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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #421
    Yoshi P
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    Quote Originally Posted by Hyan View Post
    They could go into more detail, but I think the error marginal would go up considerably as well, which is why they don't. I don't really care to hear about what their concepts are, only the outcome. I mean, you did see their initial pictures of how direction and position affect combat, how there's 2 different "attack modes" for PUG and all that? Probably nice in concept...



    IMO everyone currently playing should be aware of the way to fix the issues, but for the potential masses they need to make the patcher work better. Not really something I'd consider a dire issue, but needs to be resolved at some point.
    lol the crab picture, good times indeed

  2. #422
    New Odin
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    Well, not all have their necessary ports open by default... I didn't. That slows down the patcher considerably, and it may be quite a hassle to open them sometimes. You can also get around that with the torrent files provided, but that is again something you shouldn't need to resort to.

    They could also offer the largest updates to be downloaded directly from other sites, or through PSN maybe?

    lol the crab picture, good times indeed
    I know right? I don't want to be disappointed like that again, lol.

  3. #423
    Relic Horn
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    Wonder if this "Ishgard-content" is related to the raid/endgame instance they keep on talking about at all? Or is the first endgame event supposed to debut along the battle rehaul?

    Would enjoy an outdoor instance against the (currently nonexistant) wyrms and dragons that are (supposedly) ravaging Coerthas.

  4. #424
    New Odin
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    Yeah, the first event comes along the battle rehaul, not after it. I suppose, with the way the game is hyping the content for the coming months, that the first events are strongly related to Garleans. I think they also mentioned that the dungeon raid is a part of the company system, which is established to stop the invasion.

    It's certainly an odd direction to take the game, but I suppose we'll get our primal/beastmen and Ishgard-related action at some point as well.

  5. #425
    Yoshi P
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    Hope we get chocobos along side of Ishgard also, dont want to have to run on foot through Coerthas

  6. #426
    the whitest knight u' know
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    At least the Chocobo-drawn carriages should be put into use. Was there one in Coerthas? I forget. There should be anyways, I'm pretty sure that's where they are supposed to be from.

    Sounds like possibly a quick/expensive way to move between the three/four cities.

  7. #427
    A. Body
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    Nothing short of having a summonable chocobo wherever I am in the outside world excluding mines/caves and what-not after doing a quest at x-rank is going to be fail imo.

    This is a modern MMO, traveling shouldn't be this big of an issue. When I think of adventuring in this big new world they have created I can't help but think of a hero riding their chocobo steed that is going from x-place to y-place saving the day. There should be no gimmicks, it should be a mount you have to obtain through a series of quests and should be a fairly low rank requirement to access it.

    It should be everything chocobo-raising should have been in XI but instead of taking 21 days to have it hatch, the process should be fairly short, you should be able to determine the type of color you want and the mount should be useable everywhere outside in the game world. I really hope SE leaves the stupid gimmicks at home this time.

  8. #428
    Banned.

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    Summoning time : 10sec
    Bonus speed: +25%

    Watch that.


    [edit]
    And I agree Lordender. A breeding quest is fine, but it should be for bonus on top of an already useful chocobo (not something that start at walking speed like it did in FFXI).

  9. #429
    Yoshi P
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    Choco should be latest at lvl 20

  10. #430
    Vuitton
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    I have a feeling chocobo carriages are just going to be FFXIV's version of FFXI's outpost teleports. For ex: talk to npc, choose from a list of destinations, pay fee, instantly arrive at destination.

    There is no way that they'll be able to create logical pathing with the curent terrain and region zone-lines. Maybe for the road from Thanalan Docks to Ul'dah, and from Ul'dah to the Black Shroud, and from the Black Shroud to Gridania and back. Even those roads aren't perfectly clear or obstacle free (rivers in Gridania, rubble and hills in the path past Camp Horizon).

  11. #431
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    I don't see how the chocobo carriages could be used.

    Anima, airships and personal chocobos should already cover most uses for such feature.

  12. #432
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    Agreed choco carriages arn't needed with tele,airship, personal bird. Best uses I could see out of them be entrances to certain instances and escort style quest/leves where you have to protect it from mobs from point A to point B.

  13. #433
    Groovebox
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    Quote Originally Posted by Hyan View Post
    I don't see how the chocobo carriages could be used.

    Anima, airships and personal chocobos should already cover most uses for such feature.
    Like Vuitton said, maybe they will be like the outpost warp system in XI; instant travel to specific destinations. Anima is limited, airships (most likely) won't be instant travel and personal chocobos will just be like any ol' MMO mount.

  14. #434
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    In hindsight, I could see them being used to travel to certain locations- ex. Thanalan docks, and the hamlets.

    With airships they could also make the carriages insanely expensive (but instant). I guess there are few possibilities, and I like Nama's ideas also.

  15. #435
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    Maybe multi-person mounts/vehicles that cost obscene amounts of gil? (10+mill). God knows this game needs gilsinks.

  16. #436
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    chocobo carriges will be a cowboys/indians type of mini game where you defend it's content from robbers, optimal setup will be 5 archers and a conjurer

  17. #437
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    Quote Originally Posted by Cichy View Post
    chocobo carriges will be a cowboys/indians type of mini game where you defend it's content from robbers, optimal setup will be 5 archers and a conjurer
    lol probably all conj's or all thm's for how unbalanced those two classes currently are. There is a reason why you see those two classes more than any other class being played atm.

  18. #438
    the whitest knight u' know
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    Quote Originally Posted by Cichy View Post
    chocobo carriges will be a cowboys/indians type of mini game where you defend it's content from robbers, optimal setup will be 5 archers and a conjurer

    Eh... That didn't go all so well last time they tried that.

    http://firsthour.net/screenshots/fin...rers-wagon.jpg

  19. #439
    Groovebox
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    Quote Originally Posted by solracht View Post
    Maybe multi-person mounts/vehicles that cost obscene amounts of gil? (10+mill). God knows this game needs gilsinks.
    I think company galleons will be a gilsink.

  20. #440
    Falcom is better than SE. Change my mind.
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    Mailboxes coming in the future it seems:

    We spoke with Yoshida about implementing a mailbox/delivery system for you guys. He wanted to assure you that of course this is being looked into, but it will take time to implement because it is difficult to execute without improving the server-related issues first.
    http://forum.square-enix.com/ffxiv/t...9577#post99577

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