I can't wait til they add a Chocobo Eater NM that only appears and attacks people on Chocoback, and runs just as fast as a rental bird. (I actually think that'd be neat for an OHSHITWTF moment.)
I can't wait til they add a Chocobo Eater NM that only appears and attacks people on Chocoback, and runs just as fast as a rental bird. (I actually think that'd be neat for an OHSHITWTF moment.)
I like what I'm seeing so far. I'm actually pretty glad about the "being knocked off your chocobo" part. My primary goal for chocobo riding though is making my damn crafting deliveries and saving some anima.
Geomancer hinted at the new company page update. Sounds pretttty nice. I wonder what's Musketeer gonna be then (if Arcanist is GEO).
So along with remaining races (Female Midlander, Female Roegadyn and Male Miqote) we'll be getting new races for the first expansion. I'm personally hoping for playable Moogles.
In a new post that hasnt been translated Yoshi-P confirmed three things:
- Barber shops.
- 1 time Race change at the time of PS3 release.
- Possible 1 time World Transfer at the time of PS3 release.
What potential races are we even missing? We got the tall race (wood+dark elves), small race, huge race, normal race (lean+bulky), humanoid race.
Dwarf? Idk, idk.
Whatever the fuck they wanna come up with.
Vieras? http://images.wikia.com/finalfantasy...aCG_render.jpg
I hope the 1 time race change stays til the expansion hits. I doubt Moogles will become playable though![]()
More races just for the sake of more races.... Meh? Work on that aion character editor or something instead. With the remaining genders coming we don't need any more races. This game could use for more hairstyles and customization options instead.
Although if they used the elezen female models for viera with different faces it could work out.
Hey, instead of simply letting you ride an airship, why don't we introduce an Exciting New Dynamic where airships take battle damage in transport, and you get to experience the New Gameplay Mechanic of grinding Airship Repair gear/skills so you can make it to your destination!
So basically, your argument is, "Guys, if you want to have Ballista or any other sort of PvP, then we have to allow players to freely gank each other in town at any time. I'm sorry, it's one or the other." Because it's clearly impossible to make a game that's actually capable of determining when you are in a chocobo battle scenario and disabling chocobo stealth for that, or even having one type of chocobo for transportation/racing and another for battle.If you honestly think something like that is possible with XI's chocobo system then I have nothing further to say.
Say, why are rental chocobos attackable, again?
Actually the idea of Garleans attacking you on Airships could be sort of cool a la Pirates on Ferries in XI. SEA HORROR
ps: potential server swap is the best news i've heard in days
The man has more plans for airships. Hopefully nothing annoying. Having to deal with the chocobo shit is more than enough.
Lol, he's on a posting frenzy again.
An interesting thing for potential airship attacks: make a behest-like NPC pop up in towns announcing enemy ships spotted on the coming route and asking players for assistance. Make it so like the pirate attacks in XI where you can just hang below deck and be safe, but if enough attacks go undefended the airship fees go up to cover repairs.
So when you guys are fantasizing about airship attacks, does this include your airship going down and dropping you in the middle of BFE if you don't successfully repel the attack?
I mean, just so we have the correct parallel to this (apparently well-received?) new chocobo system.
I think walking could also use some sort of a minigame. Avoid random rocks and roots on the way or trip down and hurt your leg. Limp for 5 minutes afterwards.
However, you can invest in special knee pads you can customize to avoid extra damage. At level cap your knees are already made of steel so you won't have to limp anymore, so its all good.
Looks like yoshi posted a comment regarding servers.
They'll move character data from the old server to a new one once its ready, and have to be careful to make it so the shift happens safely for the current characters. Because of this supposedly they don't want to make it any harder for themselves by increasing the amount of stored character data (like increased inventory) before they're done.
Too bad they need to be so careful. Fuck these people playing now if its pulling them down.
Walking already has a "minigame", it's called sneak around and avoid the big bad monsters who get in your way. That's why aggroing monsters exist in the first place, it's a gameplay element. Yoshi is basically telling you that you can have your birds, they're faster and make getting to places take less time. But they're not going to also remove that gameplay element. The people who don't like it are the ones currently already asking for sneak and invis and chocobos that can't be aggroed, which they'll get sooner or later.