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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #3101
    New Odin
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    My point was to let the game be released first, Ald. No bar has been raised.

    I think they'll make it so global group finder will be pretty much a necessity.. we'll have people looking for various activities to do in a group unlike in XI where the clear majority wanted to exp.

    But if global group finder is implemented for instanced content, there is no need to group up for dynamic content and leves/other random stuff can be done alone, IMO group grinding needs to pay off for the hurdles of setting up and managing a group. It should provide the best exp.

    Missions give too much exp... For what you need to do (not much).

  2. #3102
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    The way I see it. Missions are a 1 time deal and advance the story and your "standing" in the world. They should give a lot of exp. If you did each mission at the correct level, it's never more than 45% of your TNL. For something as important to the game as missions thats totally acceptable.

  3. #3103
    Bard-turned-Miner
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    Quote Originally Posted by Hyan View Post
    Missions give too much exp... For what you need to do (not much).
    It would be nice if the missions were a little more... interesting. (Involved isn't the right word, because that can be just more tedious running around not actually doing much.) But the SP they give is just about perfect... a nice chunk of the current rank they become available.

  4. #3104
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    You can blame shitty missions on the fact that they were designed so you can win as a fucking crafter. Horrible horrible design/balance choice made by Tanaka's crew.

    Missions need to be more like CoPMs. That shit put hairs on your chest when they first came out.

  5. #3105
    Falcom is better than SE. Change my mind.
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    I dunno. I think the storyline quests should stay solo, but add CoP difficulty sidequests once you get to a certain point.

  6. #3106
    The Defense is ready, Your Honor
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    Quote Originally Posted by Kurokikaze View Post
    You can blame shitty missions on the fact that they were designed so you can win as a fucking crafter. Horrible horrible design/balance choice made by Tanaka's crew.

    Missions need to be more like CoPMs. That shit put hairs on your chest when they first came out.
    Hey man, equality. If crafters wanna see the entire game through their blacksmithing and gardening eyes, that's their choice, man~! I praise SE for developing such an amazing and dynamic game that allows players of -all- walks to experience the same content, and I'm even happier that the content isn't individually scaled for each person, so that nobody can talk about how its unfair for one person over another. No way, that would be way too smart.

    In all seriousness, bring on GW2. I hope XIV stays free forever, so I'll always have a sexy modelviewer to smack sheep and dodos around in.

  7. #3107
    Ridill
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    I'd rather storyline stuff remain solo content, it could be so long between missions in XI as far as being able to find people to do them with that you completely forget wtf was going on anyway and become completely disinterested because of the frustration.

    You can make CoP-like difficulty for groups but make it outside of the main story.

  8. #3108
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    God forbid you play with others in an MMO. lol

  9. #3109
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    Quote Originally Posted by Spider-Dan View Post
    ......

    If a mob was fast enough to hit (and kill) your bird, it's fast enough to hit (and kill) you.
    If you are in a situation where your (much faster) bird gets killed, you are not in an area with easily avoided, sparsely populated mobs (so "run away and resummon" is unlikely, especially since these EXACT mobs have proven capable of killing something much faster than you are).
    Therefore, if you get knocked off of your bird, you're probably dead.

    I don't see why this straightforward concept is being disputed, particularly by people who are proclaiming that threat of death on a chocobo is a welcome change.

    WTF are you even trying to argue? Please tell me.
    Just look at LoTRO. Your horse has 250hp, you have 2000. You will outrun the monster, but most of the time, they can still get one or two hit of you as you run by them. If you run in a crowded area, you will eventually get dismounted. If you run pass a strong ennemy, you will get dismounted. When you get dismounted, you have plenty of hp to run away, use cc, feint death or w/e you have.

    Your chocobo doesn't have to obey the same rules, and just because a monster is able to land one hit (or more) on it doesn't mean you will die once you get knocked off it.

  10. #3110
    New Odin
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    Socialization is inconvenient. We can't have that.

    I love ATM machines and what they represent. A truly better society. MMO's are finally catching up.

    Now if we could conveniently all learn and work from home. We still have a bit to go.

  11. #3111
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    Considering Yoshi-P wants to make this game retain more of the "Final Fantasy" image, and in all Final Fantasy games riding a chocobo was a way to avoid random encounters 100%, I'm pretty sure you won't get hit on your chocobo in any FF MMO.

  12. #3112
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    Quote Originally Posted by xopher View Post
    Considering Yoshi-P wants to make this game retain more of the "Final Fantasy" image, and in all Final Fantasy games riding a chocobo was a way to avoid random encounters 100%, I'm pretty sure you won't get hit on your chocobo in any FF MMO.
    ^ this is what happens when you jump into a conversation at the ass end of it.

  13. #3113
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    Quote Originally Posted by Kurokikaze View Post
    ^ this is what happens when you jump into a conversation at the ass end of it.
    Yeah I just realized my mistake.

    Yoshi-P is a fucking moron then. Saying one thing and doing another.

  14. #3114
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    Quote Originally Posted by Kurokikaze View Post
    God forbid you play with others in an MMO. lol
    Nothing like being stuck on a CoP mission for 4 months because you can't find anyone else that needs it.

    Just saying story should be personal, challenge should be group.

  15. #3115
    New Odin
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    Sounds like an extreme solution, especially if you're comparing it to something like CoP.

    The exp reward already helps (a ton, I'd imagine), and if they balance them around light parties (4 instead of 6) there's less hassle as well.

    Lastly something like what the add-on scenarios did with extra rewards for helping... All these things should be done before taking the lazy way out imo.

    Later when the game is not growing anymore it can be rebalanced for solo.

  16. #3116
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    Quote Originally Posted by Hyan View Post
    Fuck these people playing now if its pulling them down.
    Fuck the people who don't play right now, but yet complain, rant, bitch, and are still trolling the forums a year after release, and in general, post more about the game than the actual players.

    Quote Originally Posted by xopher View Post
    Considering Yoshi-P wants to make this game retain more of the "Final Fantasy" image, and in all Final Fantasy games riding a chocobo was a way to avoid random encounters 100%, I'm pretty sure you won't get hit on your chocobo in any FF MMO.
    Not sure if serious, just dumb, or pathetic troll attempt.....

    Quote Originally Posted by xopher View Post
    Yoshi-P is a fucking moron then. Saying one thing and doing another.

    Not sure if serious, just dumb, or pathetic troll attempt.....

  17. #3117
    Hay guyz, I was Shinebox but now I'm not!
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    You guys should be happy chocobos are being added in the first place. XI didn't have anything as convienient as anima teleport and warp (return) for everyjob a year after its release. Chocobos were not even planned for FFXIV at all.

  18. #3118
    The Once and Future Wamoura
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    What? Chocobo stables incl NPCs giving an excuse for why they can't be rented have been in the game since ALPHA.

  19. #3119
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    They even talked about wanting to make chocobos more than just a ride (like a pack mule to carry stuff) in one of those interviews they did before alpha if I remember correctly.

  20. #3120
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    Old crew. That info doesn't necessarily apply anymore. In this particular case it's neither good nor bad.

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