Why do people think balance doesn't matter or shouldn't be focused on at all for classes/jobs? They could have 50 jobs in the game, but as long as they have the people who make encounters, the people who design the jobs, and the people in charge of itemization on the same page, there will be 100x the balance going on than what we have now. Additionally, there are other ways to pull a class onto even ground with others than equalizing healing/tanking/dps ability. Giving a melee class/job an attack power or crit+ buff goes a long way to make them wanted for endgame. Just make it unstackable, so one of them will improve everyones dps, but two of them would be superfluous. CC options i.e. sleep, bind, and kiting ability wouldn't hurt either, which sadly are wasted on single battle type encounters. I'm not arguing that they shouldn't attempt to make different types of jobs on par for their specific duty, only that a minute percentage difference is not going to break a job or class if they are more creative in other methods of balance.
I think that the current few endgame encounters are designed in a vacuum where they do not consider what the current classes in game are capable of or how they can shine. I also don't see much sign of them having improved itemization. I don't think changing classes or jobs is a bad thing at all and not arguing against it, but there are problems that come up with it that need to be adressed in some manner rather than ignored. I haven't seen any steps to correct any of them.
FFXIV has all the potential in the world to be a great game. There is no reason it won't be other than lack of insight and ability from SE. Insight and ability doesn't mean "make it like wow dawg" either.
XI Wiki


