The 1.19 update will focus particularly on improving the repairs via NPCs.
1. NPC "repair" and an NPC "merchant" is now at each éthérite / village.
2. When an NPC to repair an object, its level of sustainability will be awarded to 99.
3. Only the craftsmen can be traced back to 100 sustainability.
4. The price of repairs to the NPC will be greatly scaled down:
(The price will be fixed depending on the level of the object, gil/500 100 gil / gil 1000 / 2100 Gil / 5000 gil)
5. The price of dark matter will also be reduced:
(Grade I / II / III / IV / V = 50 gil/300 gil/700 gil / 500gil 1 / 3 500gil)
6. The statistics of the objects will be affected as follows:
- No loss if sustainability is between 1 and 100.
- If the durability reaches 0, then the object will be "broken" and the bonus provided by this object will be 0.
- If sustainability is 10 or less then an icon (yellow) will appear and warn the player that the object was soon broken.
- If an object with 0 durability features, while an icon (red) will be present.
That's about it regarding the update 1.19. I'll let you know if something new by then.
In summary:
- The boundaries between functional and broken equipment are clearly defined, it will not be necessary to make repairs to items damaged in half.
- The price of the repairs via NPC will be reasonable and it will be possible only possible up to 99 sustainability.
- If an object wants to go second hand into the economy, then it must absolutely be repaired by a craftsman.
- The price of dark matter will be lowered.