I think the rough part about that is that you have this large chunk of the current player-base that played XI for years and has this chip on their shoulder because of it. You've got people on the forums screaming to the high heavens about how XIV doesn't "need new players that are just going to complain about the way XIV works", and that's never good for a game that's trying to get itself taken seriously on the market.
I think SE's done a good job lately of weeding out the voices that don't contribute anything more than "KEEP DOING WHAT YOU'RE DOING BECAUSE I'D PAY FOR THIS GAME NO MATTER WHAT ITS LIKE!!" and is listening to those with viable concerns or suggestions. We'll see how they handle this class/jobs issue, but I wouldn't be against a full merging of the class/jobs with a greatly expanded moveset for each, come 2.0.
Speaking of classes/jobs, I do wonder if Yoshida was pressed for time on the idea. I made up my own skill tree last night and wasn't too difficult to add 2 jobs per class.
When I first read about the job system, I immediately had the assumption that there would be two jobs per class... it just made more sense.
Eh, I dunno. Seems odd DRK will come from PLD and it will lock out PLD instead of being a branch off of GLA.
EDIT: To clarify, the concept Yoshida was going on about. Not set in stone, but seems odd he wants one job to come from another job and lock you out of the previous job. Seems pretty backwards since PLD and DRK are exact opposites of each other.
Oh yeah, quick question. The new Warrior class and its AF; is that actual fur on the AF around the neck, and if so, does it have any sort of movement effect tied to it? Obviously I'm not playing, so I can't see for myself. Was wondering if the wind would make it ruffle or anything.
Well, first off, I wouldn't agree that GLA is "nothing" like a PLD (at least, a FF PLD). Second, if your expectation was to play this game and never have to level any other classes/jobs (note: someone please come up with a term that covers both), then you are going to be fundamentally disappointed, no matter how you slice it; even if PLD didn't have a CNJ unlock requirement, you'll still be expected to level CNJ and MRD for their abilities anyway.
He doesn't "have" to go back to GLA for soloing. If he wants to bash his head against the wall soloing on PLD instead, who'd going to stop him? This is a case where the problem solves itself.Once he finally becomes a Paladin, he still have to go back to Gladiator when he does his Leves because, he's been told, his Paladin sucks when he's all alone by himself. Or with a friend.
That's the kind of odd situation I'm referring to.
So if they swapped names of BLM and THM, would this issue be solved?It would had worked the other way around, probably. Starting as Black Mage (something *a lot* of players would like to do) and then, later in the game, developing some kind of highly specilized "role" for raid situations. Something that endgame players would happily toy with.
You could say the same thing about SJ requirements in XI. Why does that game make you level completely different jobs you have no interest in (e.g. RDM/DRK) just to be accepted at endgame?
The fundamental gameplay difference between FF and other MMOs is the ability to class-change and utilize abilities from other classes you have leveled. I daresay that this is the defining have-this-or-just-cancel-the-game feature that XIV must retain. So if you don't like the idea of leveling multiple classes/jobs, then FF just isn't going to be for you.
Trying to make XIV work for people who don't want to level different classes is like trying to make Star Wars work for people who don't like fighting against lightsabers. It defeats the purpose.
I'm almost certain Yoshida mentioned unlocking DRK from Gladiator and locking you out of Paladin as an idea (not a surefire thing). Arcanist/Sheperd/Fencer etc were/are in the DATs and mined from Beta/Alpha/Early Release, I don't remember which, but there definitely came from two separate sources afaik
As far as SE not acknowledging the legitimacy of the datamines, I'm p. sure that's true
I'm sure when he mentioned DRK locking out PLD he meant that you couldn't use PLD abilities or vice-versa. I just don't think they'd have you disable a job on your character, unless it can be undone easily.
Ya I dont think he's foolish enough to make us lock into one. Just imagine the response from the community.
Half of the player base would quit and the other half would open 2nd accounts to play both jobs.
Clearly an idea that came from a certain someone.
Spoiler: show
I would not be surprised if he was pulling at the strings behind the scenes.
This was from a ConnectOn interview and the NA devs made sure to post that these were some really early ideas that were in no way finalized. Even going as far to call them delusions...
From here.Hey gang,
I wanted to step in and let you all know that what was written in ConnectOn interview were just a few of the random ideas (or delusions ) that Yoshida was kicking around in his head, none of which are finalized concepts.
I just wanted to give you a heads up so you don't get too involved one way or the other about what you've been reading!
Truth is, a lot of players pick classes because of how they look and feel.
From this point of view, the concept behind a Paladin (knight, defender of innocents, casts holy heals) is completely different from that of FF14 Gladiator (fights in arena, blood and sand, slight roman inspiration). Of course, you're free to disagree.
Point isn't playing just one class, or multiple ones. It's playing what *you* wish to play.Second, if your expectation was to play this game and never have to level any other classes/jobs (note: someone please come up with a term that covers both), then you are going to be fundamentally disappointed
In FFXI, you only needed 1 basic job to unlock all advanced ones. That was a fair price to pay, since you'd also use that basic job for subjob purposes anyway.
What matters is to give players choices, opposite to force them into pre-determined grow paths.
Great. I'm sure he'll keep subscribing for months just because he can't stop having fun "bashing his head against the wall". Or that he'll be glad to be mocked by other because he's using PLD for solo play.He doesn't "have" to go back to GLA for soloing. If he wants to bash his head against the wall soloing on PLD instead, who'd going to stop him? This is a case where the problem solves itself.
That's the kind of design that keeps games into a niche.
Solved? Not at all.So if they swapped names of BLM and THM, would this issue be solved?
My point was simply statistic. You wish to bring people to the game? Let them pick (and use) the jobs they like the most from the start.
Endgame, you can create all kind of branches/alt-jobs to appeal the true rpg lovers.