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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #3941
    Banned.

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    They already have ways to reset it when you have hate (actually you don't even regen when you have hate) or after you've performed an action... I don't see why either of those things would make any difference.
    All this does is make it so that you don't recover anything while moving around, and I don't see why they would do that...

  2. #3942
    Ridill
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    That's pretty interesting:

    [dev1153] Additional inventory slots for both PCs and retainers have been added.
    Please note that this is a temporary measure that will remain in place only until the UI is fully overhauled.
    Wonder what overhaul it will be to fix inv issues.

  3. #3943
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    -Elemental Resistances has been reworked as Magic Evasion.
    -Magic Defense has been abolished and no longer appears in equipment attributes.
    Not sure if want...

  4. #3944
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    Quote Originally Posted by Kuroikage View Post
    All this does is make it so that you don't recover anything while moving around, and I don't see why they would do that...
    If the fights force you to be more mobile maybe this will be used as a strategic element?

  5. #3945
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    Who knows? I just know that with this change I'm really looking forward to regen/refresh gear because I find it pretty convenient recovering when moving about the world and not actually fighting. It won't be 'so' bad to have to stand around for a bit but I'd just rather not if I can avoid it.
    Unfortunately I can't really avoid it now, hah!

  6. #3946
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    Oh yeah, we'll probably get recovery buffs and shit with bardcher around.

  7. #3947
    Bard-turned-Miner
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    [ Deleted and reposted in the patch notes thread. ]

  8. #3948
    Dragoon Princess
    My Little Ixion

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    Quote Originally Posted by ffffffff View Post
    lol

    10 second limit on exp chains over 5
    Welcome back to pulling in XI.

  9. #3949
    Vuitton
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    Quote Originally Posted by Anthonystar View Post
    Welcome back to pulling in XI.
    ??

    I've been the healer in many exp parties where we were completely mobile and killing things fast enough to be on Chain #50 with this new system. Also, I didn't have a problem with my MP even though were always moving around the camp. Heeeellooooo, Aspir. Especially if you use it correctly on dead mobs like the spell description states. Also, there are items that give mp back such as morning dew (twin adder vendor), ethers, and those nuts from the moon event give refresh.

    Only time I've been like "/p Guys, I need to regen MP. Let's wait a moment." was before the final boss in a dungeon and I wanted max mp.

  10. #3950
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    Quote Originally Posted by Vuitton View Post
    ??

    I've been the healer in many exp parties where we were completely mobile and killing things fast enough to be on Chain #50 with this new system. Also, I didn't have a problem with my MP even though were always moving around the camp. Heeeellooooo, Aspir. Especially if you use it correctly on dead mobs like the spell description states. Also, there are items that give mp back such as morning dew (twin adder vendor), ethers, and those nuts from the moon event give refresh.

    Only time I've been like "/p Guys, I need to regen MP. Let's wait a moment." was before the final boss in a dungeon and I wanted max mp.
    You may have missed the bit on MP regen changes.

    Not that I think that will have much of an effect. You just need to plan more carefully.

  11. #3951
    Vuitton
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    Quote Originally Posted by Hyan View Post
    You may have missed the bit on MP regen changes.

    Not that I think that will have much of an effect. You just need to plan more carefully.
    MP regen while moving is very very minimal currently. You've always had to stand still to get a fast refresh. So, I agree with you. It will have almost no effect.

  12. #3952
    Dragoon Princess
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    Quote Originally Posted by Vuitton View Post
    ??

    I've been the healer in many exp parties where we were completely mobile and killing things fast enough to be on Chain #50 with this new system. Also, I didn't have a problem with my MP even though were always moving around the camp. Heeeellooooo, Aspir. Especially if you use it correctly on dead mobs like the spell description states. Also, there are items that give mp back such as morning dew (twin adder vendor), ethers, and those nuts from the moon event give refresh.

    Only time I've been like "/p Guys, I need to regen MP. Let's wait a moment." was before the final boss in a dungeon and I wanted max mp.
    With 5+ chains you have 10 seconds to kill. Do you wanna be wasting it on travel time?

    Edit: AoE WS will be king I'm betting, basically abyssea cleave PT is what I'm betting for best exp.

  13. #3953
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    Quote Originally Posted by Anthonystar View Post
    With 5+ chains you have 10 seconds to kill. Do you wanna be wasting it on travel time?
    I think people are forgetting the new link system, if there are other mobs around and you're in a large party, they come to you.

    You probably won't be able to maintain chain 5+ indefinitely but you'll get it and keep it for the links if the mob calls for them.

  14. #3954
    Dragoon Princess
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    Quote Originally Posted by Niiro View Post
    I think people are forgetting the new link system, if there are other mobs around and you're in a large party, they come to you.

    You probably won't be able to maintain chain 5+ indefinitely but you'll get it and keep it for the links if the mob calls for them.
    I understand this, but I don't think there are big enough clusters of mobs that will respawn fast enough to maintain constant 5+ chains (not like mobs are going to run across zone to link). Thus requiring the need to pull mobs. I mean this is just speculation, mob placement I'd guess is changing.

  15. #3955
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    lol its 4am in JP and Foxclon is still at it.

    Seems they updated the recipe list with new ones and added a post about items being phased out in 1.19 but reintroduced from 1.21 and beyond.

  16. #3956
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    Quote Originally Posted by Anthonystar View Post
    I understand this, but I don't think there are big enough clusters of mobs that will respawn fast enough to maintain constant 5+ chains (not like mobs are going to run across zone to link). Thus requiring the need to pull mobs. I mean this is just speculation, mob placement I'd guess is changing.
    They also said they were adjusting monster locations and respawn, so I guess we'll see, but like I said I don't think it's meant to be sustainable.

    I saw it as sort of how XI exp worked in ye olde times, you'd go to chain 5 and start over.

  17. #3957
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    I wanted to post a heads up that Yoshida has confirmed that "Those who defeat Ifrit in a party formed exclusively of members from their own Grand Company will earn greater rewards" only applies to the level 25+ battle (Bowl of Embers [Normal]) and not the high level one.

    He also mentioned that the bonus earned when all 3 grand companies are represented in the party will be implemented in the future and again reiterates, please choose the Grand Company you want to. The choice is yours.
    I hope you're liking that overtime Bayohne /grin

  18. #3958
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  19. #3959
    Falcom is better than SE. Change my mind.
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    I like the looks of that blue raptorskin jerkin, though the vauge level is a bit annoying.

  20. #3960
    F5 Like A Boss.
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    Cobalt Cuirass (Red) looks pretty sweet! :D

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