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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #5721
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    Quote Originally Posted by Lucavi View Post
    Now we're getting the PS3 limitations bullshit before 2.0 even launches.

    Good. Fucking. Game.
    I think you're confused. Nothing was said to imply that the PC version was going to be affected or limited based on PS3 specs... yet. They have actually been explaining for a while that the engine is being reconfigured (dumbed down) just for the PS3 version as a part of the delay of the console release.

    Quote Originally Posted by Yoshi-P
    the development for the PC and console versions is a completely separate process

  2. #5722
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    Really? So the the game we got from Launch was 100% optimized for PC and not for PS3? This current hunk of shit that some people are playing for is PC optimized? Truly?

    Really? You're going to stick to that?

  3. #5723
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    Wait, why are you talking about Tanaka's launch mess now? Stick to a fucking topic, broham.

  4. #5724
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    Quote Originally Posted by Lucavi View Post
    SE, you are so fucking retarded sometimes. The reason why no other goddamn modern MMO came out on consoles (to include AoC, which wisely decided that limiting their PC audience by releasing on haxbox was a terrible decision) is just for that goddamn reason. Now we're getting the PS3 limitations bullshit before 2.0 even launches.

    Good. Fucking. Game.

    Yeah pretty much that and other reasons as to why MMORPG console games usually just don't happen. I mean in the past 15 years, out of the 550 MMORPGs (or rather P2P MMORPGs) I only know of 3 that made it to console. The only ones that come to mind that were semi-popular or popular were Final Fantasy XI, Fantasy Star Online and Ever Quest Online Adventures. I might be missing one more, but that is a drop in the pond when you compare PC to console MMORPG. Especially for the NA/EU market it isn't very popular at all.


    I mean in 2002 running a MMORPG game at the highest setting was an expensive venture. For 2012-2013, not so much. They are much more mainstream than they were 10 years ago and the cost isn't as much to run these games at mid to mid-high settings. You don't even need anywhere near a top of the line 4k or 5k or more computer to play any of these modern day MMORPG games with a single 24-25 inch monitor.


    Quote Originally Posted by Raldo View Post
    Are there any other MMOs that originate out of Japan? I was always told the reasoning behind it was that the Japanese are far more likely to play things on consoles instead of PCs. I don't know how reliable that factoid is, but being a Japanese company, they obviously want to appeal to their nation.

    Not sure if that is the case entirely with the whole PC versus console especially for 2012-2013. 4gamer.net makes a yearly trends article in the online gaming market. This usually happens late December or early January. They take everything from age brackets, to prefectures, to PC specs, to whether it is an online FPS or online RPG, etc. They even state in the article that compared to a decade ago, there has been definite increase in regards to the variety of MMORPG games. There are 4 pages in the article with various breakdowns.


    Article can be found here: http://www.4gamer.net/games/000/G000000/20120116001/


    Japan has roughly around 150 online games (stated by 4gamer) however a bunch of them are considered browser games. This list of MMORPG and MMOFPS (mainly) games included PC specs, average age, and average time spent on them. There are about 65 of them.


    http://img850.imageshack.us/img850/6113/jpmmorpgfps.gif


    Elsword is a cute game.

  5. #5725
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    Trying too hard to appeal to both audiences(JP and NA) has been a problem especially when 1 side likes one aspect and another side likes something else then you have to design this "happy medium" that both sides end up hating because its not one or another.

    They need to focus on making a great game, not trying to find this medium that NA's and JP's will like.

  6. #5726
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    I see WoW, LoL, TERA, and several other familiar names in that list. I was just asking about MMOs that were created in Japan, since it's obvious that MMOs created elsewhere would support PC. That said, the question was hypothetical and I don't actually care.

  7. #5727
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    Quote Originally Posted by miokomioko View Post
    Wait, why are you talking about Tanaka's launch mess now? Stick to a fucking topic, broham.
    I'm talking about FFXIV, sir. Last I checked, the "relaunch" wasn't called FFXIV-2. Please stop splitting hairs when you know SE is guilty as all hell. Everyone can see the writing on the wall; this is nothing new, and we were pointing at this and screaming during the first goddamn Alpha test.

  8. #5728
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    I'm not splitting a hair. You just bitched and moaned that we're currently getting "PS3 limtations" remarks about this game's development for the PC from the current development staff based on probably Ambrosia's remark. We're not.

  9. #5729
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    Let's blame this game's failure on one single person.

    But now that someone else is in charge, this game rocks. Even though it still sucks.

    This is basically what I'm hearing

  10. #5730
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    Quote Originally Posted by miokomioko View Post
    I'm not splitting a hair. You just bitched and moaned that we're currently getting "PS3 limtations" remarks about this game's development for the PC from the current development staff based on probably Ambrosia's remark. We're not.
    Currently = the current XIV you are playing right now. If you think that the current XIV you are playing right now is optimized for PC and not split between PC and PS3, a half-step up from how XI was designed for PS2 and ported (terribly) to PC, then you are a fucking idiot, and nothing else needs to be said.

    Good God, man. Play any other MMO and just move around in them, then come back to XIV and move around and TELL ME with a straight face that XIV was designed strictly for a PC user in mind. All it takes is a step to the left and a step to the right to understand.

  11. #5731
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    Eh, technically that's all they have been feeding us is PS3 limitations. We can't add this due to engine, we can't fix this due to engine. I thought the whole boasting point of using crystaltools was to better optimize it to PS3 from PC? Yet, it's not optimized and it can barely function as promised on PC without severe glitching, freezing, and crashes.

  12. #5732
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    I find it hard to believe it was optimized at all for anything, but maybe I'm thinking of a different type of optimization. With as bad as my graphics card overheats, I find it hard to believe the PS3 could handle it without melting. My PS3 cranks its fan to max whenever I do... anything.

    I assumed all the "limitations" shit we were getting was due to the server architecture, which means it has absolutely nothing to do with what platform the end-user is using. Can't d-box? Server limitations. Can't add LS tools? Server limiations. Can't accurately detect your position in the Ifrit fight so you die? Server limitations. Maybe I'm thinking of different limitations, but the stuff I'm thinking of has nothing to do with the end-user at all (and thus has nothing to do with the PS3).

  13. #5733
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    No, no. Clearly Mioko is right and this game was made from the ground up for the PC by a nation that clearly favors consoles over PCs and barely knows how to code a credits screen on a PC.

  14. #5734
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    Quote Originally Posted by Lucavi View Post
    Currently = the current XIV you are playing right now. If you think that the current XIV you are playing right now is optimized for PC and not split between PC and PS3, a half-step up from how XI was designed for PS2 and ported (terribly) to PC, then you are a fucking idiot, and nothing else needs to be said.

    Good God, man. Play any other MMO and just move around in them, then come back to XIV and move around and TELL ME with a straight face that XIV was designed strictly for a PC user in mind. All it takes is a step to the left and a step to the right to understand.
    We are talking about two different things here. I was never talking about the game's initial design or launch. You were the one who came in, flailing retard arms around because you think these recent interviews/comments somehow equate to "sorry, PS3 limitations."

    Also, you guys want to shit up the thread by boo-hooing blocks of text about what was fucked up at launch or by Tanaka's "vision," I believe there's a more appropriate thread to do that in than the thread for comments coming from the current development team (who are not actually using the PS3 as an excuse like you seem to think).

  15. #5735
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    Quote Originally Posted by ffffffff View Post
    Let's blame this game's failure on one single person.

    But now that someone else is in charge, this game rocks. Even though it still sucks.

    This is basically what I'm hearing
    This.

    So often I see stupid shit going on in threads, sit down and write a long winded book, then delete it.

    In the words of Walt Whitman, I am sorry for writing such a long note, I didn't have enough time to write a short one. At least I think he said that.

  16. #5736
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    Quote Originally Posted by miokomioko View Post
    We are talking about two different things here. I was never talking about the game's initial design or launch. You were the one who came in, flailing retard arms around because you think these recent interviews/comments somehow equate to "sorry, PS3 limitations."

    Also, you guys want to shit up the thread by boo-hooing blocks of text about what was fucked up at launch or by Tanaka's "vision," I believe there's a more appropriate thread to do that in than the thread for comments coming from the current development team (who are not actually using the PS3 as an excuse like you seem to think).
    So... Let me get this straight: you're under this magical assumption that this magical 2.0 is going to be bubblegum and raidrops, fully optimized for PC - something of which SE has never done in their entire existence as a company? You're of the mindset that XIV-2- err... 2.0 is going to have a movement system that feels like other MMOs, responsiveness that rivals other MMOs, no packet loss like other MMOs and PC-centric UI and options like other MMOs? Correct me if I'm wrong, but is that what you're saying by not saying that 2.0 is going to have PS3 limitations considering they're still pushing for a PS3 release of a supposedly PC-optimized engine?

    Okay.

  17. #5737
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    Holy shit, man. You are champion moron today. Move on... stop trying to have an argument that doesn't even exist against something I'm not saying.

  18. #5738
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    Quote Originally Posted by Takiwaki View Post
    Doesn't it concern anyone that everything we hear about 2.0 is all about interface and graphics but nothing about actually gameplay changes?
    This is the single most important thing I want to hear Yoshida talk about. IDAF about 2.0's engine overhaul. I want to know Yoshdia's thoughts on the current class balance issue for endgame events and how he envisions combat. Will combat stay the same where you're pretty much doing jack other than hitting 1-0 on your keyboard like XI? Or are they going to try to make combat more fast paced and have things like movement, terrain, environment, etc. play a factor in the battle? And by movement I don't mean running away from Plumes/Eruption just to move back to where you were before hand.

  19. #5739
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    Quote Originally Posted by Lucavi View Post
    So... Let me get this straight: you're under this magical assumption that this magical 2.0 is going to be bubblegum and raidrops
    I'm sure this was unintentional, but I lol'd. Raid drops.

  20. #5740
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    Quote Originally Posted by miokomioko View Post
    Holy shit, man. You are champion moron today. Move on... stop trying to have an argument that doesn't even exist against something I'm not saying.
    So what are you saying?

    @Raldo: Lol. I suppose those -would- be an example of PC optimization.

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