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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #381
    Mithra Ero-Sensei
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    Quote Originally Posted by Hyan View Post
    It's everywhere, are you saying you get +-250ms of lag only? I don't mean d/c's or anything like that.
    My S thing is usually between 10-50
    and my R is usually between 50-150
    always (it has gone lower then that) but I perceive no delay/latency issues on my end excluding the ui "lag" thats maybe 1-2 seconds


    also

    http://imageboard.neko-sentai.com/_i...8017fb56d0.jpg

    inc female galka





    and male miqo'te


    http://imageboard.neko-sentai.com/_i...9675870aec.jpg

  2. #382
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    Need got more Lion-O.

    http://media.comicvine.com/uploads/0...on-o_large.jpg

    I can't go through another XI manthra...

  3. #383

  4. #384
    Mithra Ero-Sensei
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    I'm guessing it will look more like

    (one of SE's official drawings of a male miqo'te)
    http://imageboard.neko-sentai.com/_i...ef6fc1a44b.jpg

    Although I'm thinking mostly the NA community is wanting female galka/male miqp'te, I've not seen much talk from the Jp side (that and near nonexistent female galka/male mithra fan art)


    Also thats not a bad edit picture of shadow of the colossus girl turned galka

  5. #385
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    I can dig that model for the male Miqote, of course taking into account height adjustment and possibly face/hair/accessory options. Could Work this time around.

  6. #386
    New Odin
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    Quote Originally Posted by Gulkeeva View Post
    excluding the ui "lag" thats maybe 1-2 seconds
    I guess this is what I mean, although it happens in combat, etc. Skills take 1-2 seconds to go off. Just get rid of that...

  7. #387
    Chram
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  8. #388
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    Cool images and all, but sadly it's only lore.

  9. #389
    New Odin
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    Hiroshi Takai (co-director iirc?) posted something about how the team operates in a JP "OMFG BATTLE EFFACTS" thread. Might be the same info as before, or something new, but google translate fails.

    EDIT: Whops, hes the lead artist*

  10. #390
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    This post http://forum.square-enix.com/ffxiv/t...7673#post87673 ?

    My jp-speaking friend said it's something along: the bigger skill animations are the response to the bigger mobs, but the new battle system will see the introduction of new animations, better synchronization of animations with stamina loss and more stuff (doesn't say what though)

  11. #391
    F5 Like A Boss.
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    So they ARE keeping stamina...

  12. #392
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    I think that's what he meant, but I'm not 100% sure. He translated it into polish and I'm going back to english so you know how it can turn out He used the word meaning energy but I guessed he meant stamina. I'll try to inquire him more when I get to talk to him.

  13. #393
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Alkar View Post
    I didn't mean that it's bad news. Just the fact that people actually want a female version of Galkas lol.
    Well who knows? Could be a total 180 in terms of looks compared to males.

  14. #394
    Mithra Ero-Sensei
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    Quote Originally Posted by Hyan View Post
    I guess this is what I mean, although it happens in combat, etc. Skills take 1-2 seconds to go off. Just get rid of that...
    Ah that, if instead of "queuing" attacks, use an attack after the last action (when the stam bar stops moving down after an ability) it goes alot faster to where you look like your characters "glitching" in a fast movement pace, once you get the rhythm of how fast it goes, you get used to it and its very fast (and east stam fast) >.>

    Also I'm thinking SE's just going to sneak in female galka in cut scenes by PS3 launch or something and not actually add them ingame

  15. #395
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    Saw this post.
    http://http://forum.square-enix.com/ffxiv/threads/6786-dev1020-%E3%83%91%E3%83%BC%E3%83%86%E3%82%A3%E7%B7%A8%E6%8 8%90%E3%82%B7%E3%82%B9%E3%83%86%E3%83%A0%E3%81%AE% E5%A4%89%E6%9B%B4%E3%81%A8%E6%96%B0%E5%AE%9F%E8%A3 %85%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6?p=87476#po st87476

    Basically stating that the PT size will be changed from max 15 to 8. There will be bonus status effects provided for PT size 4-7 and PT size 8. The NMs will be adjusted for new PT size. Behest will now occur every 30 mins.

  16. #396
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    http://forum.square-enix.com/ffxiv/t...7468#post87468

    Another post regarding the NM being implemented this patch. As everyone noticed, the NMS being introduced this patch are mid-level NMs. Higher level NMS will be introduced in the future.

  17. #397
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    Your link doesn't seem to work. But that doesn't matter, because what you mentioned will be added in todays patch and you can find the same info on the English sites.

  18. #398
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    Quote Originally Posted by Gokulo View Post
    Your link doesn't seem to work. But that doesn't matter, because what you mentioned will be added in todays patch and you can find the same info on the English sites.
    I hope I fixed the link. I understand that this information will be available today with the patch notes. Just thought people would like to get some tidbits sooner.

  19. #399
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    Takai from the art team, official translation:

    Hello everyone! This is design lead Takai!

    As previously mentioned in the most recent Letter from the Producer, the development team is divided into a number of smaller teams that work together side-by-side on the overall scope of the game. While the effects team is one aspect of this, the work that was required to adjust the scale of battle effects was almost completely separate, made no impact on the work of other teams, and was something that we were able to complete single-handedly.

    We’re aware that players feel that the game screen is looking fairly somber at the moment when it comes to graphics and effects. We’ll do our best to quickly release elements that are able to contribute to addressing that very issue.

    This most recent battle effect size enhancement is similar to the case with the previous monster scale adjustments. Naturally we’re not done yet, and we’re currently making adjustments in conjunction with the battle team lead by Matsui. This collaboration is tied into various elements, as well as motion adjustments, related to the battle system and battle content and we’re moving steadily closer toward the releasing the first set of updates.

    I’m sure I’m going to frustrate some of you with the fact that I can’t give you the specifics about the content or the release schedule, but know that this doesn’t just apply to effects; we’re also taking care of things related to the all around graphics. Hang in there until Yoshi-P makes his announcement!

    Thanks!
    Hell, I think the improvement for both the effects and mob sizes is something worth doing on the side if it can be done so easily. The change is noticeable.

    we’re moving steadily closer toward the releasing the first set of updates.
    dun dun DUNNN

  20. #400
    Vuitton
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    I really dig that the department heads are communicating to the community, and not just Yoshi-P.

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