
Originally Posted by
Tomino
Truth is, a lot of players pick classes because of how they look and feel.
From this point of view, the concept behind a Paladin (knight, defender of innocents, casts holy heals) is completely different from that of FF14 Gladiator (fights in arena, blood and sand, slight roman inspiration). Of course, you're free to disagree.
Point isn't playing just one class, or multiple ones. It's playing what *you* wish to play.
In FFXI, you only needed 1 basic job to unlock all advanced ones. That was a fair price to pay, since you'd also use that basic job for subjob purposes anyway.
What matters is to give players choices, opposite to force them into pre-determined grow paths.
Great. I'm sure he'll keep subscribing for months just because he can't stop having fun "bashing his head against the wall". Or that he'll be glad to be mocked by other because he's using PLD for solo play.
That's the kind of design that keeps games into a niche.
Solved? Not at all.
My point was simply statistic. You wish to bring people to the game? Let them pick (and use) the jobs they like the most from the start.
Endgame, you can create all kind of branches/alt-jobs to appeal the true rpg lovers.