
Originally Posted by
Kaylia
Like you said, finding groups is a pain in the ass. I didn't bother for the last 15 levels since gathering a group take a while, and you lose the possibility to AFK whenever you want. I don't know how fast it would have been if I had joined one, but soloing wasn't slow enough for me to care. It took me around 2 hours to get the last level (17k/leves every 15min), which is generally the time it takes in most mmo.
That's not the issue tho. What bother me is how you spend your time in this game. It doesn't reward exploration, it doesn't reward diversity...you're rewarded for staying around the same outpost for 10 level, then move to another very similar area and repeat the process. Even worse, this game always rewarded players who abused the system and grinded in a very specific way (link specific leves, camp behest once every 30min, repeat "kill as many enemies"). I tried different cities to break the monotony, but your animas take such a huge hit that it's not worth the trouble.
The "role playing" aspect of MMO is what entice me. I'm not talking about role playing with other players, but I want my leveling to feel like an adventure of some sort. I want to fill my screenshots folder with hundred of different scenery and monsters I fought. I can't do that in FFXIV, or at least, I can't do that while doing something useful. The game actually punish me for getting sidetracked and trying to enjoy the world (anima cost, random death by lv 90 monsters..etc).
Not everything is bad about the game. Like I said multiples time, the story is interesting (even if it's way too scarce), the writing is generally very good (npc, quest dialogues..etc), gearing your characters is actually fun (most of the gears look badass), but there is something very wrong with the leveling process.