I thought it supposed to be 1.20+++
I believe the Ifrit battle was originally planned for 1.18 but got pushed back to 1.19.
Quick list of what's happening in the next 2 major patches, probably missing a few things though.
EDIT: Removed it, someone on ZAM has a list of what's happening. Just check the post below mine.
Also I think Yoshida will be speaking more freely about the game after 1.19, what he means I'm not quite sure, but was a dev response I read.
EDIT: Found it: http://forum.square-enix.com/ffxiv/t...l=1#post277672
Someone on Zam made a nice little compendium of what the devs have said will happen when (I was thinking of doing something similar but this is pretty good). Only thing I *think* is off is that jobs, iirc, are scheduled for 1.20 and materia is scheduled for 1.19?
http://ffxiv.zam.com/forum.html?foru...06947612153336
I always read Jobs more as "Sometime after 1.20"
Also, food revamp is due for 1.20 I believe. Do we have any idea of when the UI and Server issues will be addressed?
I think the disconnection = fail issue is part of what is getting remedied by the "server fix" and that's coming in 1.19.
I wish they'd do like a limbus type of a thing with the ifrit battle where maybe you'd have to farm 4 runs or something to get items used to enter Ifrit BC. If this going to be just one fight I think that's pretty weaksauce.
I need the job system![]()
I hope you realize that the classes will still be there and that the 'jobs' are going to be specializations/modes of said classes... Not entirely different from what the classes already are.
From how it was described, it looks like you'll be able to switch between modes depending on what your current class is needed for. For example, Conjurer might get Black Mage and White Mage "jobs" where the former mode might sacrifice cure potency for increased magic damage and sacrifice HP/MND/defense/etc. for increased INT and PIE... while the latter mode might do the opposite.
Until they start explaining how the "artifact" armor works and if these "jobs" will grant new abilities/weapon skills/spells... I wouldn't get too excited.
I'll get excited if I want to.
Ifrit battle will most likely be just one fight. Yoshida mentioned wanting to release one fight for each summon though.
And jobs are in that list that's supposed to be done by the end of Summer (end of September). Unless they're planning to release 3 patches in 2 months it should be in 1.20.
mechanics -NEW-
Development of core mechanics for the job system -NEW-
Cost assessment for job system implementation
-NEW-
Establishment of job specifics -NEW-
Establish the details of the initial set of jobs and their skills -NEW-
Determine the attributes of each job
-NEW-
Creation of job assets -NEW-
Development of graphical assets for each job such as equipment -NEW-
Stage by stage implementation of job-specific weapons and armor
It doesn't technically say anything about the jobs coming in before the end of summer, more that the planning will be done. I expect they'll be in with a patch in the Autumn.
I'd say winter on jobs. I figure they'll work on trying to turn the UI completely around before jobs. I mean, think about which is currently in a state of greater disrepair. It isn't the jobs.
I was going to write a big long thing, but TL;DR I loved Blu in XI, but this game in nowhere near ready for it.
Gd not this BLU shit again. You'd think somebody been drinking the Blue slushie at Wetzel's Pretzels.
Mmmmm Wetzel's...