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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #4601
    Ridill
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    I don't believe you.

    This is the XIV section of the forums right?

  2. #4602
    Relic Horn
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  3. #4603
    A. Body
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    Lol @ achievements for content. I'm going to laugh when one is something like "Kill 3500 x mobs at x location" and it just so happens to be a popular place where people exp at and you have tards there all day long.

  4. #4604
    Ridill
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    Where's my totem.

  5. #4605
    Falcom is better than SE. Change my mind.
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    Possible chance on a new class? Bayhone made a post asking for our feedback on what class we want. The choices are:

    1. Scout (Theif) class
    2. Magic class
    3. Pet class

    http://forum.square-enix.com/ffxiv/t...380#post470380

  6. #4606
    Ridill
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    Quote Originally Posted by Corrderio View Post
    Possible chance on a new class? Bayhone made a post asking for our feedback on what class we want. The choices are:

    1. Scout (Theif) class
    2. Magic class
    3. Pet class

    http://forum.square-enix.com/ffxiv/t...380#post470380
    God no... I really hope Yoshi-P is not seriously going to ask this. The game needs more mages and a pet class before Thief and I already see this going bad.
    He better not decide to delay Summoner in favor of another melee job.

  7. #4607
    Dammit Steve of the House of Weave
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    Magic class obviously. I'm still trying to get over the fact they're removing sacrifice from thm. When I first saw that both magic classes got a cure type spell I was so happy. No XI situations where (pre 40/50) you sit together with a full party ready to xp shouting for a whm or hoping one pops up so you can actually play. Now we're heading right back there in XIV where cnj is the only class that has cure. I don't see why they couldn't have just left the cures how they are but given whm aoe cure and taken sacrifice away from blms. We seriously need another magic class that can heal.

  8. #4608
    The Defense is ready, Your Honor
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    Haha, more TH in the game? At least its a choice this time, instead of them just dumping it into the game.

  9. #4609
    Ridill
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    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    Magic class obviously. I'm still trying to get over the fact they're removing sacrifice from thm. When I first saw that both magic classes got a cure type spell I was so happy. No XI situations where (pre 40/50) you sit together with a full party ready to xp shouting for a whm or hoping one pops up so you can actually play. Now we're heading right back there in XIV where cnj is the only class that has cure. I don't see why they couldn't have just left the cures how they are but given whm aoe cure and taken sacrifice away from blms. We seriously need another magic class that can heal.
    Cure is not exclusive to Conjurer, you can equip it on another classes.

  10. #4610
    Relic Horn
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    Quote Originally Posted by Alkar View Post
    Cure is not exclusive to Conjurer, you can equip it on another classes.
    The weaker cure, yes. That's gonna work out so well.

    We'll see I guess.

  11. #4611
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    Polling for next class seems good in concept but bad in practice since the game needs more casters and its likely thief would win. Doesn't help archanist and musketeer still up in the air indefinitely perhaps least archanist should be added before polled classes. Where they would place guilds for new classes should they be released before 2.0 even tho guilds dont even really mean anything besides job quests start here.

    As for cures everyone gets cure, bloodbath/second wind but will that really enough post update for healing or will parties need to lean on conj/whm alot.

  12. #4612
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    Quote Originally Posted by Nama View Post
    Polling for next class seems good in concept but bad in practice since the game needs more casters and its likely thief would win. Doesn't help archanist and musketeer still up in the air indefinitely perhaps least archanist should be added before polled classes. Where they would place guilds for new classes should they be released before 2.0 even tho guilds dont even really mean anything besides job quests start here.

    As for cures everyone gets cure, bloodbath/second wind but will that really enough post update for healing or will parties need to lean on conj/whm alot.
    It's super easy to throw up a fake poll to appease the masses, especially when they are fucking idiots. He already let on to his desire to have another mage. I am going to take a guess that the winning choice will be mage.

  13. #4613
    Falcom is better than SE. Change my mind.
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    Or he's going to let the fanbase walk all over him. Time will tell.

    Seriously, why are people getting a boner over a pet class?

  14. #4614
    Relic Horn
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    Because the non-FFXI ones are actually pretty fun.

    Hoping he adds a mage anyways.

  15. #4615
    D. Ring
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    This game needs a mage class far more than it needs the other two. I'd personally rank a scout class behind mage though, so long as it had somewhat mobile and interesting fight mechanics.

  16. #4616
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    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    Magic class obviously. I'm still trying to get over the fact they're removing sacrifice from thm. When I first saw that both magic classes got a cure type spell I was so happy. No XI situations where (pre 40/50) you sit together with a full party ready to xp shouting for a whm or hoping one pops up so you can actually play. Now we're heading right back there in XIV where cnj is the only class that has cure. I don't see why they couldn't have just left the cures how they are but given whm aoe cure and taken sacrifice away from blms. We seriously need another magic class that can heal.
    But... but... class identity and uniqueness!

    Healing on 1.20 THM (compared to 1.19) will basically be the equivalent of going from 75RDM/WHM to 75BLM/WHM (especially since THM is losing Siphon MP/Exaltation and their replacement MP management abilities are for attack magic only). The game will be hardcore bottlenecked at CNJ for everything.

    The problem should be fixed when BLM is introduced (with Convert)... but that's presuming that jobs are even capable of equipping cross-class traits, which is far from guaranteed.

  17. #4617
    XI was, and will always be, better.
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    BST would make alot of people happy, but I can't deny the fact that this game needs more Mages :/

    BST was great back in ffxi, would love to see it come back around in XIV

  18. #4618
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    I want Time Mage so bad D:

    I'm hoping that in the not-too-distant future (so 2.0 earliest) we might get alternative jobs for the available classes (we know they're coming eventually) so that CNJ can buff or nuke or enfeeb and THM can heal. Would be nice if MRD and PGL got tanking jobs and LNC got a support job of some variety.

  19. #4619
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    Quote Originally Posted by vadre View Post
    I'm hoping that in the not-too-distant future (so 2.0 earliest) we might get alternative jobs for the available classes (we know they're coming eventually) so that CNJ can buff or nuke or enfeeb and THM can heal.
    Um, that's the way it works right now. They are specifically removing that in the name of class identity.

  20. #4620
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    Not really. The difference would be that we're getting specialised versions of current classes in the form of jobs. Conjurer can nuke and heal right now but will specialise in healing. Getting an additional job that specialises in nuking but doesn't have the same healing skills WHM acquires?

    Sort of like talent specialisations in other games, really.

    Edit: And as I said before, we know they're adding these eventually, it's more a case of when. I'm hoping sooner rather than later for ease of access to different roles.

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