ archers, pray fell victim of a poorly made system.
lol @ archers, pray fell victim of a poorly made system.
Pay-to-play classes are always a nightmare to balance and thus a terrible idea.
Oh this game, forever locked into their archaic FFXI system. Now they can't make the changes that they should be making, all because they got lazy and simply slapped a new coat of paint on XI's original designs.
1-handed weapons show up in the off-hand equip selection obviously for future dual-wielding, what's so hard about letting ARCs put a dagger there and poke with it when in melee range.
The only issue I could see is them getting even more atk/acc from said weapon when they're already ahead because of the bow+arrow combo.
I think they're just too lazy to design new weapons.
Devs already said it's because of one weapon one class which for whatever reason they're really attached to.
Yes, that must be it.I think they're just too lazy to design new weapons.
So call them knives instead of daggers.
As it is I'm confused how they plan to implement any dagger-wielding job if they're deadlocked on the 1 weapon 1 job thing. Why GLAs use daggers at all confuses me considering there's a million different kinds of swords to choose from for any style/purpose they want. They should have just replaced daggers with rapiers for GLA.
Onto something.
They're not deadlocked to 1 weapon per job. They're deadlocked to 1 weapon type per class. And it can be more specific than just "swords", say, rapiers, daggers, katanas and scimitars. Thm and con work this way already.
On the other hand, the jobs they end up implementing can do anything. Why we need a dagger wielding ranger is beyond me but nothing stops them from implementing such job.
In other news, guess who's posting on an early Sunday morning?
This is Producer/Director Yoshida.
Quote:
You think we will (have to) play the new instance dungeon? Wouldn't that result in taking out the users that's still left in FF14? Just like the article in SWG./quote
you all have a choice, that is correct. Honestly I think there isn't enough instance dungeon or instance raid. It's same as when I was handed over with 0 quests. I don't mean for you to be sympathetic.
I believe there should be at least 4 instance dungeon for leveling process, and about 3 raid dungeons for R50 at beginning of launch. If that was so then you had the choice to decide what to do depending on your needs. At current we don't have those options available for everyone. But to continue running this game we had to make the first step forward to make the change. It is best if we can get enough amount ready at first and releasing all together, but like I said previously, taking too long is also bad. We want to get out of the zero status as fast as possible.
We will keep on adding more raid and instance dungeon so this is not the last of it. Raid dungeons as I see shouldn't be considered a content but something that should of already be in to begin with. The raid dungeon in 1.18 patch isn't a replacement for guild leves.
Right now we have the different restrictions is because there is instance claiming, contents claiming problem. (Occupancy? number of groups that can get in) Our intention is to avoid where you have to wait in line.
After playing and we hear more from you all about "clearing with fewer people!" and looking over making adjustments isn't that hard to do. We are thinking after looking at the situation if needed we can add mini-patch to change the restrictions.
They're gonna add an arrow to the Archers hand in 1.19, and then everybody will think its awesome.
That is why Yoshida should have been there from the fucking start.I believe there should be at least 4 instance dungeon for leveling process, and about 3 raid dungeons for R50 at beginning of launch. If that was so then you had the choice to decide what to do depending on your needs. At current we don't have those options available for everyone. But to continue running this game we had to make the first step forward to make the change. It is best if we can get enough amount ready at first and releasing all together, but like I said previously, taking too long is also bad. We want to get out of the zero status as fast as possible.
Honestly I don't get it. You guys complain that it's "too similar to FFXI" yet you want Archers to weild daggers?
You shouldn't be in melee range as Archer to begin with.
Actually, now that I think about it, how are they going to keep Archers away from melee range? After the patch you get a free auto-attack and you can shoot as well.
Gonna go with Archer's AA being slow and weak as shit, you're not gonna wanna AA. : ((((
In any meaningful battle, Archer won't be meleeing at all... so what's all the crying about?