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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #4681
    Falcom is better than SE. Change my mind.
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    Server merge taking place some time after P2P:
    Hi, this is Producer/Director Yoshida here.

    I understand your concern on the number of concurrent users.

    Actually the world merge is currently in plan.

    We will first analyze the number of players in the game after the billing service begins.
    Based on that analysis, we will be running a simulation where the maximum concurrent access during the peak hours will become somewhere around 1500 to 2000 per World.
    * The above number is provisional and not a finalized number.

    And with the method on how the world merge will be done, it will not be done in a simple method where World A and World B will merge into a single new World.
    In order for EU players to gather on the same server in a certain mass, we are planning to go with the method where the players from a World with a less population can designate the World they wish to transfer to.

    With the details such as when and how it will be done, they will be announced once they are confirmed.
    (I'm assuming that the next update should become available in mid-January.)
    This cannot happen any sooner.

  2. #4682
    Banned.

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    I'm curious to see how many servers we will end up with. If Cornelia is representative of the average server, we will have 2 at best.

  3. #4683
    Cerberus
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    Quote Originally Posted by Corrderio View Post
    Server merge taking place some time after P2P:

    This cannot happen any sooner.
    Well this is a shock. Might actually consider subscribing now.

    1500-2000 is a great target too. I'm on (supposedly) one of the higher pop servers and it's been around ~800 during peak times post 1.20 and that's not nearly enough.

  4. #4684
    Sea Torques
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    After reading a couple of websites that had some estimated numbers at prime time going anywhere from 200-600 at peak times (with maybe the exception of Friday-Saturday evenings, as well as JP prime time) it does not surprise at all that they were planning a merge. Are regional servers going to be implemented, he gave an example with EU players... but probably he meant it as, well EU players/shells that know each other and have decided on their new home will have an option of doing so, rather than the old FFXI way of going A to B as your only free option. I do agree 2000 seems like a good number to target, but is that peak times only for the weekends or roughly for the entire week? And since Japanese may possibly be more populated than NA/EU will that have any effect at all as far as merges?

  5. #4685
    green jellybean
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    Quote Originally Posted by Corrderio View Post
    Server merge taking place some time after P2P:

    This cannot happen any sooner.
    YATZEE! I was definetly hoping this would occur, NA server population seems low on my server. In warhammer they did a similar thing, one day I logged in and at character select I had to choose a new world. Hopefully they will set it up like that, so if someone deactivates they won't be forced to a specific server.

  6. #4686
    But I don't want my title changed
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    Quote Originally Posted by Corrderio View Post
    Server merge taking place some time after P2P:

    This cannot happen any sooner.
    Ohey we can be on the same server after all.

  7. #4687
    Ifrit's lolCudgel
    QQing is what I do best

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    Finally. This is long overdue.

  8. #4688
    F5 Like A Boss.
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    Need some people on Saronia! XD

  9. #4689
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    Quote Originally Posted by Kurokikaze View Post
    Need some people on Saronia! XD
    Saronia is doooooooomed.

  10. #4690
    Honorary Wanglad
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    Yeah the server merges are good news and needed. I was toying around with a new character on a different server and I'm not really enjoying the grind at the lower levels since I'm doing most of it solo so if I can use my old character on a new server that'll be the best solution to my issues.

  11. #4691
    The Once and Future Wamoura
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    Quote Originally Posted by manako View Post
    YATZEE! I was definetly hoping this would occur, NA server population seems low on my server. In warhammer they did a similar thing, one day I logged in and at character select I had to choose a new world. Hopefully they will set it up like that, so if someone deactivates they won't be forced to a specific server.
    Come to me '~'

  12. #4692
    Tottenham 'til I die
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    Quote Originally Posted by Kurokikaze View Post
    Need some people on Saronia! XD
    We're totally getting nuked.

  13. #4693
    Nidhogg
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    I want to know more on his EU plans. My linkshell is totally dead now so I've got nothing keeping me on Wutai. It's hard to commit to a new LS when I can't say with 100% certainty if I'll even be on the server come 1.21. But it's a pain in the ass not being able to do moogles.

  14. #4694
    Falcom is better than SE. Change my mind.
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    I know how you feel Seph. I got an EU friend in the same boat and most NA shells on Trab are god awful.

  15. #4695
    Ifrit's lolCudgel
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    Quote Originally Posted by Corrderio View Post
    most NA shells on Trab are god awful.
    I disagree, but I can see where you're coming from.

  16. #4696
    Yoshi P
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    Reinheart posted up some translations from the JP forums. Haven't even begun to mess with the Moogle fight or NMs so I don't know much of what this means.

    As we mentioned in the information after today's final checks we are releasing patch 1.20a tomorrow (today)

    As well as adjustments to pre-mog fight requirement there are FIX for the fight also.
    He mentions the following bugs
    - When getting cured right before moogle dying it wont die and HP gains to continue fighting
    - When moogle used WS right before dying it uses the WS first before dying
    - When moogles hate was reset it stopped all movements on the moogle
    - When winning the battle close to the time there was a short time limit on rewards
    ** when spell is being casted it will die after

    For details please check the patch notes.
    This thread was asking if there will be color variations/dying for job specific gear (like AF from FFXI) and basically rep says there are no plans for dying at the moment and also no plans in the future.

    Two reasons for that
    1. Idea of dying is for crafted gear/items only
    2. Job specific gear is for making jobs image stand out, so the color has to match the image.

    However we can't promise currently but later there will be a possibility that there will be a job specific gear with different color as a new item. Please look forward to that and leave any feedbacks.


    --- so basically from my FFXI feel... AF1...and AF2.... boring... but I guess makes sense to make job image stand out...
    1. Some asking if there is way to obtain dream tunic this year
    Reps response - not this years event, commented before but for previous event item we understand some wants them so after some time we will add some method for obtaining and will look into it in the future. For event items those are meant for those that participated that moment so please try to enjoy them in real time.

    2. Some saying the snowman is getting bigger and bigger
    Reps response - yep the snowman is getting bigger, whats going to happen to this snowman.... the story will continue into new years event.
    How its going to continue? we will introduce through topics so please look forward to it!
    There is a bug for godsend Brand of __(element)__ and is planned to be fixed in patch 1.20b
    ^No idea what this means.
    Pre Moogle fight changes.
    1. Adjustment to quest itself - change position of the Treant and amount, and monster link
    2. Change method from 2nd+ - add a new item and easier quest

    From all regions comments "It was nice the first time and such a waste" so we have made these adjustments.

    And for that from 2nd time + we have prepared a easier quest, and will add some type of merit for the first time quest so there is a reason to help other players.

    ---> continues onto the previous post I posted about 1.20a patch coming out today with fixes to the battle.
    Thanks for everyone cheering.
    For the letter the last one was it for this year so next will be beginning of the year but the dev team is working fast for next patch!
    Not a whole lot, but some clarification to what's happening with Moogle, I suppose.

  17. #4697
    Old Odin
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    -Moogles take a second or two to "die"* if they're doing something when they hit 0 HP. If they're cured in this time, they survive sometimes, this is what they're fixing about that I guess? Though I swear one time a moogle hit 0, got cured, and still died but oh well.
    *Think of how Funguars don't die when they do the puff-up stance, or Karakul when doing Dream Bubble until it's over. Like that.

    -Moogles currently don't re-agro if your party wipes and someone raises up. Even if they're looking at you, casting or w/e, they only agro to movement in front of them. Removing that probably.
    -Adding time to pop open the chest if you only won with 5 seconds left or something. I know one group for sure that had to redo NMs after a win even though nobody got to open chest.

    -Brand of (element) is a craft thing that prevents elements from going unstable. Currently doesn't work.

  18. #4698
    Salvage Bans
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    Quote Originally Posted by Seravi Edalborez View Post
    I know one group for sure that had to redo NMs after a win even though nobody got to open chest.
    Lol that sucks.

    Good news on the Moogle requirements.

  19. #4699
    the whitest knight u' know
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    Moogles instantly dying when they hit 0 HP is going to definitely change the difficulty a bit. It's the worst thing getting one down to 1 HP, then watching it go back up because it got cured before the death kicked in.

  20. #4700
    But I don't want my title changed
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    Quote Originally Posted by miokomioko View Post
    Moogles instantly dying when they hit 0 HP is going to definitely change the difficulty a bit. It's the worst thing getting one down to 1 HP, then watching it go back up because it got cured before the death kicked in.
    Definitely, always made me fucking rage when it happened to us.

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