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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #6381
    Sea Torques
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    I hope they put EU/NA/JP servers all around. it would suck if you want to attract different segment of the market who are used to low latency and push JP servers with 600+ ping on them. people will quit no matter how good the game is if they feel the slow response.

  2. #6382
    Yoshi P
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    Some updates from the Devs:

    Concerning alliances:
    Greetings!

    In 1.22 we are actually planning to lower the required number of participants for Cutter's Cry and Aurum Vale.

    Also, for those of you who are curious as to whether alliances will be added in 2.0, you will be happy to know that we will be adding the ability to form alliances as well as content to go along with it!
    Solo content:
    Howdy!

    I got a response from Yoshi-P himself in regards to your questions about solo-content.

    He mentioned that he is not really thinking about implementing solo-centric end-game content, but with the introduction of the content finder in version 2.0, it will make it easier to group up and challenge content without the stress of forming parties yourself. There are also plans to increase the number of quests as well.
    Sitting animation (-_-):
    While I can't make any promises that it will be implemented, I did check with the development team and they mentioned that they would consider the cost and look into whether or not it would be possible to implement some form of /sit2. ^^
    and some translations from Reinheart...


    Instances being crowded:
    Originally Posted by Naoki_Yoshida
    Producer/Director Yoshida here,

    We apologize for the Instance Raids being crowded due to Instancing (making more instances).

    We have been investigating over the weekend by checking the logs and found a bug when it processes the instancing even if no one has entered the instance it held space for 2-3 spots. We are investigating closely right now and will let you know once we have an update.
    Originally Posted by Naoki_Yoshida
    Producer/Director Yoshida here,

    I apologize for the inconvenience the instance being too crowded.

    Currently we are going to address the issue where instance battles related to the job quest in 1.21a and we are still investigating the bug where open instance slots are filled. To increase more instances would just create more confusion when some issue arises.

    We are still looking into increasing the number of instances so after the instance bug fix and checking on how congested the instance will be after the server merge. We are planning to make the final decision by looking at the stability.

    For each worlds server load the current version is much lighter then when the game was in it's 1.0 release. When comparing the world logs the server down and instance problems arising right now isn't something simple as server load but we are assuming it's where one of the new contents is destroying the server memory upon zone change.

    We are working to get these resolved and it is our priority to make it more stable so would appreciate if you can please wait a little more

    I apologize again for the inconvenience this is causing.
    JP players asking to categorize the medicine timers:
    Originally Posted by Triairy
    Good evening,

    Originally Posted by nukoko
    Current potions/medicine reuse time is shared therefore when you use Mega-Potion you can't drink anything for 1 minute 30 seconds. Would like to at least be able to separate the reuse timers on medicines by category such as status type, healing type, status effect type
    Current medicine item changes were done to match current battle balance.
    Reuse timers like you suggested is being looked at for 2.0 as buffing type and healing type but with current version we have no plans to implement this.

    However we will make adjustments as needed so if there are suggestions where you want to have some medicine/potion changed please leave a feedback, thanks.
    UI updates; recast timers off mentioned:
    Originally Posted by Triairy
    Good evening,

    Originally Posted by gurugurushi
    Please fix the recast bug as top priority
    For recast timer not working correctly it's planned to be fixed in todays 1.21a patch.
    However the issue where the recast timer is longer than usual can't be addressed in 1.21a but we are planning to continue working on the fix.

    Originally Posted by Dai
    It might be hard till 2.0 but if possible even if it looks ugly would like to be able to show 2-3 rows of action bar
    The development cost to make this possible is large therefore we can't address the issue with current version and will be addressed in 2.0

    Originally Posted by idea
    (In counter action icon blinking) is Feint or Full Thrust included?
    Yes it is included, these counter actions below are the ones that will blink.
    Haymaker /War drum / Phalanx /Fracture /Overpower/Feint/Full Thrust

  3. #6383
    D. Ring
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    For recast timer not working correctly it's planned to be fixed in todays 1.21a patch.
    Holy shit, finally. I still won't believe it until I see it though. I think they already said they 'fixed' it once before, and it didn't help.

  4. #6384
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    http://forum.square-enix.com/ffxiv/threads/40824

    PLD changes seem really underwhelming, especially next to the lack of WAR nerfs.

    I sure am happy as a WAR though.

    EDIT: Divine veil seems really good now at least.

  5. #6385
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    PLD changes are fairly meh with the exception of Divine Veil. They should've adjusted their stats too.

  6. #6386
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    Quote Originally Posted by Raldo View Post
    Holy shit, finally. I still won't believe it until I see it though. I think they already said they 'fixed' it once before, and it didn't help.
    Yeah if this is what I think it is then the whole patch could have been just that and it would have still been an awesome patch.

  7. #6387
    Yoshi P
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    They better not fuckin nerf war, I kill myself if they do

  8. #6388
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    So not only will I know when Phalanx procs... I can block for 20 seconds every 60 seconds. Yeah Divine Veil is win.

  9. #6389
    Honorary Wanglad
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    Divine Veil is still a bandaid for a severely broken system though. It roughly translates into a 33% block rate but honestly that should be the lower end of a normal block rate before using any abilities. Let's not forget that PLD is still going to do far less damage than WAR.

  10. #6390
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    So if what i'm reading here, is WAR a better tank than PLD because WAR can dish out a ton more damage to keep hate?

  11. #6391
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    They have higher HP/DEF, can mitigate damage slightly better due to PLD/GLA's low block rate (FFXI-ish), along with dealing way more damage than them.

  12. #6392
    Dragoon Princess
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    Quote Originally Posted by Lordender View Post
    So if what i'm reading here, is WAR a better tank than PLD because WAR can dish out a ton more damage to keep hate?
    To me it's not just that. War as more survivability with higher HP. I think they also have higher DEF as well.... You also have access to Featherfoot, Second Wind, and most of the GLA moves that mitigate DMG.

  13. #6393
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    Quote Originally Posted by Kurokikaze View Post
    They have higher HP/DEF, can mitigate damage slightly better due to PLD/GLA's low block rate (FFXI-ish), along with dealing way more damage than them.
    Lol why does that sound so familar to me? :D

  14. #6394
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    Quote Originally Posted by Sephiroth View Post
    Yeah if this is what I think it is then the whole patch could have been just that and it would have still been an awesome patch.
    What they said is actually damn confusing to me. What are they fixing? What is the second line referring to?

  15. #6395
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    Quote Originally Posted by Gokulo View Post
    What they said is actually damn confusing to me. What are they fixing? What is the second line referring to?
    A lot of people, myself included, have been getting a weird bug with abilities which makes it seem like its ready while it's actually still on cooldown. So you're hitting your abilities expecting them to go off and they wont cause you have like 10 seconds left on timer. Really annoying bug that only fixed itself after relogging and seemed to come about randomly.

  16. #6396
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    I notice it tends to occur after large lag spikes (tho in XIV that's like saying it tends to occur when logged in).

    Easiest way to see is to just use an ability and look at the recast, when using a 10 sec recast ability and the moment you use it the timer is counting down from 6, yea that's it.

  17. #6397
    Falcom is better than SE. Change my mind.
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    He mentioned that he is not really thinking about implementing solo-centric end-game content, but with the introduction of the content finder in version 2.0, it will make it easier to group up and challenge content without the stress of forming parties yourself. There are also plans to increase the number of quests as well.
    This kind of sucks to hear. I know it's an MMO, but it's always nice to have some battles that revolve around just your skill.

  18. #6398
    the whitest knight u' know
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    Quote Originally Posted by Kurokikaze View Post
    A lot of people, myself included, have been getting a weird bug with abilities which makes it seem like its ready while it's actually still on cooldown. So you're hitting your abilities expecting them to go off and they wont cause you have like 10 seconds left on timer. Really annoying bug that only fixed itself after relogging and seemed to come about randomly.
    Dealing with this bug is something I have become accustomed to dealing with multiple times every day. I will be ecstatic if they actually fixed it to any degree. It's been fucking ages.

  19. #6399
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    Quote Originally Posted by miokomioko View Post
    Dealing with this bug is something I have become accustomed to dealing with multiple times every day. I will be ecstatic if they actually fixed it to any degree. It's been fucking ages.
    This a thousand times. I think the worst I've had it was like 23 sec off lol

  20. #6400
    Ridill
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    Meh, I was kinda expecting more for PLD. They also need some way to recover that MP other than BRD's Ballad because that's really the only way they're gonna keep up.
    There are really only two options: you either nerf WAR or you buff PLD. Seems like they're going with the latter but it's not enough.

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