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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #3421
    A. Body
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    I want gear upgrades to look like upgrades and feel like gear upgrades unlike in early XI where going from a Hauby to A.Hauby was such a small upgrade in performance, you probably couldn't even tell unless you looked at a parser and an A.hauby was way harder to get.

    For the ultimate melee body armor for its time and how hard it was to get, it was very disappointing when you actually got one and it was really more of just a status thing other than making you perform at a next level.

  2. #3422
    Salvage Bans
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    The worst thing for me in Yoshida's post about the claiming thing (although I'm still not a fan of the PLing system, but I probably just won't take advantage of it, I quite enjoy levelling) was the confirmation that instanced content would take priority in the future. I knew we were getting instances and was happy with that, but I was really hoping they'd strike a good balance between overworld and dungeon content, because I really hate the systems in place in games like WoW. They've become so stale and repetitive and for a game attempting to reinvent itself, adding a system that people are becoming tired of seems like a bad idea.

    But alas, it seems we're going to be in dungeon tiers before long if this is anything to go by.

  3. #3423

    Sweaty Dick Punching Enthusiast

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    The latter instances were far and away the best part of XI. And 'instanced' doesn't have to mean dungeon, they already have the leve system in place to spawn anything/anywhere in the open world where only your party can claim it.

  4. #3424
    New Odin
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    The leve system really is a template at best (that could be expanded to even nyzul scale) but its too bad they're not going to make real use of it.

    Still, not complaining about what they're planning instead.

  5. #3425
    New Odin
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    Looks like Yoshida has been fully unleashed on the forums. Wall o' texts every other day.

    The other devs don't seem to be as thrilled about posting there though, LOL.

  6. #3426
    The Defense is ready, Your Honor
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    He's bucking the traditional Japanese trend of "say nothing and they'll love you for it... eventually". I respect the man for not only seeing what the "Western" devs are doing, but mirroring it as best he can. I kind of wish he had his own project from the start; it must be annoying to have to start with a turd and dress it up as best you can.

  7. #3427
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    Whenever they mention RMT I want to rage.

  8. #3428
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    Quote Originally Posted by Lucavi View Post
    He's bucking the traditional Japanese trend of "say nothing and they'll love you for it... eventually". I respect the man for not only seeing what the "Western" devs are doing, but mirroring it as best he can. I kind of wish he had his own project from the start; it must be annoying to have to start with a turd and dress it up as best you can.
    If 14 was his project from the start, 14 would have been seriously pushing other MMO's on the market a long time ago, this guy is the only light SE has left in the entire company imo.

  9. #3429
    The Defense is ready, Your Honor
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    He certainly represents a "youth" movement, which is usually required to push stagnant old water out of the way. This is a global economy now and with Japan's market shrinking and shrinking, they need to be far more concerned with selling to a global market than simply hitting the status quo in their own nation. I think he gets that where a lot of other old developers still do not. Dating sims and yearly Dragon Quest installments can only take you so far.

  10. #3430
    Ridill
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  11. #3431

    Sweaty Dick Punching Enthusiast

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  12. #3432
    F5 Like A Boss.
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    http://forum.square-enix.com/ffxiv/t...522#post319522

    Fuck yes. They're phasing out Optimal Rank on gear.

  13. #3433
    Vuitton
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    I'll be stockpiling pretty gear I like now and hoarding it for the rest of the game since those gears will maintain their optimal rank. Only the new recipes will create required rank gear and they'll be phasing out the optimal rank recipes. So, all gear made with the old recipes will continue to exist with their optimal ranks and will slowly become more rare. They'll be a new commodity in and of themselves eventually.

    Buy the required rank gear at $x price!
    or
    Buy the same item in it's optimal rank form at $x+y price. y being the amount tacked on for the rarity/convenience.

    Only problem is the R50 FNM gear is not crafted and has optimal ranks. So those gears will always have optimal.

  14. #3434
    Falcom is better than SE. Change my mind.
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    Speaking of gear, have they said anything about when they'll balance attributes on gear. Still wondering if Templar will ever outdo a Vintage Haubergeon.

  15. #3435
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    Quote Originally Posted by Kurokikaze View Post
    http://forum.square-enix.com/ffxiv/t...522#post319522

    Fuck yes. They're phasing out Optimal Rank on gear.
    Fuck yes, they aren't.

    Speaking of gear, have they said anything about when they'll balance attributes on gear.
    " Addition of new craftable items and revision of stats on existing ones as part of the introduction of new synthesis recipes "

    Close enough?

  16. #3436
    Bagel
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    From what I got, all the new gear will have a level requirement, but all the gear since today will still sport Optimal Rank.
    Which is their only way to deal with the fact people already got their items. It really looks like a terrible way to patch old and new users but well, guess it was their only choice.

  17. #3437
    New Odin
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    From what I got, "other such content" means content where you get rare/ex drops. Non-rare/ex still has the optimal rank system applied to it.

  18. #3438
    Ridill
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    I don't get why they don't simply make the old gear "require" instead of "optimal" rather than make all new recipes for new identical versions of everything that already exists.

  19. #3439
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    Do you have a precedent for SE making an item that you could equip yesterday unequippable today?

  20. #3440
    New Odin
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    I'm speculating that beastmen fort raids may be something akin to monster grinding like in XI but by roaming instead of standing still. A bit like how you'd start exping on mamool ja from the entrance to mamook into deeper parts and the open area where you had wyverns and puks to kill as well. And that'd be part of the whole ranking up in your GC-type of thing, as raiding the areas would be an objective. Perhaps they could add saving prisoners and the astral candy-style stuff in there as well.

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