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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #5401
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Grey Jorildyn View Post
    Everyday he allows the repair system to exist is a disappointment!

    No but seriously, he is doing fairly well imo. I too feel that it is more important that every class being useful in all/most events is more important than just throwing them into the game, making large-scale content, or whatever. It would be right up there, for me, with what I said earlier about the depth of the content. It is difficult to have intricate battles without greater job synergy. It's not that hard to conceptualize either and yet it is something that we seem to be moving farther from. The combo system is nice and all, but it's no battle regimen (where at least there was some sort of party communication happening). I feel like jobs should do what is done in other mmos and grant a unique raid-wide buff that isn't stackable if you bring more than one of a certain class. They could either fill in gaps to help other jobs or simply promote their own class uniqueness. For example WAR getting a raid-wide buff that gives all players +5% attack bonus (strength of the class), or one that reduces TP costs by 10% for the entire raid.

    That's really the one thing I wanna see brought back--teamwork. It's one thing to use meta-game tools to make your group "better" (teamspeak, forums, strategy videos) and quite another to promote real in-game group synergy that makes us want to differentiate our party setups a bit. Old hat by now, I know, but I wanna see how Yoshi tackles that.
    This is something I really hope to see soon. Good balance and giving each class a niche to make it about as different as possible from something else. Though with the TP system I wonder if that's even possible.

  2. #5402
    Ridill
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    I'd be cautious about the job specific party buffs, reminds me of COR rolls a bit too much (WHO WANTS PET MACC!?).

    MRD would be +ATK, LNC would be store TP, PGL would be....+Evasion

    (search your feelings, you know it to be true)

  3. #5403
    Ridill
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    Quote Originally Posted by Dakin View Post
    Not really applicable. NQ's are going to be priced a good amount cheaper than materia'd and HQ gear. Makes sense if there are 20+ NQs at lower prices that you won't be able to view the HQ's and materia'd pieces.
    Listen, all I'm saying is that I'll adapt and do what I need to do. It isn't an issue for me because I rarely sell stuff because I have pretty much everything I need.

  4. #5404
    Strider/Doom/Cyclops
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    Quote Originally Posted by Elcura View Post
    Listen, all I'm saying is that I'll adapt and do what I need to do. It isn't an issue for me because I rarely sell stuff because I have pretty much everything I need.
    For those of us who are trying to sell stuff, the inability to have HQ or melded versions of a popular item show up in search results unless we price it below a NQ is an issue of concern.

  5. #5405
    the whitest knight u' know
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    Quote Originally Posted by Kurokikaze View Post
    FFXII gambit system for NPC sounded so hot.
    This. I got a lil' chubby.

  6. #5406
    the whitest knight u' know
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    Accessory Reforms
    http://forum.square-enix.com/ffxiv/threads/31781

    Patch 1.21 will see major reforms carried out on accessories.

    Currently, the equipping of accessories is regulated by slot cost, and players cannot equip items in the location of their choice. In order to improve usability and achieve balance with the battle reforms commenced in patch 1.18, slot cost will be removed from the game and new accessories with revised attributes will be added.

    Once slot cost is phased out, players will be able to freely equip accessories, given that other equipping requirements are fulfilled. In order to preserve balance with the recently commenced battle reforms, however, the number of accessory slots will be reduced from nine to five.

    Recipes and attributes for "dated" accessories will remain unchanged. Similar to the Recipe Revamp, old and new recipes will coexist for a time, with the former to be phased out at some time in the future.

    New Items & Recipes

    New items and recipes will be added, and their attributes and optimal equipping/synthesis levels will be implemented as follows:

    Attribute Revisions
    The new accessories being planned will not necessarily offer enhanced Physical Defense; however, among them will be those that grant benefits such as increased Enmity, Control, and Gathering.

    Item Comparison

    -old-
    Dated Bone Armilla
    Suits: All Classes
    Bracelet
    Optimal Level: 14
    Defense: +2
    MP: +16


    -new-
    Bone Armilla
    Suits: All Classes
    Bracelet
    Required Level: 14
    Defense: +1
    Enmity: +4


    -old-
    Dated Pearl Ring
    Suits: All Classes
    Ring
    Optimal Level: 32
    Defense: +2
    Magic Accuracy: +16


    -new-
    Pearl Ring
    Suits: All Classes
    Ring
    Required Level: 39
    Magic Accuracy: +7
    Magic Crit Rate: +7



    Disciple of the Hand/Land accessories:

    Fang Earring
    Suits: All Classes
    Earring
    Required Level: 15
    Control: +2

    Raptor Choker (new item)
    Suits: All Classes
    Necklace
    Required Level: 45
    Gathering: +5


    Optimal Equipping/Synthesis Levels
    The optimal equipping/synthesis levels of new recipes will reflect the difficulty in obtaining their materials.

    New Slot Structure

    Accessory slots will be consolidated as follows:

    Right Ear + Left Ear = Ear
    (With the exception of the moonlet, an equipped pair of earrings will appear on both ears.)

    Neck = Unchanged

    Right Wrist + Left Wrist = Wrist
    (With the exception of the patriot's bracelet, an equipped pair of bracelets will appear on both wrists.)

    Right Index Finger + Right Ring Finger = Right Hand Finger
    Left Index Finger + Left Ring Finger = Left Hand Finger
    (Rings will be worn on the index finger in patch 1.21. In the future, however, rings for the ring finger will also be added.)

  7. #5407
    F5 Like A Boss.
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    I like it. No need for so many slots if we couldnt use them all.

  8. #5408
    Yoshi P
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    Sounds good. The only thing I'm a little confused on is will Patriot's bracelet allow you to equip two wrist pieces, or it only appears physically on one wrist?

  9. #5409
    Ridill
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    Sounds like it physically only appears as 1 wristlet. I like the changes, I had a feeling they would change it to something like this.

  10. #5410
    Yoshi P
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    Wished they would have showed what the stat rings are turning into, but oh well. The fact that they're adding crafting and gathering accessories has me the most excited.

  11. #5411
    A. Body
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    Quote Originally Posted by miokomioko View Post
    ( rings for the ring finger will also be added.)
    so you guys ready to get married!

  12. #5412
    Ridill
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    I was afraid we were going to have to carry around 9 accessories, this is much preferred.

    Really wish they'd stop with the dated gear tho.

  13. #5413
    The Once and Future Wamoura
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    Meteor's impact will be so strong that all dated gear is incinerated. Just dated gear though.

    Because of magic.

  14. #5414
    Ridill
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    Quote Originally Posted by Rocl View Post
    Meteor's impact will be so strong that all dated gear is incinerated. Just dated gear though.

    Because of magic.
    It's a magic meteor, duh.

  15. #5415
    the whitest knight u' know
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    I am all for these changes, but I just don't understand why they had to make an exception for Patriot's Bracelet at all. Just slap the model on both wrists and put an "s" at the end of the name. Moonlet perhaps but the same could have been done there as well.

  16. #5416
    Old Odin
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    Laziness. Or asymmetry is patriotic.

    Downside: "Slower" spiritbonding on accessories (read: mythril wristlets x2) but ehh.

  17. #5417
    Ridill
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    Not sure what you mean about slower spiritbonding, the difference is only graphical.

  18. #5418
    Relic Horn
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    Quote Originally Posted by Niiro View Post
    Not sure what you mean about slower spiritbonding, the difference is only graphical.
    He means that after the patch you'll only be able to get spiritbond on a single mythril wristlet at a time (instead of two) since there will only be one wrist slot.

  19. #5419
    Ridill
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    Ah, misunderstood.

  20. #5420
    Salvage Bans
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    Quote Originally Posted by TacoTaru View Post
    Wished they would have showed what the stat rings are turning into, but oh well. The fact that they're adding crafting and gathering accessories has me the most excited.
    First thing I thought was Inventory -

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