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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #361
    New Odin
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    During Spring. So if not in this patch, then the May one.

  2. #362
    Mithra Ero-Sensei
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    Quote Originally Posted by Croy View Post
    Eh not exactly a good idea. Part of the reason the repair system is the way it is right now is because the repair system is both a gil sink and an item destroying mechanic. They want to make sure only crafters can re-add items back into the market, if any player can do it, eventually you are going to get major item saturation for armor/tools/weapons and the crafters can't be in control of actually making the gear once that happens. Other games just made items bind on equip so the stuff couldn't re enter the market. The repair system was a compromise to allow people to work towards adding items back into the game if they worked on it. Right now I think they just need to streamline the repair synths so its easier for crafters to do it on the spot and not need a crap ton of items in your inventory, and maybe make NPC repair give up to 90% instead of 75%.
    Few things on this....
    1. I mentioned putting a repair npc at all aethers./nodes for 100% (at a cost of like 20,000g for R50 weapon).
    Whats the likeliness you will meet a R50 goldsmith to repair your lance out in the middle of nowhere? You could do like "now" and carry 3-5 lances (this isn't a gold sink its gold circulation and what people do currently) or he can carry one and take 1min to go NPC repair it (causing a gold sink)

    2. I destroy hundreds and hundreds of items a day just lvling a craft. The market IS saturated by bot farmers/crafters as is, current/suggested system will not change this at the slightest. Just my suggestion, you will see 1 less silver/iron/bronze nugget per 2-3 days disappear, not really economy destroying as well its already pretty fucked atm.

    3. You mention re-adding stuff to the market, its already saturated (although with lowered population theirs not many sellers OR buyers lately), if your a crafter you would know this. I already NPC stuff like toadskin harnesses and tarred leather belts. The stuff sells for about 10K gil and or even less + major competition from bots flooding the market with said item... as long as it sells for over what the NPC buys it for who cares apparently,as long as they get rid of it.


    Quote Originally Posted by Lordender View Post
    Did they ever fix accuracy yet? friend was raging about how bad his maurader misses lol
    its pretty captacular still (even with hawks eye and Still precision 2 you can miss alot somehow)

    Quote Originally Posted by Katlan View Post
    when are the combat changes supposed to be reworked? I hope they change things from the ground up instead of tweaking the current bad combat design
    from what I've seen supposedly...

    1.17 combat changes

    1.18 Companies

    1.19 chocobos and airships

    somewhere tossed in raids and dungeons.

  3. #363
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    Quote Originally Posted by Gulkeeva View Post
    from what I've seen supposedly...

    1.17 combat changes

    1.18 Companies

    1.19 chocobos and airships

    somewhere tossed in raids and dungeons.
    Well isn't 1.17 this week >.>?

  4. #364
    Mithra Ero-Sensei
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    Well I soorta ment it as in "the whole 1.17 and 1.17a" so over the course of this month we'll see the combat changes roll out as thats what i think it was supposedly laid out, could be wrong though!

    We probably won't see many of the major "adjustments" till the 2nd part of the patch.

  5. #365
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    do combat changes refer to the party sizing changes or does it refer to the battle overhaul?

  6. #366
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    Quote Originally Posted by kisada View Post
    do combat changes refer to the party sizing changes or does it refer to the battle overhaul?
    The way SE words some things vaguely it could be anything from mob size changes, to skill adjustments to exp changes on leve's.

    So far they've posted however that the group size will b e changing to max of 8, we'll jsut have to wait... 1 more day and see what it all is! (or at least half of it, rest in 1.17a)

  7. #367
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    I will give the game another shot when battle changes are made.. hopefully UI is quick to come also. but, what I'd like more then anything is to know what they are planning for the battle system. Is it going to be changes from like what was made in alpha (minor) or will it be significant to make things less tedious all around? Having to pull up that action bar everytime (instead of just keeping it on the screen) hurts a lot of fluidity since you need to bounce around w/ keeping it up.

  8. #368
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    Quote Originally Posted by Gulkeeva View Post
    We probably won't see many of the major "adjustments" till the 2nd part of the patch.
    The 2nd part is the smaller part.... Betting on 1.18 for any of the large stuff to be implemented. Companies are coming in 1.17 and probably 1.17a too.

    Latency fixes... oh yes please.

  9. #369
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    Where was this latency fix you're mentioning?

  10. #370
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    To sum up, we’re updating those aspects of the game whose priority is high, and which can be updated relatively easily, while more radical and profound changes, such as those revolving around latency, auto-attack, battle, the Armoury system, the job system, dungeons, movement, modes of transport—these are currently under development on their own, completely independent schedules.
    ^

  11. #371
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    Oops ok ty.

  12. #372
    Mithra Ero-Sensei
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    Haven't been having lag issues myself since I started ffxiv... O_o

  13. #373
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    ^ your mind on FF.

  14. #374
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    Battle changes... I wonder when they're going to fix stats and make them work. Seems like nothing is still working outside of vit/mnd, status effects seem weak as hell/barely noticeable.

  15. #375
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    Quote Originally Posted by Gulkeeva View Post
    Haven't been having lag issues myself since I started ffxiv... O_o
    It's everywhere, are you saying you get +-250ms of lag only? I don't mean d/c's or anything like that.

  16. #376
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    Hey everyone, sorry for the delay in getting this response back to you!

    We talked to Yoshida and one of the things he mentioned was that the number of people wanting a female Roegadyn was pretty unexpected! He wanted us to let you know that the team will do their best to introduce missing genders alongside the launch of the PS3 version.
    Lol....

  17. #377
    Falcom is better than SE. Change my mind.
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    I actually find that good news, no way I'm starting over for a male Miqo'te or something like that but it does show he does take our suggestions pretty seriously.

  18. #378
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    It better not affect the animation & effect quality at the end. Otherwise w/e.

    30 pages, those idiots..

    Adding to OP.

  19. #379
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    Quote Originally Posted by Corrderio View Post
    I actually find that good news, no way I'm starting over for a male Miqo'te or something like that but it does show he does take our suggestions pretty seriously.
    I didn't mean that it's bad news. Just the fact that people actually want a female version of Galkas lol.

  20. #380
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    I wonder if they'd give a one time option for those who have already started a chance to change races.

    Eh who am I kidding. More likely it'll make the characters that more rarer to fit in with their lore of "man'qotes and roegadyn" are really rare to begin with.

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