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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #6421
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    Quote Originally Posted by Ratatapa View Post
    7AM PDT lol so 10AM EST
    The English version wasn't really clear about when it ends. According to the JP announcement, maintenance will end in 6:00 PDT except for Excalibur, which will end in 7:00 PDT.

  2. #6422
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    I'm loving the extended maintenance. It's a good kick in the teeth to these people sitting up all night waiting to block people out of certain market wards with their 16 retainers.

    Edit: Oh god what has SE done to character profiles this time? My sig is fucked lol.

  3. #6423
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    Quote Originally Posted by Sephiroth View Post
    Edit: Oh god what has SE done to character profiles this time? My sig is fucked lol.
    It's probably because the Lodestone is under maintenance, too.

    Speaking of which, when will be able to change our FFXIV server names on the BG profile?

  4. #6424
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    Quote Originally Posted by Lordender View Post
    I was not surprised at all when I was reading the comments, just gives a little truth to what I was saying about how people just want this to be FFXI:HD. I don't understand why SE wants to make MP this issue while other popular games have found ways around it. Why can't a FFXIV PLD have like a judgement or some sort of debuff they can apply to the mob so the PLD gets MP back when they hit it? Why do you have to rely on something like a ballad to make sure your MP stays full so you can do your job which is constantly fighting and keeping aggro.

    What a terrible design choice, I don't understand how they went into this direction again with THE SAME JOB! after doing it nearly 10 years prior. I guess people better start leveling their WAR's, I can already see the "lolpld" stuff until they figure out something better.
    I don't get it either. I was arguing with some LS members yesterday about this same issue and they said that there's a buffer job now in the game and it should be used. Ok, fine, but making said job mandatory isn't a good idea.
    They kinda fixed the healing by adding lots of different skills that can recover HP and almost any job has one at the very least but why can't the same apply to MP as well? At least for a job like PLD where MP is extremely important.
    Auto-Refresh should've been a no-brainer for sure but removing the ability to even use Sanguine Rite was quite silly. And ,I'm sorry to say this, but WAR needs to be toned down. I understand the higher HP and more damage potential as that's always been the case but why should they also have higher DEF and access to almost every damage mitigating ability in the game as well?
    One solution is to remove GLA from the sub-classes and give them something else like LNC for example.
    WAR should be more like a glass cannon than a better tank. At best an emergency tank in case the better one (that should be the PLD) goes down for whatever reason.

  5. #6425
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    So many MMOs have handled the resource issue well and SE once again drops the ball. There are always better ways to promote support classes than forcing every group to bring one - or else. Back to the drawing board with you, SE.

  6. #6426
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    Tera.... I'm just saying

    Light years ahead of anything SE is doing or looks to be doing in version 2.0

  7. #6427
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    Quote Originally Posted by Lucavi View Post
    So many MMOs have handled the resource issue well and SE once again drops the ball. There are always better ways to promote support classes than forcing every group to bring one - or else. Back to the drawing board with you, SE.
    That happens when you have people, that think Abyssea for FFXI was horrible and the good old CoP days were amazing, giving you feedback on this game.
    Some even argue that the Primal drop rates and loot distribution are fine simply because they're sitting on all 7 weapons.
    Then you have those in the OF asking for FFXI style world NMs with stupid repop timers and crazy drop rates because they're a challenge.

  8. #6428
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    Quote Originally Posted by Alkar View Post
    I don't get it either. I was arguing with some LS members yesterday about this same issue and they said that there's a buffer job now in the game and it should be used. Ok, fine, but making said job mandatory isn't a good idea.
    They kinda fixed the healing by adding lots of different skills that can recover HP and almost any job has one at the very least but why can't the same apply to MP as well? At least for a job like PLD where MP is extremely important.
    Auto-Refresh should've been a no-brainer for sure but removing the ability to even use Sanguine Rite was quite silly. And ,I'm sorry to say this, but WAR needs to be toned down. I understand the higher HP and more damage potential as that's always been the case but why should they also have higher DEF and access to almost every damage mitigating ability in the game as well?
    One solution is to remove GLA from the sub-classes and give them something else like LNC for example.
    WAR should be more like a glass cannon than a better tank. At best an emergency tank in case the better one (that should be the PLD) goes down for whatever reason.
    I'm not sure why you think one job being essential (Bard) is bad, but then go on to say that Warrior shouldn't be able to main tank, essentially making Paladin mandatory.

  9. #6429
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    Bard is far from a manditory job for any party setup. Its nice to have mp regen, 20/tick isn't game breaking when everyone is sitting on 3000+ mp and spells cost 300-700 per cast.

    20 sec of just idling will regen 2k mp easy. Any party with 2 whm doesn't need a bard to function. Nice to have but not necessary. Their main selling point is mostly ranged DD with some bonus party buffs.

  10. #6430
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    Servers up. (Durandal at least)

  11. #6431
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    Quote Originally Posted by Stanislaw View Post
    Servers up. (Durandal at least)
    I'd just tried to log in, not knowing the maintenance had lasted so long. Was eventually able to get in, and got booted pretty quickly. My UI was reset and I didn't have my linkshell on, so I'm not optimistic about things going well...

  12. #6432
    The Once and Future Wamoura
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    Reset UI was lame, but I was able to stay in for like ~45min before getting kicked awwwh yeah

  13. #6433
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    http://lodestone.finalfantasyxiv.com...882c157f950bba

    Currently players of FINAL FANTASY XIV may be experiencing difficulty logging in.

    The issue is still under investigation, and we ask for your patience as we continue to address the problem.

    [Date & Time]
    Mar. 27, 2012 from 6:00 a.m. (PST)

    [Issue]
    Difficult to login to FINAL FANTASY XIV

    [Cause]
    Under investigation

    [Affected Services]
    FINAL FANTASY XIV
    Oh man, at this point, I can only give a weak laugh.

  14. #6434
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    Quote Originally Posted by solracht View Post
    Native ways to regen MP and instant Holy Succor (adjust the effect/cooldown a little to balance it out) would certainly help with survivability though.

    Whether people like it or not (and I certainly won't like it), WAR is going to need adjustments too or whatever they do to PLD will be worthless.

    Currently, everything in the game can be tanked as WAR. Even if these adjustments were enough to make PLD a lot more defensive than WAR, people won't suddenly start using PLD now, because as I said... everything can still be tanked on WAR. That hasn't changed. Why take slower kills when the "DPS tank" is just fine?
    This.

    Not to mention the content they gave us this patch is all dependent on speed runs (for DL body pieces) so even if PLD can survive better, if I can do everything on WAR and help speed the kills up why bother with PLD?

  15. #6435
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    Quote Originally Posted by Jamison View Post
    I'd just tried to log in, not knowing the maintenance had lasted so long. Was eventually able to get in, and got booted pretty quickly. My UI was reset and I didn't have my linkshell on, so I'm not optimistic about things going well...
    Quote Originally Posted by Rocl View Post
    Reset UI was lame, but I was able to stay in for like ~45min before getting kicked awwwh yeah
    It looks like there's a new folder in the Documents/Games/FFXIV/user folder. It must consider each character as new since it is on a new server. Should be possible to copy your UI file from the old folder to the new one, but I'm not going to mess with that until logging in is stable.

    BTW, that should apply to macros as well.

  16. #6436
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    Ugh settings got screwed up, had to redo em. LS list is missing a fuck ton of people... Most of whom have quit but it's weird. lol

    They needed to put some HP on PLD AF... I go from 3250 to 2950 just by switching from GLA in full cobalt to PLD in full AF..

  17. #6437
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    Quote Originally Posted by Kurp View Post
    I'm not sure why you think one job being essential (Bard) is bad, but then go on to say that Warrior shouldn't be able to main tank, essentially making Paladin mandatory.
    By being esential I mean in order to have another job work properly. All roles are essential in battle but making BRD a requirement if you want to use PLD on anything is a bad decision.
    WAR still needs a WHM's support, PLD also needs a BRD around or his/her MP won't last long.
    WAR is too powerful right now, you can't deny that. WAR should be a sub-tank at best, not a better version of another job.
    Just to make it clear I'm not saying that BRD shouldn't be useful in party or used but I'm simply saying that having the tank of the game rely heavily on its presence is bad design, especially when there's another job that doesn't need one to work and simply works better.

  18. #6438
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    Weird, my UI settings and macros all transferred over just fine.

    Return seems broken for me though. I've tried it twice and it does nothing and then I get disconnected a couple minutes later.

  19. #6439
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    Quote Originally Posted by Alkar View Post
    By being esential I mean in order to have another job work properly. All roles are essential in battle but making BRD a requirement if you want to use PLD on anything is a bad decision.
    WAR still needs a WHM's support, PLD also needs a BRD around or his/her MP won't last long.
    WAR is too powerful right now, you can't deny that. WAR should be a sub-tank at best, not a better version of another job.
    Just to make it clear I'm not saying that BRD shouldn't be useful in party or used but I'm simply saying that having the tank of the game rely heavily on its presence is bad design, especially when there's another job that doesn't need one to work and simply works better.
    ^ Theres that FFXI mentality where we try to optimize by pigeonholing... I don't see how PLD needs a BRD all of a sudden. Sure it's nice to have but remember we went almost a whole year tanking with GLA and no Ballad.

  20. #6440
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    Quote Originally Posted by Alkar View Post
    By being esential I mean in order to have another job work properly. All roles are essential in battle but making BRD a requirement if you want to use PLD on anything is a bad decision.
    WAR still needs a WHM's support, PLD also needs a BRD around or his/her MP won't last long.
    WAR is too powerful right now, you can't deny that. WAR should be a sub-tank at best, not a better version of another job.
    Just to make it clear I'm not saying that BRD shouldn't be useful in party or used but I'm simply saying that having the tank of the game rely heavily on its presence is bad design, especially when there's another job that doesn't need one to work and simply works better.
    If Paladin requires a Bard, then that may be a design problem that needs to be looked at. I still don't understand why you think Warrior should be relegated to an "emergency tank" though. That seems like a step in the wrong direction.

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