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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #3301
    Strider/Doom/Cyclops
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    Quote Originally Posted by Hyan View Post
    Why would he make a loss by selling them so cheap? Especially when you could buy them for 3million (or more).

    The mats guarantee a HQ, so why exactly would they be sold cheaper than the actual HQ item?
    Precisely correct. Sephiroth, your plan to to make 200% profit from a synth that is guaranteed will last all of... a day? And then someone else will step in who is willing to take only 100% profit, etc.

    This update (which potentially removes virtually all skill/risk from the process of HQing an item) will not increase profit margins on finished items; it will decrease them. Drastically. The profit margins on HQ mats should rise, though.

    Of course, this is all entirely dependent on the premise that there was a translation error and that HQ is not pass/fail based on whether 100% of your mats are HQ. If that's not the case (i.e. there is no translation error), then HQs of the most basic materials (logs, ore, skin, etc) will skyrocket (because they guarantee HQs all the way down the chain), while HQ mats should stay fairly static (unless you can find a full set of HQ mats, they would be worth exactly the same as NQ).

  2. #3302
    Sea Torques
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    Quote Originally Posted by Npe
    Ich persönlich wäre für die abschaffung der slot kosten bei den accessoire!! .

    Dein Wunsch ist uns Befehl ! Du wirst dich bestimmt freuen zu hören, dass die Slot-Kosten abgeschafft werden.


    I for one would be for abolishment of slot costs for accessoires

    Your wish is our command! You'll probably like to hear that slot costs will be abolished.


    p. much literal translation.

    /edit: pressed the wrong button, this was a reply to rocl's post two pages ago.

  3. #3303
    The Once and Future Wamoura
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    soon linkshells will be not as retarded:
    http://forum.square-enix.com/ffxiv/t...718#post308718

    Quote Originally Posted by Rukkirii View Post
    Mocchi was able to sit down and speak with Minagawa about linkshell and friend list-related information that you all have been asking for updates on.
    I spoke with Minagawa regarding the linkshell list and friends list.

    The dev. team is well aware of the issues with the linkshell list and friends list, but it’s going to be very difficult to address in its current state. Therefore, the devs are going to be performing a complete overhaul of the system. With this overhaul, the team is planning to add functions that have been previously requested by the community. These functions include LS messages, the ability to remove players from the linkshell, more variations of LS crests, etc.

    There are certain functions that he could add in the current state of the system, but considering how it ties to the communication within the LS, it needs to be checked thoroughly. Therefore, it isn’t something that can be implemented immediately.

    I apologize for the inconvenience these issues may be causing, but we promise to improve the LS list, friends list, companies, searching for other players, etc. With these improvements, we believe the communication between the players will become much easier than it is in its current state.

    With that said, we would like you to continue providing feedback.

  4. #3304
    Vuitton
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    They need to incorporate XI's seek system and /sea commands while they're at it. >_>

  5. #3305
    Ridill
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    It's one thing for the game to fuck up brand new game elements, things that SE hasn't tried before.

    But when they had a fully functioning, perfectly acceptable LS/Flist/AH/Search & lfg function from a previous game and they implement unnecessary new versions that are inferior in every way, it's just like......wtf were they thinking.

  6. #3306
    Bard-turned-Miner
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    implementation of ingredients that can only be gathered by miners with STR 100+, ingredients that can only be gathered by miners with VIT 125+, armor that can only be created by armorers with DEX 115+, etc.
    I find this.. interesting. My first reaction is that with stat allocation per class, it seems too easy to hit these stat goals. Maybe it'll take really good/hq gear to reach? As someone above posted, having stat allocation per Discipline might be an interesting way to approach the problem.

  7. #3307
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    Quote Originally Posted by Niiro View Post
    It's one thing for the game to fuck up brand new game elements, things that SE hasn't tried before.

    But when they had a fully functioning, perfectly acceptable LS/Flist/AH/Search & lfg function from a previous game and they implement unnecessary new versions that are inferior in every way, it's just like......wtf were they thinking.
    While it was fully functioning it was missing some nice features that other games have. But you're right... its ridiculous that they literally went backwards on a lot of the stuff that worked in XI. It's like reinventing the wheel for the sake of reinventing it.

  8. #3308
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    I just made a new thread. Please read the OP and follow the rules. This thread will remain strictly for discussions about dev comments. Other thread will be for dev quotes only. It should be easier to keep track of comments going forward now and people will be able to keep current on any updates from the dev team/mods.

    It was a nightmare reading through the last 3-5 pages to find new dev comments and I'm sure I'm not the only one that is having issues. lol

  9. #3309
    Ridill
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    Yea hence the word "acceptable", to run with the wheel analogy they had an oval in XI and they carved it into a triangle this time around.

  10. #3310
    Ridill
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    @Kuro The translation of the last part on the weather post was cut off it seems. But I guess it's just about being able to turn it ON/OFF?

  11. #3311
    the whitest knight u' know
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    May I suggest cutting out the Japanese text? It makes the formatting and readability terrible.

  12. #3312
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    Hmm I'm inclined to agree after looking it over.

    I'll fix the posts Mioko/Gokulo.

  13. #3313
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    Quote Originally Posted by Kurokikaze View Post
    I just made a new thread. Please read the OP and follow the rules. This thread will remain strictly for discussions about dev comments. Other thread will be for dev quotes only. It should be easier to keep track of comments going forward now and people will be able to keep current on any updates from the dev team/mods.

    It was a nightmare reading through the last 3-5 pages to find new dev comments and I'm sure I'm not the only one that is having issues. lol
    Thank you thank you! I was hoping for something like this for ages :D

  14. #3314
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    Yep yep np.

    Btw if you guys see a post that I've havent posted in the other thread go ahead and take care of it. Just follow the same format. Link to sauce is also nice but not necessary.

  15. #3315
    Aro
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    Thx a lot Kuro, great help.

  16. #3316
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    Yeah, I approve!

    Now with Yoshi's latest posts, this gets even more interesting. Only way to HQ is through HQ mats, so they'll be valuable as hell.

    I wish he was so talkative about the animations though.

  17. #3317
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    Quote Originally Posted by Hyan View Post
    Why would he make a loss by selling them so cheap? Especially when you could buy them for 3million (or more).

    The mats guarantee a HQ, so why exactly would they be sold cheaper than the actual HQ item?

    Also your mindset that "other crafters will be doing the same" is silly. Some people won't. They will buy the mats at a price that will make them less profit but profit either way and you'll be left in the dust. There's no hivemind and you don't need to have HQ mats to make HQ, so there is no monopoly to be had. Someone will make an HQ and sell it for cheaper because he made it using cheap NQ mats.
    Where did you read that you'll be able to make an HQ with NQ mats? All talk so far has been that you will need all HQ mats to make your HQ.

    And if you think crafters are going to sell products for the same price they buy the materials then you're living in a different world. That has never happened and will never happen.

    People who sell materials and ingredients tend to be greedy and severely undercut each other in desperate efforts to move their shit first. I've seen logs half in price over the course of a day and then go back up. Sure people undercut with finished items too but prices don't fall anywhere near as fast.

    I'll be buying your cheap mats, synthing it and selling the finished item for double/triple what it cost to make. You watch. It already happens. You can try sell them at the same cost as the finished item but crafters won't be buying them. There's a risk of failure after all, especially when putting materia in it.

  18. #3318
    New Odin
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    People who sell materials and ingredients tend to be greedy and severely undercut each other in desperate efforts to move their shit first.
    Yeah yeah, the HQ mats especially. And when no crafter buys NQ mats anymore, like you predict. I'm sure there will be desperate undercutting so that every gatherer can serve all the crafters not wanting to buy anything but HQ's ASAP.

  19. #3319
    Ridill
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    A price history as well as a way to see if something is +1/2/3 would go a long way to normalize prices and stabilize the economy overall.

    When searching for a given piece of gear or looking to sell one: looking at the offering prices in the wards is a crapshoot. Are the cheap ones undercutting to sell first or is that the normal value and the more expensive ones were put up when there were 0 other sellers and they were trying to rip someone off? Or are the more expensive ones HQs? Better run around half a dozen wards checking each one to make sure.

    Only a few people do the "500,001/2/3" pricing system to indicate HQs and I don't even think most people realize that's what those numbers mean.

    Basically, give us an AH ffs.

  20. #3320
    Nidhogg
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    Quote Originally Posted by Hyan View Post
    Yeah yeah, the HQ mats especially. And when no crafter buys NQ mats anymore, like you predict. I'm sure there will be desperate undercutting so that every gatherer can serve all the crafters not wanting to buy anything but HQ's ASAP.
    No serious crafters are buying NQ mats now anyway except to skill up on. Even this market is dying with every change that makes it easier to skill up. Took my BSM from 39-47 since 1.18 with nothing but leves, that's a tonne of NQ silver that hasn't been bought.

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