Just get rid of the terribad classes that are in the game now. Remake the armory system to just the jobs and no classes, like FFXI! There I fixed it.
Just get rid of the terribad classes that are in the game now. Remake the armory system to just the jobs and no classes, like FFXI! There I fixed it.
So you're saying text swapping is difficult lol? I guess you'd need to swap a few symbols as well.
Edit: Changing lore and what not would be a lot more work on their creative team. You can have low level employees change text files.
Edit 2: On top of that I'm assuming they store text data in localization files which tend to just contain dialogue. changing names from THM to COJ isn't hard. Their models are either loaded into the level through an editor or an XML or script file. Just changing which model is used is easy enough. Or they can just change weapons on the THMs and COJs in each of their respective guilds which is once again done through an editor or XML or script file.
Preexisting lore isn't going to change. Why is this even.
I too vote for no Blue Mage.
THM makes the best healers in terms of lore since their entire class is based around life and death. Conjurer's class is based entirely around elementals. The skill distributions are going to dump the heals and raises onto THM and enfeebles to CON.
The class system is so bad in 14 that you're going to see people say "What? I didn't level this to be that!" We all know who is developing this "game" so when jobs come out in 1.20 or 1.21 theres going to be an accepted playstyle or gtfo in party play which means you better hope you're playing one of the "IN" jobs. Players at this point don't even know what they've leveled thus far especially with CON and THM being in limbo, one has to be a healer and the other has to be DD and whoever SE decides to make the healer is going to see epic raging from that crowd.
I knew people who leveled THM because they thought it was going to be the RDM of 14.
I knew people who leveled CON because they thought it was going to be the BLM of 14.
I think this is a bad situation thats going to go from bad to worse when they decide on what role between these two does what when these classes start evolving into the first set of jobs. I knew a lot of people who leveled the mage classes with the mind set that this was a DD not a healer vice versa.
Even if it's only 1 job per class (right now), it still makes more sense for CON to go the WHM and BLM route, and for THM to go the RDM and ??? route. One can assume that 1 job isn't it, even if it is just a start. This kind of speculation never really leads anywhere, but I guess people find it fun to talk about.
Why would CON get Raise II, Rebirth, Curaga and Curaga II if THM was going to be the healer? THM can't even AoE cure any more. Sure they could move those new skills to THM but I'm sure Yoshi already knew which jobs were going to which classes by the time 1.18 came around and those spells would have gone to THM if that was to be a WHM.
Cnj is whm, wtf people
Who gives a shit what these people do or did. I still hope Yoshida wipes the servers as the first thing come ps3 release.
I still don't see your argument... you just went in a circle completely. lol
THM still maintains its superior casting mobility.
Stop and buff? Fuck that, just stay in front of me and keep running, you'll all get Stoneskin, no worries.
Maybe they are planning that once unlocked, any job can be taken regardless of initial class? they did say that new abilities will be added when taking a job and some would be taken away. Maybe you can become Marauder Blm, gain BLM spells, and become a dark knight. Gladiator BLM would be like a BLM focused RDM. Ditto with WHM.
I wonder then...maybe the BLM speciality would enhance elemental weaponskills?