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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #2881
    29 in magical dog years
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    Wasn't there some mmo that did a wipe then gave xp scrolls to people? I seem to remember something like this, but maybe it was discussion about some game, idk. Anyway, a cool thing to do would be that if your favorite class gets turned into a job you didn't level it for (leveled CON to nuke, then it gets turned into WHM for example), you get to talk to some npc and all the xp earned in on your CON class gets turned into xp for the new nuking job. Just would be neat, but I doubt it would happen.

  2. #2882
    Strider/Doom/Cyclops
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    Quote Originally Posted by Kurokikaze View Post
    I've already outlined the best way to fix the THM/CON scenario without touching the lore:

    - Move Cure 1, 2, 3 / Curaga 1, 2 / Raise 1, 2, 3 over to THM.
    - Move Sacrifice 1, 2 over to CON. Eliminate Sacrifice 3.
    - Move Resurrect to CON.

    And done. You now have a dedicated nuker (CON -> BLM) and a dedicated healer (THM -> WHM). Also, if you look at the lore it kinda makes sense this way.
    Easier solution:

    There's a new sect of THMs that reject the death aspects of Thaumaturgy and focus only on restoring life. Changing to WHM has the following effects:

    Sacrifice is replaced with Regen (no HP cost, AoE works again)
    Scourge, Bio, Shadowsear, Poison, Drain, Stygian, siphons (and other related stuff) all removed
    Pro, Shell, Stoneskin, Shock Spikes, raises added
    (edit: no need to add a replacement for Siphon MP and Stygian; you can just equip them, as WHM and THM necessarily level in parallel)

    And there you have it. Clear path to WHM from THM, so path from CON to BLM becomes easy.

    There will never again be confusion over what you should be doing in your party as these classes.
    I think this misses the point (specifically, re: healers).

    The 2003-era FFXI "we can't leave town until we find a WHM" should never be something to aspire to. You should not be hamstrung by a dependence on one particular job/class.

    P.S. I should add that the above changes are in the context of the inevitable shoe waiting to drop: all innate abilities will cost 0 action points, and action point pool will be drastically reduced. Otherwise, PLD would necessarily have every GLA ability unlocked (plus all the PLD abilities), so there would seem to be no reason to use GLA.

  3. #2883
    Vuitton
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    Why does their have to be a WHM initially?

    CON -> BLM
    THM -> RDM/other class.

    A possibility!

  4. #2884
    Telliani
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    ...I ... I don't want my THM to be a whitemage though. I like killing my husband off

  5. #2885
    Ridill
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    Quote Originally Posted by Vuitton View Post
    Why does their have to be a WHM initially?

    CON -> BLM
    THM -> RDM/other class.

    A possibility!
    Because you'll need a dedicated healer and White Mage is THE healing job in this series.
    It's crystal clear that Conjurer will unlock WHM, I don't see why most of you expect them to move around spells they've added in 1.18.
    Black Mage can easily be added to Thaumaturge, just add some lore to explain why they can suddenly use nukes more efficiently than Conjurers (another easy task) and add a new tier of nukes just to make them better.

  6. #2886
    New Odin
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    With the way they're changing skills and spells from class to another they could even create new classes.

    Not that I think they'll do it, but it's not an impossibility.

  7. #2887
    Ridill
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    Imagine that, new classes that would have been unique and interesting and not the same pigeonholed jobs we've had forever.

    That would have been nice.

  8. #2888
    Vuitton
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    Quote Originally Posted by Niiro View Post
    Imagine that, new classes that would have been unique and interesting and not the same pigeonholed jobs we've had forever.

    That would have been nice.
    What are the "newest" jobs in the FF franchise? Puppetmaster and Corsair? I am trying to see how often they introduce brand new jobs into the FF universe.

  9. #2889
    Ridill
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    Just PUP, COR was in other games as Gambler.

  10. #2890
    F5 Like A Boss.
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    Necromancer, Cannoneer and that other class from FF5 GBA?

  11. #2891
    Chram
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    Wish they'd change the +1,2,3 items when gathering/harvesting. Mining +silver is annoying

  12. #2892
    Ridill
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    Quote Originally Posted by Kurokikaze View Post
    Necromancer, Cannoneer and that other class from FF5 GBA?
    The other class was Gladiator, actually.

    edit: and they're all pretty obscure, they're only in 1 port of 1 game and you can't access them until you've beaten it.

  13. #2893
    Strider/Doom/Cyclops
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    Quote Originally Posted by Alkar View Post
    Because you'll need a dedicated healer and White Mage is THE healing job in this series.
    It's crystal clear that Conjurer will unlock WHM, I don't see why most of you expect them to move around spells they've added in 1.18.
    So one of the following two things are "crystal clear," according to you:

    1) the black mage armor was created for a job that will not be introduced now, or
    2) the class with the full elemental line of nukes that has been central to BLM in every FF game (that has BLM) actually isn't going to be BLM at all

  14. #2894
    Ridill
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    Quote Originally Posted by Spider-Dan View Post
    So one of the following two things are "crystal clear," according to you:

    1) the black mage armor was created for a job that will not be introduced now, or
    2) the class with the full elemental line of nukes that has been central to BLM in every FF game (that has BLM) actually isn't going to be BLM at all
    Enlight me then. Why would they give CON 3 raises + 2 Curagas if they weren't planning to make them healers? I'm listening.

  15. #2895
    Puppetmaster
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    Maybe you'll need both to unlock both classes. Maybe you'll just need Rxx and do a quest.

    MAYBE YOU'LL NEED TO HAVE ALL JOBS AT 50 I DON'T KNOW BUT I'M RIGHT AHHH

  16. #2896
    Strider/Doom/Cyclops
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    Quote Originally Posted by Alkar View Post
    Enlight me then. Why would they give CON 3 raises + 2 Curagas if they weren't planning to make them healers? I'm listening.
    For the same reason that they originally increased the healing potency of Sacrifice, back when Cure completely outclassed it: they want more than one class/job available as healers.

    You may see the THM healing nerf as an indication that CON is the preferred healer. I see it as a necessary step to introduce a specialized healing class; it would have taken some crazily overpowered healing to out-heal pre-nerf THM, so the next best solution is to nerf THM down, buff CON to usability, then introduce WHM as the specialized healer. Then you don't have all the legions of CONs complaining about being useless as healers, as the base expectation is (and always has been) for WHM to be the preferred healing job.

  17. #2897
    The Defense is ready, Your Honor
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    Quote Originally Posted by Kurokikaze View Post
    Necromancer, Cannoneer and that other class from FF5 GBA?
    Fuck yeah Cannoneer.

  18. #2898
    Sagacious Sundi
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    Quote Originally Posted by Spider-Dan View Post
    This class already exists; it's called Thaumaturge.
    But THM still has the "life and death" aspect, so I'm guessing THM->BLM and they'll take out the life aspect (healing spells, etc.). Although I guess they're already toning down that aspect in THM.

  19. #2899
    A. Body
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    The fact this is even discussion tells you how bad the class system is and why I find 14 not worth playing till that shit is sorted out when jobs are introduced.

  20. #2900
    the whitest knight u' know
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    Thaumaturges worship the trader god Nald'thal, a singular manifestation of the twins Nald & Thal. They control life and death, respectively.

    The current Thaumaturges' Guild, the Arrzaneth Ossuary, is the temple built for Thal, the one representing death. There exists an entirely separate (and currently unused) temple in Ul'dah for Thal, the Milvaneth Sacrarium. They could use this to easily implement a more support/curing-based specialization for Thaumaturge.

    It's also possible that they prematurely toned down the curing capabilities of the base Thaumaturge's skill set so one would eventually need to specialize as a White Mage to be good at it again.

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