
Originally Posted by
Lordender
The thing about dungeons is this:
Enmity still doesn't function right.
Stats still do jack-squat for the most part outside of vit/mnd. Level difference is everything right now.
Class system is still a total mess.
Now I know Yoshida has said that the battle system will be getting updates before the dungeon system but man if they don't get all their eggs in 1 basket this is going to be such a mess of epic consequences.
Infact here's another bad problem created by the current battle system, with so much stuff broken and little to no consequence the game has been all about spamming as if its a tpburn party in XI. The game play is just so broken you don't have to watch threat, you don't need to CC mobs like sleep and follow a marked burn order using the marking system in XIV.
Dungeons are going to be painful lol, just look @ behest parties, spam fests, pingpong aggro, aoe everywhere, i'm going to assume this style of play will get everyone killed in a dungeon especially if they take the nyzul/dynamis model approach.
I just hope "battle system" updates fix all those major problems and not just adding in auto-attack before they push out these dungeons, they seem really eager to get them out within the next month or two. I just want to see a more controlled battle-system where its not aoe fests you will probably get yourself killed if you're doing nothing but spamming aoe, things need to be calculated and precise with holding threat and DD's doing as much without pulling it.
I'm curious to see which route they take, do they try the WoW way or do they go the Dynamis/nyzul/limbus type route.