I can only wish there was such minigame that wasn't completely pathetic like in every modern MMO.
XI's was brilliant.
Can anyone show me where it was confirmed that we will be having the missing race genders/new race?
a few pages back
Though new races are quite far off in the future, once various fixes are made, the PlayStation 3 version launches, and the timing is right for an expansion, we will be adding original races to the world of FFXIV.
First, to coincide with the PS3 launch, we will be adding female Roegadyns and other genders to those races that are currently lacking. The next step is to look into new races.
Oooh, playable moogles and the ivalice races.
If you're looking for the exact source of what mioko quoted:
http://forum.square-enix.com/ffxiv/t...681#post297681
I have no idea why people keep saying playable moogles tho
You never MGS'd anywhere? Ever did nyzul? Every mob was different (sneak/sound/hp/ja/magic, aggro range, movement speed/frequency). It was consistent- if you ran behind a goblin, you knew you would be okay (even if you ran right behind it). Their pathing was fluid (not instant) and had a recognizable pattern.
In a nutshell, the monsters had been given some thought during the development of the game. You don't see it anymore. I don't know what the hell went wrong with XIV (mocap parhaps) but the quality fucking sucks compared.
It's pretty retarded to think yourself as someone better than those official forum dwellers. You're the goddamn jekyll.
And you think this lack of fluid response from mobs are a cause of gameplay mechanics or because of the obvious server issues? Think before you post.
Well then I've yet to see an MMO without server issues I guess. Rofl.
XI's servers were what they were and shit still worked. All signs point to servers, it seems!
Seriously? I hope you can figure out the answer since we're about to get a shittier version of it in this game.What gameplay value did this add other than carrying around s/i items/tools and skipping around wherever you wanted?
I know I liked nyzul when it wasn't about killing everything on the way. Low-hp aggro mobs around you while you try to kill a boss? Pulling a triple gear amidst several single gears while avoiding aggro And linking at the same time (granted the pathing always needed rework, so it wasn't perfect).
You simply don't have these kind of mechanics in this game. Mob is close, it aggroes. Mob isnt close, it doesnt aggro. Thats it.
ITT: Skipping trash equals cool content.
Not that I'm defending the current dungeons.
Yeah, imagine that. Nyzul was fucking cool and you're in denial.
Never said it wasn't. Nyzul was good fun. I'm just not going to agree that skipping trash mobs is somehow a good gameplay feature that adds depth to the game.