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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #3981
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    People bitch to bitch to bitch.

  2. #3982
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    Quote Originally Posted by Kurokikaze View Post
    People bitch to bitch to bitch.
    Yeah, lets thank Hyan for brilliant posts like these on the forums.

    Quote Originally Posted by Betelgeuzah View Post
    Why this mindset does not work within the framework of FFXIV:

    A) New Players can essentially skip low-midgame content
    B) New Players can essentially ignore the economy up until level 50
    C) New Players can essentially ignore the party play component of the game that the new patch fully supports otherwise.
    D) Any Player with no access to a PL does not have power to do any of this, and as such is in a drastically worse position as the result.
    E) Leveling becomes a hindrance rather than a method to achieve a goal. When all of the above applies to the process, it loses all the meaning it had. If you level up in an environment such as the one above, does it feel like an accomplishment to complete the task? Or do you instead start asking "Why must I go through this? It takes no skill. It requires no dedication. Even the developers seem to not care about me doing it. I wish I was already capped to get to the real content."

    Because if the developers embrace the mindset that everything below cap is not content you should be doing, and make them seem as useless and unimportant as leveling is....of course the players start thinking the same. If the whole point of the game is to get to level cap as soon as possible (and the game gives you the tools to do so), what the hell are we supposed to think? "Why do you make me go through all this to get to level cap then" would be my thought.

    Let's analyze his opinion in parts:



    Here in bolded we see that in Yoshida's opinion, end game content like Ifrit takes precedence over anything below it. Instead of the high level player helping his friend experience the low-midgame content as an equal, Yoshida wants for the friend to get to the endgame as soon as possible instead. Everything aside from endgame is not worth playing for.

    The text in italics shows that the underlying reason for Yoshida's mindset is that he wants the high level friend to be able to help his low level buddy.



    Here, though, he makes his opinion a bit more clear. He wants the high level player to keep his status quo (for some reason, which isn't explained) even though that makes the low level friend useless and unnecessary.

    The italic text seals the deal. Yoshida wants for friends to challenge content at the end of the game together, instead of wanting the friends to challenge content based on the low level player's level together. In essence, he thinks there is no value to any content pre-endgame and the results can be seen in 1.19. There really is no value to anything pre-endgame anymore, and the aforementioned points A, B, C, D, E become true.

    I was initially going to offer a suggestion to consider that would balance the situation towards keeping low-midgame relevant much better (Yoshida hasn't played FFXI has he? Perhaps that is why he has missed Level Sync altogether when forming his opinion on the matter- or even worse, he hasn't missed it). However, looking at what he says there really is no questioning it. Yoshida's opinion is that endgame is all that matters, and enabling us to get there as soon as possible is his primary objective.

    In that case, although I couldn't disagree with him more than I currently do, how about you just skip this content that you see as inferior and just let us start where the content you actually value is? I won't be around for long in that case, that's for sure, but I'll be around for even less if, knowing this is what you think about the content, you still force me to go through it for some inexplicable reason.

  3. #3983
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    Amg people can level fast if their friends help them. Someone call the wambulance.

  4. #3984
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    Quote Originally Posted by Celeras View Post
    Class identity. People bitched when everybody looked the same, now people are bitching because of certain pieces standing out.
    Class identity should be the type of equipment you wear (robes=mage chainmail=melee etc), not the color of it (undyed=everyone white=melee blue=gatherer etc).

    Either way, Yoshi recently admitted the dye=stats thing was not what was originally intended for it, but it was more of a quick implementation due to some texturing/data restrictions they didn't have time to circumvent... apparently: http://forum.square-enix.com/ffxiv/t...755#post385755

  5. #3985
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    Don't know why there wasn't a third option to Yoshi's post : 3) wait til we can implement color as intended and keep current system as is -- do we really need them to be focusing on implementing a temporary fix to an issue with no gameplay effect T.T

  6. #3986
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    Quote Originally Posted by Kurokikaze View Post
    Amg people can level fast if their friends help them. Someone call the wambulance.
    Don't worry, we'll get "people can't level fast anymore even if they friends help them" soon enough. =D
    That alongside "I leveled all my jobs in a week and now I have nothing to do." VARIETY, IT'S THE SPICE OF LIFE

    And yeah, it doesn't sound like the dyed stats will stay for long, which is nice. I vote option 1! What's more hilarious is that apparently this was the way things were originally designed or something. I have to wonder how many times Yoshida between the last patch and this one he ran into stuff like this and then just shook his head at a loss of words.

  7. #3987
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    Quote Originally Posted by miokomioko View Post
    Class identity should be the type of equipment you wear (robes=mage chainmail=melee etc), not the color of it (undyed=everyone white=melee blue=gatherer etc).

    Either way, Yoshi recently admitted the dye=stats thing was not what was originally intended for it, but it was more of a quick implementation due to some texturing/data restrictions they didn't have time to circumvent... apparently: http://forum.square-enix.com/ffxiv/t...755#post385755
    That makes.....absolutely no sense.

    Even if it did, all the stuff pushed back to 1.19a and that couldn't have been one of them?

    Also the ability to change the color at any time (just the item + dye with the same requirements as the original synth).

  8. #3988
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    Quote Originally Posted by Niiro View Post
    That makes.....absolutely no sense.

    Even if it did, all the stuff pushed back to 1.19a and that couldn't have been one of them?

    Also the ability to change the color at any time (just the item + dye with the same requirements as the original synth).
    I definitely believe it. Before, not all armor had the same color swaps, we don't know the extent of the limitation for allowing all colors for all materials that the previous dev team setup. Well we do because he just explained it to us, but I suppose you can choose to not believe it. This makes sense as to why even with the current system mismatched colors appear for the same class. I doubt this was intentional.

  9. #3989
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    Just read Anthonystar's post (http://www.bluegartr.com/threads/106...=1#post4835043) and holy shit. 32 colors?

    Will be interesting, but I am hoping he decides to axe the attributes and leave dye as just a cosmetic.

  10. #3990
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    Quote Originally Posted by Kurokikaze View Post
    Amg people can level fast if their friends help them. Someone call the wambulance.
    As much as I hated the grind when the game first came out, and I am absolutely loving getting PLed every couple of days now, it is entirely too fast. All you have to do is look to XI to see what this kind of leveling does to mid-game. XI is dead anywhere pre-Abyssean levels and if it is populated, it's by people leeching Grounds of Valor. I'm not saying we need a long, slow as sludge of a grind to 50, but content that SHOULD have been on my radar (the newly introduced 15 dungeon, the 25 dungeon) is now after thought since I know all I need is a friend and two hours and I can be so far past that it doesn't matter.

    I'm enjoying the game much more now, maybe in part because of the PLing, maybe a lot because of the PLing (since I can get caught up) I don't know. Maybe it's a needed temporary boost for returning players to get caught up and there's certainly nothing wrong with it if that's what it was intended for, but there's no way it can stay in the game as it is forever because as other people have put it, you might as well just create a character at 50 because that's what it will do to low-to-mid game content.

  11. #3991
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    Quote Originally Posted by Celeras View Post
    Class identity. People bitched when everybody looked the same, now people are bitching because of certain pieces standing out.
    Thank you. People whine and moan that they want to be able to tell which class someone is by looking at their armor, then complain that they can no longer wear all armor on all classes.

    Quote Originally Posted by solracht View Post
    Won't people look the same now, while sporting the same colors? Instead of looking the same with different colors.
    No, because healers wear the grey Woolen Robe while nukers wear the purple Woolen Robe, etc.

  12. #3992
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    Quote Originally Posted by TacoTaru View Post
    [...]XI is dead[...]
    Why so much filler? You had me at hello.

  13. #3993
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    Quote Originally Posted by Spider-Dan View Post
    No, because healers wear the grey Woolen Robe while nukers wear the purple Woolen Robe, etc.
    That's the problem.

  14. #3994
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    Quote Originally Posted by Kurokikaze View Post
    Amg people can level fast if their friends help them. Someone call the wambulance.
    This is what happens when the official forums are overrun with trolls whom of many don't even play the game or played it but never got past level 20 bitching about what other people are doing with how they spend their time while logged on.

    Most of the trolls stem from Tanaka's abuse for 6+ years on XI, its sad really, like the troll post that is a wall of text explaining how the maps should not be redone and how people should just deal with the current zones in game. How about the troll post about how they should punish people who power leveled people, lmao, get butthurt more.

  15. #3995
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    ^ and dont forget that now that we have chocobos anima and Aetherate should be completely removed cuz it makes for unrealistic travel

  16. #3996
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    Quote Originally Posted by Cichy View Post
    ^ and dont forget that now that we have chocobos anima and Aetherate should be completely removed cuz it makes for unrealistic travel
    Riding KFC is too we should take it out.

  17. #3997
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    Quote Originally Posted by Lordender View Post
    This is what happens when the official forums are overrun with trolls whom of many don't even play the game or played it but never got past level 20 bitching about what other people are doing with how they spend their time while logged on.

    Most of the trolls stem from Tanaka's abuse for 6+ years on XI, its sad really, like the troll post that is a wall of text explaining how the maps should not be redone and how people should just deal with the current zones in game. How about the troll post about how they should punish people who power leveled people, lmao, get butthurt more.
    Anyone that thinks that people should be punished for this, yes they are stupid, but it's also just as silly to think this kind of powerleveling is sustainable. As I said before, as someone who rerolled, the 15 and 25 dungeon, maybe even behest (although I still don't entirely know what it is) should have been content that I was building towards and at some point trying out. What did it turn into? Well the 25 zone I haven't done, but it's only going to serve to get me seals and the 15 dungeon was a place I was in for about hour as I went from 7-20 in that time. Oh and leves that were supposed to be the lowman way to level are so substantially slower I only bother to do them when I have marks available as a reward.

    The PLing that's currently in place now is decent, but it can only be temporary or it's going to turn into what XI has turned into; everyone paying to leech spots in PL groups and making the only levels 1 and 50. Maybe that's fine for a 9 year old game to exist at those two ends, but I don't see how it benefits a brand new one. When they are actively building mid-ranged content. As a way to catch up returning players, sure it's fine so the gap between friends isn't so bad but there's now way to limit it to just that.

    Quote Originally Posted by Spider-Dan
    Why so much filler? You had me at hello.
    lol I certainly don't think XI is dead and I still have a lot of fun playing it, but if they leveling experience from here forward is going to mimic it then no thanks.

  18. #3998
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    I know what you guys mean about that bridge (GO LIMSA LOMINSA!)... Foxclon checked into this and he found out that the dev. team is looking into possibility of letting you whistle for your chocobo in town, and having it put you outside of the city-state gates (while possibly showing that cool "I GOT MY CHOCOBO, YAY!" cutscene when you first rode them out of town)!
    http://forum.square-enix.com/ffxiv/t...697#post385697

    Me gusta.

  19. #3999
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    Quote Originally Posted by Kurokikaze View Post
    They just need to let people walk on the bridge on the chocobo and I'll be happy. In CS you can walk on the bridge but you can't walk back inside on it? Um... ok...

  20. #4000
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    Yea, it's ridiculous that sometimes I actually rent a choco, dismount it, and call mine just so I don't have to run that stupid-long bridge.

    Same goes for Grid.

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