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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #4441
    D. Ring
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    I really did like Aion's (first time I personally saw) system of allowing you to select round robin, master loot, etc. It was nice being able to choose the loot distro for the party based on whether it was organized or a PUG. For organized group stuff we'd master loot the party leader so they could look at the body then change it to who we wanted to give the loot to or w/e we decided then. For pug, just free roll most stuff within reason.

    Unfortunately suggesting this will just get you the newest Yoshida comment of "please wait until 2.0!". Remember that old phrase of "please be patient and wait a little longer"? Oh wait, we sorta saw that in today's letter. Seems the pattern is as such: A) stuff we can reasonable implement now = "please be patient" and B) stuff that is actually in most modern MMOs that our current engine can't handle for shit = "wait for 2.0". There's never a "yes we will put that in right away!" or any other positively-spun answer lol

  2. #4442
    Falcom is better than SE. Change my mind.
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    Ugh, don't get me started on that "Please wait a little longer" crap, Grey. That's getting as bad as "We'll consider it" and "PS2 limitations" crap in XI.

  3. #4443
    Ridill
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    But... what if it can't be done right now or can't be done right? What else is there really?

    I'm starting to think nothing is good enough for you people lol

  4. #4444
    the whitest knight u' know
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    Rebuilding the game from the ground up while simultaneously trying to make some changes to the original game that's going to ultimately get scrapped is nasty business and everyone will hate you for it.

  5. #4445
    F5 Like A Boss.
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    Quote Originally Posted by Grey Jorildyn View Post
    I really did like Aion's (first time I personally saw) system of allowing you to select round robin, master loot, etc. It was nice being able to choose the loot distro for the party based on whether it was organized or a PUG. For organized group stuff we'd master loot the party leader so they could look at the body then change it to who we wanted to give the loot to or w/e we decided then. For pug, just free roll most stuff within reason.

    Unfortunately suggesting this will just get you the newest Yoshida comment of "please wait until 2.0!". Remember that old phrase of "please be patient and wait a little longer"? Oh wait, we sorta saw that in today's letter. Seems the pattern is as such: A) stuff we can reasonable implement now = "please be patient" and B) stuff that is actually in most modern MMOs that our current engine can't handle for shit = "wait for 2.0". There's never a "yes we will put that in right away!" or any other positively-spun answer lol
    The sad part is when you realize that when they say "wait for 2.0" it's not because it's a waste of time to do it before then, but because they legitimately are unable to implement those things.

  6. #4446
    Bagel
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    Rebuilding the game from the ground up while simultaneously trying to make some changes to the original game that's going to ultimately get scrapped is nasty business and everyone will hate you for it.
    this.
    It's hard already to come up with a working, amusing game. It's a crapstorm to do that *while* updating your old system as well.

  7. #4447
    Bagel
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    Quote Originally Posted by miokomioko View Post
    Rebuilding the game from the ground up while simultaneously trying to make some changes to the original game that's going to ultimately get scrapped is nasty business and everyone will hate you for it.
    Not to sound like a jerk, but that's the direct consequence of "listening to the fanbase".
    It was clear when they dropped the monthly fee that the best solution for this game was to close the servers and start from scratch.
    Now it's just a complete mess that lacks any direction.
    The class system changes speak for themselves: they don't have a damn clue of what they're doing.

  8. #4448
    Bagel
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    The class system changes speak for themselves: they don't have a damn clue of what they're doing.
    i think the new team is pretty good actually, and the classes reform has been positively recieved.

    Problem is, they have the most shitty task of releasing boss battles that have to be re-tuned up to three, even four times. This is just a massive waste of time.
    Hyper Ifrit had to be designed for "old" classes, now it will have to work with "new" classes while post 1.21 it will have to fit with the job system. This until 2.0 hits, when the fight will be re-designed *again*. This is just such a waste of manpower it saddens me.
    Most probably, Ifrit battle will be broken with the new classes, people will rant, nerdrage, and there will be more negative renown for this unlucky game.

  9. #4449
    Ridill
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    Quote Originally Posted by Nevex View Post
    Now it's just a complete mess that lacks any direction.
    What would you consider to be direction?

  10. #4450
    Banned.

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    Quote Originally Posted by Elcura View Post
    What would you consider to be direction?
    I really have no idea what he meant by this but the game sure as hell as move of a 'direction' than the original release... now that shit was like going two steps west, 3 north, 4 southeast and then walking in a circle.

  11. #4451
    The Defense is ready, Your Honor
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    Quote Originally Posted by miokomioko View Post
    Rebuilding the game from the ground up while simultaneously trying to make some changes to the original game that's going to ultimately get scrapped is nasty business and everyone will hate you for it.
    I agree with you, but thaaaat's why you do it right the first time, eh?

  12. #4452
    So hard we fuck rocks
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    I was on the "scrap this horrible shit and start over" idea back during release in 09'. Now?.... I can honestly say, if they put exclusive never to be participated in quests/missions and lore that will be apart of FFXIV long after 2.0, then I can honestly say I'm all for the current state.

    Still lot's of stuff to fix between now and 2.0, and the horrible ground work that the game was placed on is going to inhibit some things from ever getting fixed until 2.0, but it's playable currently, atleast for me.

    (kuro your gd signature is distracting the fuck out of me)

    I still personally think that DOH and DOL should not be "classes" per say. I think they should be handled like most other games as a side thing. I.E. not require armor, "tools" like an adventurer class. Also the minimgames are just silly. but we'll see how things go and "keep calm, carry on" i guess.

    Main thing is engaging story and lore, which i understand this is an MMO, but one of the things i've always liked about a good MMO is experiencing the story with friends and being able to discuss what happened, and what will.

  13. #4453
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    Anyone who says that there's a lack of direction is foolish. There's plenty of direction; see that massive, flashing sign in the distance that says "This way to 2.0!"? That's where the game is heading. Whether or not it'll be some blockbuster when it gets there, we cannot say, but to say that there's no direction is silly.

  14. #4454
    A. Body
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    Lack of direction? Nope

    Promising the world with 2.0 is the real danger, some of us know better and see red flags when a lot of the answers is "wait till 2.0" or "that'll be fixed in 2.0" I am skeptical about that.

  15. #4455
    Ridill
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    Quote Originally Posted by Lordender View Post
    Lack of direction? Nope

    Promising the world with 2.0 is the real danger, some of us know better and see red flags when a lot of the answers is "wait till 2.0" or "that'll be fixed in 2.0" I am skeptical about that.
    If there's anything all these "wait for 2.0" answers show us it's how poorly XIV was created. I wouldn't say these answers have much baring on Yoshi's team, and it's more fallout that Tanaka left for his team to deal with.

  16. #4456
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    Quote Originally Posted by Lordender View Post
    Lack of direction? Nope

    Promising the world with 2.0 is the real danger, some of us know better and see red flags when a lot of the answers is "wait till 2.0" or "that'll be fixed in 2.0" I am skeptical about that.
    Apparently some of us "knew better" when we shelled out the cash for XIV, and we were burned anyway. Even if you "know better", sometimes you still take the plunge because you just want to believe that things'll turn out alright. While I'm past that point regarding 2.0, I'd still like to feel like SE can finally get Dragoons right in a MMO someday.

  17. #4457
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    Quote Originally Posted by Lucavi View Post
    Apparently some of us "knew better" when we shelled out the cash for XIV, and we were burned anyway. Even if you "know better", sometimes you still take the plunge because you just want to believe that things'll turn out alright. While I'm past that point regarding 2.0, I'd still like to feel like SE can finally get Dragoons right in a MMO someday.
    Dragoons right? Shit I'm hoping they can get pet classes in general right, lol.

  18. #4458
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    Gotta learn to crawl before walking. I'll take Drgs as a start, and they can work their way up to pet classes.

  19. #4459
    Ridill
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    I think people are looking at 2.0 to be a more sweeping change than it is. I think it's going to be more of a form overhaul than a function one.

    Zone layout changes, UI alterations, search, LS, party, AH changes, graphical tweaks, hopefully servers that aren't slow as fuck.

    The things we're seeing now with the class adjustments and coming jobs, I get the feeling things like that won't be among the things overhauled, nor will the general pace and style of combat. In the future maybe, but I don't see us fighting on choco-back just yet.

  20. #4460
    Nidhogg
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    Best loot system is one that rewards you with a token for each kill and then lets you exchange maybe 10 for an item. That way you're guaranteed a drop for every 10 kills and it removes the randomness where some people might go 0/50 while others 3/10. It also makes it easy to collect all 7 weapons rather than getting 5 followed by 200 kills of duplicates/no luck. They could even go one step further and require 10 tokens from multiple fights to collect a relic weapon or whatever. If the fights are hard enough the items will retain some rarity. Your reward equals effort on a 1:1 basis with such a system. I'd prefer that over any flawed need/greed system, plus it works for PUGs just as well as linkshell parties.

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