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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #5601
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    FFXIV crafting.
    http://casinotroops.com/wp-content/u...ot-machine.jpg


    Only difference is that there is more cherries, and you get to pick between 3 handles (but 2 are broken and make you lose).

    Niiro already pointed this out to you, but choosing the correct actions makes a significant impact when crafting something above your level
    In what situation are you going to choose the wrong fucking options? In what situation are you sitting in front of your pc wondering what you should do?

  2. #5602
    the whitest knight u' know
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    Quote Originally Posted by Kaylia View Post
    In what situation are you going to choose the wrong fucking options? In what situation are you sitting in front of your pc wondering what you should do?
    Depends on the color of the orb, depends on your current progress/quality/durability, depends on what abilities are currently up, depends on if it's unstable and in what element, depends on currently active abilities. Et cetera.

  3. #5603
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    We should just all be friends. Frankly, it doesn't matter how either side views the current crafting minigame. We have no specifics on the new crafting system, and honestly there really isn't much factually known about the current one. Lets just hope it is straight forward in that they do not need to make umpteenmillionposts to reexplain basic functions because it makes no fucking sense.

  4. #5604
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    Quote Originally Posted by Kaylia View Post
    In what situation are you sitting in front of your pc wondering what you should do?
    I can turbocraft cobalt arrows with 10% failure rate while AFK, or I can manually babysit them (at a marginally slower speed) for ~0% failure rate, or I can Hasty Hand them at a significantly faster speed with an unknown failure rate that is probably more than 10%. Keep in mind that for all of these options, I am completely uninterested in the resulting quality of the product.

    Which one of these is THE ONLY CORRECT CHOICE? Because, as you insist, all crafting choices are "fucking obvious." Do enlighten me.

  5. #5605
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    Quote Originally Posted by Spider-Dan View Post
    I can turbocraft cobalt arrows with 10% failure rate while AFK, or I can manually babysit them (at a marginally slower speed) for ~0% failure rate, or I can Hasty Hand them at a significantly faster speed with an unknown failure rate that is probably more than 10%. Keep in mind that for all of these options, I am completely uninterested in the resulting quality of the product.

    Which one of these is THE ONLY CORRECT CHOICE? Because, as you insist, all crafting choices are "fucking obvious." Do enlighten me.
    Quote Originally Posted by Kaylia
    For the 10 billionth times, all there is to crafting is NQ success rate, HQ, and speed (# of item crafted/hours)

    This is my fucking point. The decision you make is done before you start crafting. Do you want speed, success, or HQ. After that, it's just "babysitting" that a bot could do with 10 lines of code.

  6. #5606
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    Quote Originally Posted by Kaylia View Post
    This is my fucking point. The decision you make is done before you start crafting. Do you want speed, success, or HQ. After that, it's just "babysitting" that a bot could do with 10 lines of code.
    Yeah, those three things are your strategies going into it. Your individual choices each turn are not going to be as predetermined as you like to claim. They are going to be based on the variables that are thrown at you in the midst of the synth (color/instabilities/abilities/etc.).

    Wait, what's even being debated at this point?

  7. #5607
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    Quote Originally Posted by mioko
    Wait, what's even being debated at this point?
    Spider-dan believes that a 100% nq rate wouldn't be possible if it wasn't for the "mini-game", which is obviously wrong because SquareEnix could force a 95% success rate by modifying the existing %.



    Your individual choices each turn are not going to be as predetermined
    What is not predetermined is the series of random events SquareEnix throw at you. The way you handle them is always the same.

  8. #5608
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    Quote Originally Posted by Kaylia View Post
    The way you handle them is always the same.
    Eh, then I disagree with that part. I think once you're trying to HQ something with a high enough level recipe, there's enough variables in play to make you occasionally go "Hmm, should I push my luck one more turn for more quality, or do I use this ability because I don't know if it's going to be there next turn when I'll really need it, or should I just spam wait to get it back to white, or do I just Perfection + Rapid to end it and use the durability to spam Touch-Up, or should I use Hand of the Gods to get a few free turns in..." and so on.

    Again, this isn't something you run into while you're grinding.

  9. #5609
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    Hmm, should I push my luck one more turn for more quality, or do I use this ability because I don't know if it's going to be there next turn when I'll really need it,
    What you described is the opposite of "Control". We're unable to make educated choices because the game doesnt provide with meaningful statistics to actually make a proper decision. All you can do is take a shot in the dark, and cross your finger.

    If enough crafts are parsed, you could still come up with the best solution for every scenario and decide what kind of risk you're willing to take.

  10. #5610
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    I think it's less about being in the dark about what your exact odds are and and more about how comfortable you are with taking varying degrees of certain types of risks at different points throughout the synth... which is what you have control over.

    That is all from me, no need to keep going in circles.

  11. #5611
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    Quote Originally Posted by miokomioko View Post
    Depends on the color of the orb, depends on your current progress/quality/durability, depends on what abilities are currently up, depends on if it's unstable and in what element, depends on currently active abilities. Et cetera.
    Standard and Wait are the two commands you'll use most in all of those scenarios. The abilities you use just depend on whether you want success or HQ, each one increases your success rate for a roll when crafting for that purpose. There's no other meaning to these abilities other than to make your roll more successful and the crafting in XIV boils down to doing what makes each roll the most successful.

    Abilities make the basics of the system more effective, this is what makes them so boring to use and uninteresting.

    It really isn't complicated when you get down to it, and doesn't require much thought at all yet is still incredibly frustrating to deal with.

  12. #5612
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    Quote Originally Posted by Kaylia View Post
    Spider-dan believes that a 100% nq rate wouldn't be possible if it wasn't for the "mini-game", which is obviously wrong because SquareEnix could force a 95% success rate by modifying the existing %.
    How many times do I have to say this? All sorts of hypothetical success rates are possible, but the current mini-game permits ~100% success rate on anything an R50 can craft, which is a significantly improved OPTION compared to the single-roll system of XI (and the single-roll system in this game, Hasty Hand).

    What is not predetermined is the series of random events SquareEnix throw at you. The way you handle them is always the same.
    Setting quality aside (and this is not trivial), there are at least six factors to consider:

    1) current progress
    2) current durability
    3) current orb state
    4) which abilities are selectable now
    5) abilities that have yet to be used, but are not selectable now
    6) remaining duration on a currently active ability

    If your point is that when all of these factors are identical the choice is always the same, congratulations, you've made a completely content-free statement, since that almost never happens. If I'm really tight on durability and I know Perfection is still in my deck (but not up), I can be perfectly willing to go Wait -> Preserve -> Wait -> Maker's Muse -> Wait while fishing for my synth ender. Such a strategy would be stupid if Perfection wasn't in the deck.

  13. #5613
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    Quote Originally Posted by Spider-Dan View Post
    If I'm really tight on durability and I know Perfection is still in my deck (but not up), I can be perfectly willing to go Wait -> Preserve -> Wait -> Maker's Muse -> Wait while fishing for my synth ender.
    Heh, I do this a lot. Then Perfection finally comes up. You use Perfection, but it fails.
    http://a323.yahoofs.com/coreid/4efdd...AoNtSBnVHKFm9M

    No, I don't have anything to add to your heated discussion. Carry on.

  14. #5614
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    What I do could hardly be called crafting really. I just equip all the abilities that act like Assemble, plus Perfection, HotG, and Harmonize, and just spam away on those to finish everything. I barely even have to hit Standard outside of HotG lol

  15. #5615
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    Little late, but...
    Quote Originally Posted by TacoTaru View Post
    */blowkiss staying*
    They kept that but no /snowball? C'mon SE...

  16. #5616
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    Corrderio: Pro Snowballing


    ...gross.

  17. #5617
    But I don't want my title changed
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    Yeah snowball got annoying fast

  18. #5618
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    I really liked the snow ball one, I've never seen the valentines one however.

  19. #5619
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    Quote Originally Posted by Fievel View Post
    Yeah snowball got annoying fast
    I was referring to... snowballing.

    http://www.urbandictionary.com/define.php?term=snowball

  20. #5620
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    Quote Originally Posted by Kuroikage View Post
    Oh that, well I don't see any problem there.

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