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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #3561
    Strider/Doom/Cyclops
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    Viper Beam
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    Quote Originally Posted by Tomino View Post
    This will be one of the most crucial issues they will have to address, sooner or later.
    Whenever the argument came out in here, I read all kind of opinions and stances on it and, honestly, it's a very delicate situation.
    I'd say the gil economy is a feature, not a bug. I think SE intentionally had huge gil rewards from leves to get the spice flowing, then once they saw that total gil economy numbers were where they should be, they turned off the spigot.

    So from that perspective, if you create any new servers, you'd have to allow server transfers to get some money over there; otherwise, the new servers would be dirt poor for a long time. If you don't create any new servers (and really, why would you need to?), then I don't see how server transfers make much difference.

  2. #3562
    Relic Horn
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    Xanthe Celaeno
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    Hyperion
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    Carbuncle

    Quote Originally Posted by vadre View Post
    Looks like the Japanese have noticed there are some extra bits to the moon in the earring, and it's actually some upcoming story component, interesting stuff. (Reinheart translation of course)

    http://static2.finalfantasyxiv.com/a...M6EtAaBiH4.jpg

    Apparently they're speculating that it's carbuncle or something? I can't see that personally.
    It looks like the mice you have to kill to get it.

  3. #3563
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Khrno View Post
    If you want to fight it that much, why don't you go and level archer or a mage? That just might make you stop whining.
    Because taking the class, not the player is such a good concept isn't it? /sarcasm.

  4. #3564
    Strider/Doom/Cyclops
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    I'm not sure that applying concepts from games where your class is fixed at character creation is the best idea, either, but there you have it.

  5. #3565
    New Odin
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    The whole combat concept is under heavy construction either way. Whatever grand plan there is, you won't see it in full before 1.21 rolls in. 1.19 should give us a better idea tho.

    He said the patch notes will be four times longer than 1.18 I believe.
    That he did but the potential for a little half-truth is pretty big this time around too. "Here's the altered recipes:"-list alone will double the size of the notes!

  6. #3566
    Smells like Onions
    Join Date
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    Someone a few posts earlier mentioned they use a program to help change jobs, and a few people replied in envy.

    So I thought to myself, "Not that I would EVER use 3rd party programs to circumvent S-E's shitty client design, but I bet I could write an AHK script that parses a text file to help me not take 10 minutes every time I want to change classes, god fucking damn it. And it seems other people might find it useful too."

    Not really a pro at this so there might be a flaw or a zillion, but it's been working for me so far so if someone needs it, here it is.

    Code:
    #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
    SendMode Event ; Hasn't worked with Input or Play thus far
    SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
    SetKeyDelay, 20, 50 ; Needed to make sure pasting works consistently.
    
    ; GUI copied from example in documentation.
    
    Gui, Add, Text,, Pick from the list below.`nTo cancel, press ESCAPE or close this window.
    Gui, Add, ListBox, vMyListBox gMyListBox w640 r10
    Gui, Add, Button, Default, OK
    Loop, *.txt  ; Change this folder and wildcard pattern to suit your preferences.
    {
        GuiControl,, MyListBox, %A_LoopFileFullPath%
    }
    Gui, Show
    return
    
    MyListBox:
    if A_GuiEvent <> DoubleClick
        return
    ; Otherwise, the user double-clicked a list item, so treat that the same as pressing OK.
    ; So fall through to the next label.
    
    ButtonOK:
    GuiControlGet, MyListBox  ; Retrieve the ListBox's current selection.
    MsgBox, 4,, Use this text file?`n%MyListBox%
    
    IfMsgBox, No
        return
    ; Otherwise, try to launch it:
    
    GuiClose:
    
    IfWinExist FINAL FANTASY XIV ; Check if FFXIV is up.
    
    {
    
    	WinActivate ; If FFXIV is up, activate it as main window.
    
    	Loop, read, %MyListBox% ; Read selected file
    
    	{
    
    		IfWinActive FINAL FANTASY XIV ; Check if FFXIV is still active window.
    
    		{
    			StringLeft, First, A_LoopReadLine, 1 ; Checking first character.
    
    			If (First = "/")
    
    			{
    				clipboard = %A_LoopReadLine%
    				Send {Space}^v{Enter}
    				Sleep 1000 ; Short sleep period so that XIV can catch up. 
    			}
    
    		}
    
    		Else
    
    		{
    			
    			ExitApp ; Exit if no longer active.
    		}
    		
    	}
    
    }
    
    else
    {
    	MsgBox, Final Fantasy XIV not running.
    }
    
    ExitApp
    Edit: added a real crappy GUI to it. Works the same otherwise. (Stick the files you want read in the same folder as the script.)

    The script will skip lines that don't start with a / so you can organize your source text for your own sake (like have a line that says Gear, separate with some white space, and then have all your gear under it).

  7. #3567
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Spider-Dan View Post
    I'm not sure that applying concepts from games where your class is fixed at character creation is the best idea, either, but there you have it.
    Not saying that, what I'm saying is you shouldn't have to level X class to do Y event, which seems to be the mindset of just about every shell on my server. Like Hyan said the game's battle system is getting major overhauls until about 1.21, so hard to say what will happen. All I know is I don't want this game to be like XI where half the classes were considered useless for groups, or you had to have a certain job leveled to be even considered by a shell.

  8. #3568
    Yoshi P
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    Quote Originally Posted by Corrderio View Post
    Not saying that, what I'm saying is you shouldn't have to level X class to do Y event, which seems to be the mindset of just about every shell on my server. Like Hyan said the game's battle system is getting major overhauls until about 1.21, so hard to say what will happen. All I know is I don't want this game to be like XI where half the classes were considered useless for groups, or you had to have a certain job leveled to be even considered by a shell.
    I really hated that also. It's another way that XI excluded people from content.

  9. #3569
    Relic Weapons
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    Sylph
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    Argent Dawn

    We're running darkhold fine with a lot of melee. Only idiots think you can't run it with melee.

  10. #3570
    the whitest knight u' know
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    Miya Kai
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    Quote Originally Posted by Kensaki View Post
    Only idiots think you can't run it with melee.
    Unfortunately, online gaming is 95% idiots.

  11. #3571
    Old Merits
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    What's the tactic for Batraal with melee? I would have thought the ghosts would cause problems or do you keep moving all the way through, iirc we stopped moving and just had everything on tank after 3rd wave (although I'm normally on the other side of the room so not 100% how it works). Our shell is fairly arc heavy atm, but would be nice to be able to run it w/o

  12. #3572
    Cardiac Cat
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    This may be game breaking info, but you have your melee set a few defensive abilities and cures.

    Edit: Oh, and then they use them.

  13. #3573
    Cerberus
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    So your strategy, besides making the fight longer and riskier of course, it's somewhat akin as going DRK/WHM to Ouryu in XI, great ^^

  14. #3574
    Cardiac Cat
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    Quote Originally Posted by Khrno View Post
    So your strategy, besides making the fight longer and riskier of course, it's somewhat akin as going DRK/WHM to Ouryu in XI, great ^^
    Nupe. It's just as fast, if not faster. There's absolutely no increase in risk either.

    There's several factors you're not taking into consideration that greatly affect the overall damage dealt, including damage mitigation.

    Edit: Btw, the Ouryu fight itself is so vastly different it's retarded to use it as an analogy.

    tl;dr - Suck less.

  15. #3575
    The Defense is ready, Your Honor
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    The classic circular argument rears its head again. "We don't have to do X method to beat Y like 95% of else that everyone complains about; we can use Z method easily" >> "How do you use Z instead of X to beat y?" >> "Simple: don't be a scrub, lol."

    This is the super-secret method that SE uses to bring in millions of subs: design a persistent, monthly-subscription-based MMO that caters nearly entirely to the above type of players. Bravo, SE. Your skills never cease to impress.

  16. #3576
    Cardiac Cat
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    Quote Originally Posted by Lucavi View Post
    The classic circular argument rears its head again...This is the super-secret method that BG uses to troll millions of scrubs...
    ftfy

  17. #3577
    >The Implying
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    Jeryhn Astracrown
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    Quote Originally Posted by Khrno View Post
    So your strategy, besides making the fight longer and riskier of course, it's somewhat akin as going DRK/WHM to Ouryu in XI, great ^^
    Don't get how this is comparable to FFXI. Setting Cure to action bar doesn't mean you can't also set Raging Strike to action bar in FFXIV like losing Berserk/Hasso if you're subbing WHM in FFXI.

    A small example, of course, but FFXIV is a game where there's no reason any job shouldn't have a good defensive ability or two set no matter what job you're on.

  18. #3578
    Falcom is better than SE. Change my mind.
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    Only problem with defensive abilities is they can be scattered around. GLA has Sentinel/Rampart, ARC has decoy, MRD has Defender, PGL has Featherfoot, etc. And some of the higher tiers are nearly at 50.

  19. #3579
    A. Body
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    Area 52

    Quote Originally Posted by Lucavi View Post
    The classic circular argument rears its head again. "We don't have to do X method to beat Y like 95% of else that everyone complains about; we can use Z method easily" >> "How do you use Z instead of X to beat y?" >> "Simple: don't be a scrub, lol."

    This is the super-secret method that SE uses to bring in millions of subs: design a persistent, monthly-subscription-based MMO that caters nearly entirely to the above type of players. Bravo, SE. Your skills never cease to impress.

    I love that people STILL don't get it, its not that you can't do the content without x/y job/class its the perception the playerbase has which is the real problem. Take XI for an example, SCH, PUP, DRG can fill roles fine as a DD, they could always fill a DD role but why would I take those when I could just take a MNK or a WAR and faceroll it.

    Until SE ever adopts bring the player, not the class this will always be a problem with the general playerbase. The content is and has always BEEN doable with a plethora of setups using whatever DD's you want but its the playerbase that will always find the superior setup thats the most faceroll because all classes aren't close to equal, its been a staple problem with them for almost a decade in XI and continues in XIV.

    This is why we have the stagger system in XI because of their inability to make all jobs competitive but they also screwed the pooch with that because jobs like WAR have access to so many weapon skills from various different weapons that other melee jobs really aren't needed, people actually wait for "BLUNT TIME" instead of bringing a RNG to abyssea.

  20. #3580
    Cardiac Cat
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    That, and it helps nullify pooptastic players.

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