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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #2181
    A. Body
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    lol @ archers, pray fell victim of a poorly made system.

  2. #2182
    /lick
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    Pay-to-play classes are always a nightmare to balance and thus a terrible idea.

  3. #2183
    The Defense is ready, Your Honor
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    Oh this game, forever locked into their archaic FFXI system. Now they can't make the changes that they should be making, all because they got lazy and simply slapped a new coat of paint on XI's original designs.

  4. #2184
    Ridill
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    1-handed weapons show up in the off-hand equip selection obviously for future dual-wielding, what's so hard about letting ARCs put a dagger there and poke with it when in melee range.

    The only issue I could see is them getting even more atk/acc from said weapon when they're already ahead because of the bow+arrow combo.

  5. #2185
    Sagacious Sundi
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    I think they're just too lazy to design new weapons.

  6. #2186
    Cerberus
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    Devs already said it's because of one weapon one class which for whatever reason they're really attached to.

  7. #2187
    New Odin
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    I think they're just too lazy to design new weapons.
    Yes, that must be it.

  8. #2188
    Relic Horn
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    Quote Originally Posted by Niiro View Post
    what's so hard about letting ARCs put a dagger there and poke with it when in melee range.
    Thus is the problem with the entire combat system. Mobs should never be in melee range when you're soloing on an archer/ranger class. You should have the ability to either have a pet tank or be able to kite while firing arrows and abilities.

  9. #2189
    Ridill
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    Quote Originally Posted by blythe View Post
    Devs already said it's because of one weapon one class which for whatever reason they're really attached to.
    So call them knives instead of daggers.

    As it is I'm confused how they plan to implement any dagger-wielding job if they're deadlocked on the 1 weapon 1 job thing. Why GLAs use daggers at all confuses me considering there's a million different kinds of swords to choose from for any style/purpose they want. They should have just replaced daggers with rapiers for GLA.
    Quote Originally Posted by Sagacious Sundi View Post
    I think they're just too lazy to design new weapons.
    Onto something.

  10. #2190
    New Odin
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    Quote Originally Posted by Niiro View Post
    So call them knives instead of daggers.

    As it is I'm confused how they plan to implement any dagger-wielding job if they're deadlocked on the 1 weapon 1 job thing. Why GLAs use daggers at all confuses me considering there's a million different kinds of swords to choose from for any style/purpose they want. They should have just replaced daggers with rapiers for GLA.
    They're not deadlocked to 1 weapon per job. They're deadlocked to 1 weapon type per class. And it can be more specific than just "swords", say, rapiers, daggers, katanas and scimitars. Thm and con work this way already.

    On the other hand, the jobs they end up implementing can do anything. Why we need a dagger wielding ranger is beyond me but nothing stops them from implementing such job.

    In other news, guess who's posting on an early Sunday morning?

    This is Producer/Director Yoshida.

    Quote:
    You think we will (have to) play the new instance dungeon? Wouldn't that result in taking out the users that's still left in FF14? Just like the article in SWG./quote

    you all have a choice, that is correct. Honestly I think there isn't enough instance dungeon or instance raid. It's same as when I was handed over with 0 quests. I don't mean for you to be sympathetic.

    I believe there should be at least 4 instance dungeon for leveling process, and about 3 raid dungeons for R50 at beginning of launch. If that was so then you had the choice to decide what to do depending on your needs. At current we don't have those options available for everyone. But to continue running this game we had to make the first step forward to make the change. It is best if we can get enough amount ready at first and releasing all together, but like I said previously, taking too long is also bad. We want to get out of the zero status as fast as possible.

    We will keep on adding more raid and instance dungeon so this is not the last of it. Raid dungeons as I see shouldn't be considered a content but something that should of already be in to begin with. The raid dungeon in 1.18 patch isn't a replacement for guild leves.

    Right now we have the different restrictions is because there is instance claiming, contents claiming problem. (Occupancy? number of groups that can get in) Our intention is to avoid where you have to wait in line.

    After playing and we hear more from you all about "clearing with fewer people!" and looking over making adjustments isn't that hard to do. We are thinking after looking at the situation if needed we can add mini-patch to change the restrictions.

  11. #2191

    Sweaty Dick Punching Enthusiast

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    They're gonna add an arrow to the Archers hand in 1.19, and then everybody will think its awesome.

  12. #2192
    F5 Like A Boss.
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    I believe there should be at least 4 instance dungeon for leveling process, and about 3 raid dungeons for R50 at beginning of launch. If that was so then you had the choice to decide what to do depending on your needs. At current we don't have those options available for everyone. But to continue running this game we had to make the first step forward to make the change. It is best if we can get enough amount ready at first and releasing all together, but like I said previously, taking too long is also bad. We want to get out of the zero status as fast as possible.
    That is why Yoshida should have been there from the fucking start.

  13. #2193
    New Odin
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    Quote Originally Posted by Kurokikaze View Post
    That is why Yoshida should have been there from the fucking start.
    It's not really up to him, lol.

    But he can sure make up more convincing arguments to the big wigs for why he should be listened to.

  14. #2194
    Ridill
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    Honestly I don't get it. You guys complain that it's "too similar to FFXI" yet you want Archers to weild daggers?
    You shouldn't be in melee range as Archer to begin with.
    Actually, now that I think about it, how are they going to keep Archers away from melee range? After the patch you get a free auto-attack and you can shoot as well.

  15. #2195
    Bard-turned-Miner
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    Quote Originally Posted by Kurokikaze View Post
    That is why Yoshida should have been there from the fucking start.
    As much as I agree, there's no use crying over spilled milk. The missed opportunity is extremely frustrating.

  16. #2196
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    Quote Originally Posted by Alkar View Post
    Honestly I don't get it. You guys complain that it's "too similar to FFXI" yet you want Archers to weild daggers?
    You shouldn't be in melee range as Archer to begin with.
    Actually, now that I think about it, how are they going to keep Archers away from melee range? After the patch you get a free auto-attack and you can shoot as well.
    They're gonna have to make it similar to FFXI (ZOMG) and make your range effect damage and accuracy!

    Also their auto-attack shouldn't even generate TP as far as I'm concerned. Don't fuck it up SE!

  17. #2197
    Relic Horn
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    Gonna go with Archer's AA being slow and weak as shit, you're not gonna wanna AA. : ((((

  18. #2198
    the whitest knight u' know
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    In any meaningful battle, Archer won't be meleeing at all... so what's all the crying about?

  19. #2199
    Cerberus
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    Quote Originally Posted by miokomioko View Post
    In any meaningful battle, Archer won't be meleeing at all... so what's all the crying about?
    this. lol@people thinking archer AA will actually do anything

  20. #2200
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by miokomioko View Post
    In any meaningful battle, Archer won't be meleeing at all... so what's all the crying about?
    I think that's the point people are making. It's a no brainer archer's melee is going to be shit, and yet they went with that route instead of trying to add AA to a bow.

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