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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #6401
    Ridill
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    Meh, I was kinda expecting more for PLD. They also need some way to recover that MP other than BRD's Ballad because that's really the only way they're gonna keep up.
    There are really only two options: you either nerf WAR or you buff PLD. Seems like they're going with the latter but it's not enough.

  2. #6402
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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    Shit got delayed until 5am pdt.

  3. #6403
    the whitest knight u' know
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    God damn it. 13 hour maintenance.

  4. #6404
    F5 Like A Boss.
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    Kinda expected that to be honest... Server merge is pretty serious.

  5. #6405
    But I don't want my title changed
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    Lodestone says 3am PDT, not 5.

  6. #6406
    D. Ring
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    Meh, MP isn't really a problem. you can get ballad and have a brd Saguine Rite you if you want. WAR just does a lot of damage while tanking, has tons of HP, and Rampage mode is simply insane. For the sake of balance I think PLD does need a little more, but WAR needs a lot less. I like playing WAR but it is kinda out of hand, especially when you can just take 6 of them into a battle and simply wreck face on most things.

  7. #6407
    But I don't want my title changed
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    Quote Originally Posted by Grey Jorildyn View Post
    Meh, MP isn't really a problem. you can get ballad and have a brd Saguine Rite you if you want. WAR just does a lot of damage while tanking, has tons of HP, and Rampage mode is simply insane. For the sake of balance I think PLD does need a little more, but WAR needs a lot less. I like playing WAR but it is kinda out of hand, especially when you can just take 6 of them into a battle and simply wreck face on most things.
    Pretty much this, WAR holds hate better, has better survivability, deals more damage, is just an all around better tank. SE has done nothing but prove to us in the past that they have no idea how to work with a tank class(FFXI PLD says hi). So I'm not really surprised that PLD is worthless in this game too.

    Makes me sad.

  8. #6408
    D. Ring
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    Well, I don't think the holding hate or survivability factors are necessarily significantly different. However the dealing damage part is and unless they're gonna give PLD something nice like Atonement or an Excalibur, not much is gonna change there.

  9. #6409
    Relic Horn
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    Quote Originally Posted by Grey Jorildyn View Post
    Meh, MP isn't really a problem. you can get ballad and have a brd Saguine Rite you if you want. WAR just does a lot of damage while tanking, has tons of HP, and Rampage mode is simply insane. For the sake of balance I think PLD does need a little more, but WAR needs a lot less. I like playing WAR but it is kinda out of hand, especially when you can just take 6 of them into a battle and simply wreck face on most things.
    Native ways to regen MP and instant Holy Succor (adjust the effect/cooldown a little to balance it out) would certainly help with survivability though.

    Whether people like it or not (and I certainly won't like it), WAR is going to need adjustments too or whatever they do to PLD will be worthless.

    Currently, everything in the game can be tanked as WAR. Even if these adjustments were enough to make PLD a lot more defensive than WAR, people won't suddenly start using PLD now, because as I said... everything can still be tanked on WAR. That hasn't changed. Why take slower kills when the "DPS tank" is just fine?

  10. #6410
    Ridill
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    Quote Originally Posted by Grey Jorildyn View Post
    Meh, MP isn't really a problem. you can get ballad and have a brd Saguine Rite you if you want. WAR just does a lot of damage while tanking, has tons of HP, and Rampage mode is simply insane. For the sake of balance I think PLD does need a little more, but WAR needs a lot less. I like playing WAR but it is kinda out of hand, especially when you can just take 6 of them into a battle and simply wreck face on most things.
    Well MP IS an issue if you absolutely require another job to function properly. One thing is to need a dedicated healer and another is to also need a proper support to spam abilities on you. PLD's way to keep hate on itself comes mainly from cures and Holy Succor but those kinda depend on your MP pool.
    At the very least PLD should have access to Sanguine Rite or have one of its abilities recover MP as an added bonus.
    The are other issues as well but I think a PLD needs some sort of way to keep itself going without needing another job to be always present (something WAR doesn't need to do).
    I don't think anyone wants another XI scenario to repeat itself.

  11. #6411
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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    Quote Originally Posted by Fievel View Post
    Lodestone says 3am PDT, not 5.
    My bad, i'm central so it gets finished at 5amCST, you're 100% correct.

  12. #6412
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    They could just turn some shield blocking ability into one that absorbs a lot of MP per hit, or add Chivalry to XIV.

    They seriously went overboard on how much enmity PLD can generate. It's pretty much overkill right now. They take too much damage, go into yellow/red faster than WAR, feel the need to cure a lot, and sustain massive enmity as a result while not really generating any offense. And of course you don't need to generate that much enmity in short battles. As it stands, these boss battles are relatively short and probably don't require capped enmity, but just enough to keep things off melees, which WARs seem to be able to do.

    I was just talking about this on the officials. Turtle tanking is something SE cannot pull off well and really, they should just abandon it imo. It's such an outdated idea.

  13. #6413
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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    Shit got delayed again until 6am PST.

    There goes any chance me of being able to play before I pass out lol.

  14. #6414
    A. Body
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    Quote Originally Posted by Grey Jorildyn View Post
    They could just turn some shield blocking ability into one that absorbs a lot of MP per hit, or add Chivalry to XIV.

    They seriously went overboard on how much enmity PLD can generate. It's pretty much overkill right now. They take too much damage, go into yellow/red faster than WAR, feel the need to cure a lot, and sustain massive enmity as a result while not really generating any offense. And of course you don't need to generate that much enmity in short battles. As it stands, these boss battles are relatively short and probably don't require capped enmity, but just enough to keep things off melees, which WARs seem to be able to do.

    I was just talking about this on the officials. Turtle tanking is something SE cannot pull off well and really, they should just abandon it imo. It's such an outdated idea.
    To be honest, all I saw was WAR is a better tank because it deals more damage, has more defense and has access to better abilities than PLD.
    PLD: MP seems to be an issue(right now), poor cross abilities, not defensive enough, doesn't do enough damage, useless unless the fights take awhile.

    I don't mean to sound naive, sounds like an exact repeat of the XI PLD in almost every way. Figured SE would have learned something by now >.>

  15. #6415
    D. Ring
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    Oh it is precisely a repeat of XI's Paladin lol

    It really is sad.

  16. #6416
    Falcom is better than SE. Change my mind.
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    Yeah, 1.21 feels like they brought back some of the bad concepts from XI. PLD doesn't seem like it's the top tank like it should be, BRD still looks like a mandatory job for any group, and they required around full PTs for job AF when ~2 pieces of it are worth the trouble.

  17. #6417
    A. Body
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    Quote Originally Posted by Corrderio View Post
    Yeah, 1.21 feels like they brought back some of the bad concepts from XI. PLD doesn't seem like it's the top tank like it should be, BRD still looks like a mandatory job for any group, and they required around full PTs for job AF when ~2 pieces of it are worth the trouble.

    I was not surprised at all when I was reading the comments, just gives a little truth to what I was saying about how people just want this to be FFXI:HD. I don't understand why SE wants to make MP this issue while other popular games have found ways around it. Why can't a FFXIV PLD have like a judgement or some sort of debuff they can apply to the mob so the PLD gets MP back when they hit it? Why do you have to rely on something like a ballad to make sure your MP stays full so you can do your job which is constantly fighting and keeping aggro.

    What a terrible design choice, I don't understand how they went into this direction again with THE SAME JOB! after doing it nearly 10 years prior. I guess people better start leveling their WAR's, I can already see the "lolpld" stuff until they figure out something better.

  18. #6418
    Honorary Wanglad
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    SE seems set on having a 4th type of class being purely support which I presume will handle almost all of the buffs and debuffs which is part of the reason we'll keep seeing groups stacking the flavor of the month jobs. If SE would drop the idea that only jobs like BRD should have buffs that affect parties and spread around different but useful buffs/debuffs to each job it could go a long way towards promoting more diverse groups.

  19. #6419
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    7AM PDT lol so 10AM EST

  20. #6420
    Old Merits
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    Fuck this shiet lol. Going back to bed. I bet they'll tack on another 2hrs of follow-up maintanence.

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