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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #3141
    New Merits
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    You realize that the reason it was difficult to get a group together was probably because you were trying to do content that came out multiple years before. Everybody and their brother was looking for groups for the storyline missions, ROTZ, COP, Aht Urghan, etc... For at least a year after the content was released. Don't blame everyone else because you were late to the party.

    Now, that's not to say it wouldn't benefit from rewards for people that repeat missions to help others. Also, original CoP was the ultimate mouth-breather weeder-outer, and kept a lot of them out of sea for a good long while.

  2. #3142
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    I can understand the complaint that the encounters should be rebalanced for those late to the party. MMO's are dynamic entities after all.

    Whatever they do, I hope they'll make use of level caps in every occasion possible.

    patch 1.8 was a let down, I doubt 1.9 will be any different.
    It didn't make up for the lackluster first half of the year, but tbh you are missing the point if you think that was their intention (now that we know a bit more about 1.19).

    If 1.18 was the standard 3 month patch for any MMO, and 1.19 is supposedly twice as large (and is scheduled to come out within 2 months)... and if 1.20 is the size of 1.18, while 1.21 is again the size of 1.19 (while both come out within 2 months after the previous patch)... They'll catch up.

    If you meant the quality and not the quantity of the patch, I dunno how you'd even think that way.

  3. #3143
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    The vast majority of people didn't see 1.18 as a let down, that's evident by the fact my server's population is pretty much double what it was pre 1.18. Even seen people return who left for Rift early in the year. I guess that game turned out to be over-hyped? Just like FFXIV and the upcoming MMOs.

    Quote Originally Posted by Priran View Post
    do you realize that the majority of the games in the FF series are single player rpgs and therefore entirely "soloable" in the same sense ff14's missions are?
    All single player FF games had at least three characters in a party for the majority of the story content, sometimes four. It matters little whether you're controlling all the characters or whether AI is controlling some or whether other players are controlling some. The content wasn't designed for solo one character play.

    Original CoP was perhaps too difficult, while RoZ was perhaps too easy apart from the epic 5x AA fight, somewhere inbetween would be a nice balance. Having goals like new areas is a good way to motivate people to help you. If your linkshell doesn't care enough to get you Sky or Sea access to participate in their events then perhaps you're in the wrong linkshell. Problem CoP had was Sea was a bit of a fail so there was little motivation.

  4. #3144
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    CoP missions were terribly balanced, too many jobs got completely left out, you either mana/smn burned everything, pld tanks weren't really even wanted in the majority of the fights. This is one of the major things I am watching in 14 is how they handle class and eventual jobs staying useful the entire time. XI did an extremely poor job making all jobs relevant and they still can't seem to get it right.

    I knew people who did PM6-4 and wiped 10+ times because they tried to PLD tank it and beat the fight as soon as one of the nin's reached 6-4 in the first shot. I was lucky, I had my BLM at 75 as my 2nd job about 3 weeks before CoP came out so I was never left out doing missions.


    Class balance in 14 will be an auto fail if people are going to be pidgeon held into the same 2-3 classes/jobs for content, we already start to see a glimpse of this start happening with the whole arc/con/thm only fiasco in dungeons where people only really wanted those 3 classes. This is something that I'll watch closely, can they do it? I think they could but i'm skeptical to say the least.

  5. #3145
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    XIV is definitely not following the "bring the player, not the class", but more of a "bring the player as long as they have the class leveled" philosophy.

  6. #3146
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    Interesting analysis to make when jobs aren't around, action overhaul is still two patches away and even the stat and damage algorithms have yet to be modified.

    Leaving out utsusemi this time isn't that difficult.

  7. #3147
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    You know what's cool? Making an analysis based on what's currently in the game. You know what's not cool? Sitting on the fence like yourself and talking about what could and may be. Based on what we have now, and certainly based on what we've had in the past, so far its the same as its always been: "bring the player so long as they have the class leveled". You've got your army of archers and your army of mages. Sounds deliciously retro.

  8. #3148
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    You know what doesn't matter? My speculation and your analysis, since neither have any value in few months.

    You're not playing now, are you? That makes it even less relevant.

    In other news, I wonder what they mean by public dungeon and implementing one. Or stronghold raids. I doubt its like raid the raid dungeon is a raid.

  9. #3149
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    Who said I wasn't playing? If I recall, YOU'RE the one that isn't playing.

  10. #3150
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    That's funny if true.

  11. #3151
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    Quote Originally Posted by Hyan View Post
    That's funny if true.
    This fucking guy


  12. #3152
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    Quote Originally Posted by Lucavi View Post
    XIV is definitely not following the "bring the player, not the class", but more of a "bring the player as long as they have the class leveled" philosophy.
    Which is going to kill the game unless they get out of this mindset.

  13. #3153
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    Quote Originally Posted by Mikelee0351 View Post
    You realize that the reason it was difficult to get a group together was probably because you were trying to do content that came out multiple years before.
    Please, spare me. Finding pickup groups for tedious CoP missions took hours of shouting when the storyline was current.

  14. #3154
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    Quote Originally Posted by Draylo View Post
    Really? You know what I meant, they had more than one character. While many were soloable with one character with single character challenges, the main story had multiple characters.
    So the solution to your problem is simply to add more Prishe/Shantotto/Thancred/etc. NPCs to your "party" for the battles, in the FF tradition, right? Look, the bottom line is that (regardless of how many characters it was) you, as a player, could advance the storyline by yourself. That's soloing, in exactly the same sense that PUP and BST are soloists.

    TAU successfully separated the MMO-heavy "challenge" aspects (Assault, Salvage, ZNM, mythics, etc.) from the base storyline of the game. There is no logical reason why the two need to be intertwined.

    Given that FF's market advantage over it's competitors is supposed to be storyline/cutscenes, making efforts to restrict those from the playerbase is counterproductive.

  15. #3155
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    So having just read 5 pages of crap about chocobo's, and then some other stuff, I have to say i'm probably going to play GW2, however i'm curious, is FFXIV even worth 'NOT' uninstalling when i get home in a week? (currently in afghan, haven't played in 8 months)

    Is the game even playable yet? I mean i have this certificate thing that says when i was born, and it would be hilarious if i just never played again.

  16. #3156
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    Quote Originally Posted by shepardG View Post
    So having just read 5 pages of crap about chocobo's, and then some other stuff, I have to say i'm probably going to play GW2, however i'm curious, is FFXIV even worth 'NOT' uninstalling when i get home in a week? (currently in afghan, haven't played in 8 months)

    Is the game even playable yet? I mean i have this certificate thing that says when i was born, and it would be hilarious if i just never played again.
    1.18 made the game playable and semi-fun. 1.19 will probably make it enjoyable.

  17. #3157
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    You'll have to play it yourself and see, no one can make that call for you.
    It's not like it'll cost you anything, don't be dumb.

  18. #3158
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    There is a lot to do {if you've got a group}. Leves are actually worthwhile {when you go every 36h and use GA wisely}. Dungeons are fun {if you like linear stuff}. All the parts in brackets are lame.

  19. #3159
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    Quote Originally Posted by Draylo View Post
    Really? You know what I meant, they had more than one character. While many were soloable with one character with single character challenges, the main story had multiple characters.
    I'm your NPC and what is this

  20. #3160
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    Quote Originally Posted by Corrderio View Post
    Which is going to kill the game unless they get out of this mindset.
    No no no, Hyan's right! We have no idea what the Job system is going to bring. It could somehow signal a complete reverse of SE's philosophy of class balance over the last 10 years. Lets all have faith in his wisdom.

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