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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #3901
    Blue Magic is Best Magic
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    Old school DRK's used swords in the series.

  2. #3902
    Vuitton
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    I hope they give DoL their own battle jobs, and make the Botanist's job the Dark Knight, and make the Dark Knight extremely overpowered and unbalanced to force the min-max mindset to grind their fucking way to 50 on their botanists. I'd laugh and laugh and laugh for as long as that situation remained.

  3. #3903
    Dragoon Princess
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    Quote Originally Posted by Vuitton View Post
    I hope they give DoL their own battle jobs, and make the Botanist's job the Dark Knight, and make the Dark Knight extremely overpowered and unbalanced to force the min-max mindset to grind their fucking way to 50 on their botanists. I'd laugh and laugh and laugh for as long as that situation remained.
    And now back to reality.

  4. #3904
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    So wasn't that Famitsu issue set to release today? Really curious what goodies they have inside.

    Need someone to find and translate stat

  5. #3905
    New Odin
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    It didn't seem to be particularly exciting or anything.

    Hoping for more thorough stuff after 1.19.

  6. #3906
    Falcom is better than SE. Change my mind.
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    This is going to get real annoying, real fast: http://forum.square-enix.com/ffxiv/t...529#post356529

    A few of you have been asking if your chocobo's name will be visible to others and I have been told that when you mount and dismount it will be displayed in the log, so players around you will know your chocobo’s name.

  7. #3907
    the whitest knight u' know
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    Heh... how completely unnecessary.

  8. #3908
    F5 Like A Boss.
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    Spammy and completely useless.

  9. #3909
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    Lakshmi

    Hopefully they will add an option to filter it.

  10. #3910
    Unique and/or Creative Phrase
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    XXX dismounts Hisbigcock. Can't wait.

  11. #3911
    Ridill
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    Some stuff from Famitsu:

    Some info from Connect Magazine:


    The main thing (in the magazine)
    YoshiP interview 2 pages
    Run down of content changes until now
    Dzhamel Hold strategy journal.


    From the Interview

    Materia Craft
    There are total of 7 position/parts for materia, thinking of overall parameters
    generally only for items crafter has made.


    Beastmen Stronghold
    - It isn't instance, is end public field - can be done with more than 1 party but for making sure you don't have to wait for pops or fighting over chest pops.
    - But if its 1 party it will be even (difficulty) or little bit hard
    - There is beastmen hold to fight true Ifreet battle, Ifreet itself is pretty hard (for R50)
    - With 1.19 the re-pop timer will be shorter


    Grand Company
    - There isn't much difference on which country you enlist in, just varies in how the event is viewed (cut scene)
    - To avoid one country getting too much enlistment, making it so depending on number of enlistee the company bonus changing.
    - It doesn't mean you can't switch (grand company) later on, later we are looking to adding "Free Company" where you can join optionally
    - When everyone from same company you get bonus as well as when you have 3 different countries grand company members
    - Adding a content where you can obtain company seals over time, however if you don't get a higher rank the amount (CS) you obtain will not increase.
    - Rank: Once obtaining award, must take a test to rank up, currently it's hard to go higher than warrant officer?
    - after 1.20 be able to trade company seals for chocobo gear, planning to release in future chocobo gear which crafters can make.
    - If you work hard in grand company it will effect in Lodestone


    Fighter
    - With action adjustments there shouldn't be a class that gets obscured...i think
    - Although there will be some restrictions, the current feature where if you have other classes raised it will be more beneficial wont be changed.
    - For battle regimen want to change it from the style where you can use it anytime/anywhere, want to make it like super move.



    Job
    - 1 class 1 job
    - For supporting job/class the exp is shared, when changing to the job the exp gained will go into the class so you can change job easily
    - for job change if the class is level 30 you can clear the quest.
    - After there will be quests every 5 levels, with each quest clear be able to learn new action or obtain specific gear


    Other
    - Want to make guardian aspect more sacred, with leve changes in 1.19 would like to look into this one
    - For example add a game like feature where in each country inn go into /pray pose and logging out and when coming back gaining more guardian aspect
    - Grand Company Leve can be stacked till 99 just like guild leve's
    - planning to be able to item search in the retainer search.


    Gatherer
    - Have ideas to change from the base structure but might take some time
    - Would like to change what you obtain depending on the status
    - For fishing planning a different feature other than gathering or crafting, no making it more action based but making it where you have to decide more on the lure's or feeds you use.


    UI
    - For action memorization - was really testing till last minute so might not make it in 1.19 (might go to 1.19a)
    - Interviewee "Everyone reading this knows the result then (laugh)


    YoshiP
    - with 1.18 patch wasn't expecting the players feeling "can't cast cure as much" learned how much the game was being run with this type of situation.
    - Would like to continue by being able to work with players and keeping relationship
    - Till the goal it's still about 50% if this game wasn't already 1 year since release could say int with pride but....
    - Dev team has good feeling/surrounding (good teamwork)
    - In 1.19 there will be a character that speaks the poem which made my name to be called "poekichi"

  12. #3912
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    Job system sounds a bit like what I had suggested in terms of progression. Though I feel they started late with 30; 20 or 25 would've been good.

  13. #3913
    Vuitton
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    Looks possibly like we get the unique job armors through the job quests we receive every 5 levels?

  14. #3914
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    Quote Originally Posted by Vuitton View Post
    Looks possibly like we get the unique job armors through the job quests we receive every 5 levels?
    Yeah, sounds cool. Probably like "Artifact Armor", although the balance of the gear would be off, having a piece from level 30 or 35 all the way to 50. So, maybe it won't be like that after all.

  15. #3915
    F5 Like A Boss.
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    They said abilities too ya know.

  16. #3916
    the whitest knight u' know
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    I am more pleased by the possibility of quests granting abilities/spells/attacks than gear. FFXI almost entirely lacked this concept of character development.

  17. #3917
    Falcom is better than SE. Change my mind.
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    I hope it's just JAs. Would suck having AF that looks that badassed get outdated so fast.

  18. #3918
    Dragoon Princess
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    Quote Originally Posted by Corrderio View Post
    I hope it's just JAs. Would suck having AF that looks that badassed get outdated so fast.
    Don't expect AF to be high end equipment unless it fills a specific need (RDM af1 body for example) long as it comes from a quest. Something a little less frequent then WoW tier gear, but not as long as it took them to make AF2 -> AF3 would be nice to see.

  19. #3919
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    I would like for the AF gear to have tiers. The low tier would look newbie while the high tier one would be epic looking and badass. Not just the palette swap that happened in XI (AF1 -> AF2).

  20. #3920
    Yoshi P
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    Quote Originally Posted by Kurokikaze View Post
    I would like for the AF gear to have tiers. The low tier would look newbie while the high tier one would be epic looking and badass. Not just the palette swap that happened in XI (AF1 -> AF2).
    same, I hope they pick it up with adding new sets of armor

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