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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #5421
    Ridill
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    Depending on the stats for ear/neck/wrist the update will possibly be worse on my inv space.

    I currently use 4x rings (of the rainbow of stats) for just about everything, after this I'll have at least 5 pieces and with stuff like crafting stats on accessories now I won't just be using my STR rings for BSM, I'll need separate crafting earrings and junk as well.

  2. #5422
    Banned.

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    I wish every classes had a 20 slots inventory reserved for its gears that is independant from the rest of your inventory (think Diablo 2's weapon swap). Gears management is just stupid the way it is right now.

  3. #5423
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    Quote Originally Posted by Kaylia View Post
    I wish every classes had a 20 slots inventory reserved for its gears that is independant from the rest of your inventory (think Diablo 2's weapon swap). Gears management is just stupid the way it is right now.
    I hate shortsighted statements like this. It works for weapons, sure, but what if I want to wear the same item on two classes? Plus, if they did this, you'd have people complaining "I have these inventory spaces that I'm not using! Why can't I use them for other stuff?"

    I still wonder how their 'mannequin' system is going to work for gear you want to wear on multiple classes...

  4. #5424
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    Quote Originally Posted by Raldo View Post
    I hate shortsighted statements like this. It works for weapons, sure, but what if I want to wear the same item on two classes?
    It wouldn't be hard to reference the same item in two different sets.



    The only real problem is that having 12(class) x20 (slots) means the items data will be relatively huge, and would only get bigger with more classes. I'm sure there is an efficient way to do that tho.

  5. #5425
    Salvage Bans
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    This will help:

    Original

    Originally Posted by Rukkirii
    Yoshida posted an update about concerns regarding inventory and the plethora of Unique/Untradable items that I wanted to share with you all.

    Naoki_Yoshida's Avatar
    Originally Posted by Naoki_Yoshida
    Hello, Producer/Director Yoshida here.

    First off I'd like to apologize for the troubles related to the item storage capacity.

    For the patches planned after patch 1.21, as I mentioned before there will be a lot of Unique/Untradable items and we are working on making it possible to "store and retrieve items using data flags" (like giving an item to an NPC to store and retrieve from). The influx of these types of items will come pretty steadily, and from patch 1.21 onwards, we’ll be dealing with this as quickly as we can.

  6. #5426
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    Quote Originally Posted by Raldo View Post
    It works for weapons, sure, but what if I want to wear the same item on two classes?
    This is probably more shortsighted than what you quoted, to be honest.

    Like he already said, you could simply share items across inventory sets.

  7. #5427
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    True, but allowing that would make the whole process needlessly complex. How would you equip the item a second time? It's no longer in your general inventory. They would have to display your general inventory as well as a tab to access the inventory for every class so you could find the item to equip. But wait, now I'm not getting the full advantage of my 20 slots per class! One item is taking up a slot in several inventories. Time to sell something (or unequip it for whatever reason)? Well, now you're going to have to go and unequip it off of every class you put it on. Hold on there--you can't remove it from your last class?! Oh it's because your general inventory is full.

    If they're going to increase inventory, I'd much rather just have more general inventory (and I expect it to get it when housing is implemented).

  8. #5428
    Vuitton
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    They've already stated that in 2.0 equipped armors/weapons will not take inventory space.

  9. #5429
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    Because it's on a mannequin, yeah. Will you be able to equip the same gear on multiple mannequins? I guess we'll see. If you can, you're going to run the issues I mentioned above.

  10. #5430
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    Quote Originally Posted by Raldo View Post
    True, but allowing that would make the whole process needlessly complex. How would you equip the item a second time? It's no longer in your general inventory. They would have to display your general inventory as well as a tab to access the inventory for every class so you could find the item to equip. But wait, now I'm not getting the full advantage of my 20 slots per class! One item is taking up a slot in several inventories. Time to sell something (or unequip it for whatever reason)? Well, now you're going to have to go and unequip it off of every class you put it on. Hold on there--you can't remove it from your last class?! Oh it's because your general inventory is full.

    If they're going to increase inventory, I'd much rather just have more general inventory (and I expect it to get it when housing is implemented).
    I agree with everything said in this post. Removing equipped gear from inventory in a cross-class game is not particularly practical unless you make it very complicated.

  11. #5431
    Blue Magic is Best Magic
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    They should remove the gear swap lock when engaged, gear swapping is a good thing just exclude the blinking.

  12. #5432
    the whitest knight u' know
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    Quote Originally Posted by Draylo View Post
    They should remove the gear swap lock when engaged, gear swapping is a good thing just exclude the blinking.
    lol... Oh my god no.

    No. No no no nono.

    No....

  13. #5433
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    fuck the haters, I actually enjoyed gear swapping and all the carrying around of 30000 sets of gear... also kept several pieces of gear relevant for far longer than they would have been otherwise which kept some content alive longer than it woulda lasted.

    longevity of content is pretty cool imo.


    I do recognize that there's downsides here as well but... eh, I didn't mind. I don't necessarily think I'd add that style of play to XIV but I liked it for what it was.

  14. #5434
    Ridill
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    No.

  15. #5435
    Blue Magic is Best Magic
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    Quote Originally Posted by Niiro View Post
    No.
    Yes

  16. #5436
    Ridill
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    Quote Originally Posted by Draylo View Post
    Yes
    Expected/10

  17. #5437
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    Gear swapping = No thanks!

    Just make the swapping smoother and get rid of that god damn blinking bullshit.

  18. #5438
    Blue Magic is Best Magic
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    What is wrong with gear swapping? I don't see the problem with it, is it having to have various gear sets on you for events? Or is it because you all hate FFXI so much you want nothing incorporated from it lol.

  19. #5439
    the whitest knight u' know
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    Quote Originally Posted by Kuroikage View Post
    fuck the haters, I actually enjoyed gear swapping and all the carrying around of 30000 sets of gear...
    You can still do that, but instead of it being about tailoring your gear for each and every individual spell/ability/attack, you tailor your current gear set for your current duties in each raid/battle/event/etc. If you're CNJ, you bring a set for purely curing, a hybrid set for curing and nuking, a set for purely nuking... whatever you need to fill in the party's gaps.

  20. #5440
    F5 Like A Boss.
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    Fuck that gear-swapping tomfoolery. Hope that shit never returns. Give us good gear sets that raise important stats for each class/job. Not gear that you use when WS/Meleeing/etc.

    Take off the goggles cause that shit was lame.

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