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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #441
    F5 Like A Boss.
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    ^ that was a given except for the time-frame which is still up in the air apparently... Such a simple feature is taking unbelievably long to implement and should have been there from the start.

    There have been discussions elsewhere on the forum regarding the LFP issue and the party creation system in general. Since this thread was a hot topic in the past, I wanted to cross-post an update to it.

    -
    We discussed all of the latest opinions with Yoshida. While it won’t make it in time for the implementation of the raid dungeons that the development team is working on currently, we’re planning on implementing enhanced LFG (looking for group) and automated party creation features.

    Also, while it won't be an easy task, we are also checking into the discussions for a cross-World instant party creation system.

    Please continue to leave feedback so that your time and experiences while tackling dungeon-related content in the future can be enjoyable!
    http://forum.square-enix.com/ffxiv/t...9652#post99652

    Cross world dungeons... Taking one from the WoW playbook. I like it.

    We discussed all of the latest opinions with Yoshida. While it won’t make it in time for the implementation of the raid dungeons that the development team is working on currently, we’re planning on implementing enhanced LFG (looking for group) and automated party creation features.

    Also, while it won't be an easy task, we are also checking into the discussions for a cross-World instant party creation system.

    Please continue to leave feedback so that your time and experiences while tackling dungeon-related content in the future can be enjoyable!
    http://forum.square-enix.com/ffxiv/t...9653#post99653

  2. #442
    Vuitton
    Guest

    Just make the chocobo chariots the mail boxes. Call them choco-couriers or something. Also, about damn time.

  3. #443
    Falcom is better than SE. Change my mind.
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    Damn Kuro, beat me to the new LFG system.

  4. #444
    Dr. Salami
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    I don't see why they can't simply copy the code used in 11's system for LFG, rewrite it to apply to 14's parameters and be done with it. I'm still confused with the current system and as such mostly just play solo when I'm on which is usually after leves reset and I log shortly after finishing them.

  5. #445
    Mithra Ero-Sensei
    Sex Manthra

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    Looking forward to the cross server LFG dungeons, it will reduce the seek time by alot... especially considering how low people some servers are now...

  6. #446
    Cerberus
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    Are you sure by "cross-server" they didn't just mean within each server (intra) versus inter-server?

  7. #447
    Relic Horn
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    I will probably stop playing if cross-server grouping is added without the right infrastructure to support it.

    If I'm not going to be able to talk to people after the run is over, or if I'm not going to be able to meet people and make friends from grouping up, then I'd rather they just add NPC members or something, because that's exactly what it'll feel like.

    Blizzard still doesn't have this kind of functionality, and it's been over a year since they added their cross-realm LFG tool. I seriously doubt that Square-Enix thought ahead and made things ready for good cross-server interaction when they can't even add a stupid mailbox.

  8. #448
    Sandworm Swallows
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    Quote Originally Posted by solracht View Post
    If I'm not going to be able to talk to people after the run is over, or if I'm not going to be able to meet people and make friends from grouping up, then I'd rather they just add NPC members or something, because that's exactly what it'll feel like.
    I felt pretty much the same way about WoW's version of this. The people might as well have been NPCs. Sure, it was good for getting items and leveling, but you basically meet 0 new people through doing it. I can't really say if it will be good or bad at this point in FF14, but I guess it could just be both.

  9. #449
    Vuitton
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    I hate WoW's cross-server LFG system. It killed the game for me, because it killed server community. The only people I ever talk to are guild members now because I never see anyone else from my server unless they're in the cities.

  10. #450
    Groovebox
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    I never see anyone on my server now anyways...

    I'd rather have them develop a cross-server LFG/Dungeon System than develop boring, solo-content. No one wants to spend hours looking for group. Oh, and I highly doubt that you'll be required to use this LFG feature... so for all you people who want to group with server-only players, you'll be able to do that. A system like this will appeal to the thousands of casual players who just want to login, queue up and dungeon crawl.

  11. #451
    A. Body
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    not like they can't have both plus open world content.

  12. #452
    A. Body
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    Why is it they continually try to push "Instant Party Creation" when quite honestly it was complete shit and never used in XI, let alone XIV as far as I know. Who on the forums is telling them that instant party LFG is wanted at all.

  13. #453
    the whitest knight u' know
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    As far as I know, it was not ever implemented "correctly" in XI and they abandoned it before even the NA release. There's still some hope that it works for last resort team-ups in a Valkurm Dunes-esque situation.

  14. #454
    Relic Horn
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    Quote Originally Posted by Groovebox View Post
    I never see anyone on my server now anyways...

    I'd rather have them develop a cross-server LFG/Dungeon System than develop boring, solo-content. No one wants to spend hours looking for group. Oh, and I highly doubt that you'll be required to use this LFG feature... so for all you people who want to group with server-only players, you'll be able to do that. A system like this will appeal to the thousands of casual players who just want to login, queue up and dungeon crawl.
    The negatives of a cross server dungeon system far outweigh any positives. The problem is of course that XIV has no other option unless they merge servers more. You have to have a server community before you can wreck it.

  15. #455
    Yoshi P
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    Even if the dungeon next month will be fun and provide something to do for rank 50's the game still will be lacking. Realistically speaking we may see the game in decent enough shape to release on PS3 and experience a player base boom end of 2011, and that is a maybe.

  16. #456
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    Quote Originally Posted by Corrderio View Post
    We spoke with Yoshida about implementing a mailbox/delivery system for you guys. He wanted to assure you that of course this is being looked into, but it will take time to implement because it is difficult to execute without improving the server-related issues first.
    2011: Mailbox service = difficult due to server issues.

    Christ...

  17. #457
    Groovebox
    Guest

    Quote Originally Posted by Alderaan View Post
    The negatives of a cross server dungeon system far outweigh any positives. The problem is of course that XIV has no other option unless they merge servers more. You have to have a server community before you can wreck it.
    What negatives exist in a cross-server dungeon finder? Besides, if a player is totally against it, they can join an active linkshell that schedules the events that they want to participate in. Of course, I should have said if they implemented it properly... but at this point it's a given, SE knows they can't half-ass anymore.

    Quote Originally Posted by millionsknives View Post
    2011: Mailbox service = difficult due to server issues.

    Christ...
    Yeah, this excuse is just pathetic. Not much else to say really.

  18. #458
    Relic Horn
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    Quote Originally Posted by Groovebox View Post
    What negatives exist in a cross-server dungeon finder?
    Are you kidding? The same exact nonsense that started when XI started allowing server transfers only amplified.

  19. #459
    Groovebox
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    Quote Originally Posted by Alderaan View Post
    Are you kidding? The same exact nonsense that started when XI started allowing server transfers only amplified.
    Not kidding. Present a negative aspect that is exclusive to cross-server dungeon groups. I really don't see how server transfers in FFXI are related to this dungeon system.

  20. #460
    New Odin
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    Quote Originally Posted by Groovebox View Post
    What negatives exist in a cross-server dungeon finder?
    It utterly and totally kills the community. You play with people you will never see again. Instead of having a tight server-based community where people get to know each other, it's just a big mess of a PvE co-op content like in some online RPG with no real communities. All this will do is make us play with our friends and not give a shit about anyone else.

    That's not what this game needs, ever.

    Finally something to disagree with. He really has to do something special if he wants to pull this off without shitting on the community.

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