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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #6501
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    Quote Originally Posted by ffffffff View Post
    Any content, even if there were risks of cheating, would be beneficial compared to what we have in FFXIV right now.
    Please tell me you're joking.

    Quote Originally Posted by ffffffff View Post
    Unless you enjoy spending copious amounts of time trying to collect tokens/nuts, to no avail. I personally don't.
    Everyone has different ideas on what's copious and what's not, and this eternal debate will never go away. However, after seeing tons of people with 7/7 weapons in a mere month after the battlefields were introduced - this is even before Tokens/Nuts were introduced to the game, mind you - I'd say the game is far better off than it was in FFXI in terms of item availability. Heck, they even announced they're lowering the exchange rate, too. By half.

    But to be fair, I don't know what other games are like in that regard as my MMO experience is limited to FFXI and FFXIV.

  2. #6502
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    Quote Originally Posted by ffffffff View Post
    There are many differences between the Official Forums, and the gool ole' BG forums.

    I understand and agree, I don't want the basic forms of HNM's from XI either. The thread simply discusses ways to implement a notorious monster system with all sorts of people in mind. I talked about Open World, Force Pop, Lottery Pop, yada yada

    I think this post best summarizes it. Quoted by a BG member at that lol






    FFXIV Forums, Bro.
    They're already adding the Wandering Odin Primal near or at 2.0, and they've already announced the Crystal Tower and Ixali Dungeons that are designed for players who want harder content. I'm pretty sure those two dungeons are going for be for alliances/free companies too. Not to mention they're increasing the amount of instanced content by making all the public dungeons into instances.

    It's safe to say SE is listening and most of what is being requested is coming. My only concern is for botting and exploits that will pop up from people competing to get HNMs.

    @Stanislav Yeah Ifrit/Moogle aren't that bad, especially since you can usually beat both of those fights in 10 minutes and attempt it multiple times a day. Not to mention they're slightly increasing the rate people can obtain weapons by halving the amount of items you need to buy them.

    Edit: Not sure why all the quotes disappeared but i'm too lazy to fix it.

  3. #6503
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    Quote Originally Posted by Stanislaw View Post
    Please tell me you're joking.
    I replied and corrected what I attempted to say the first time, see my prior post.

    I don't want them to rush content and release it haphazardly. But with some collaboration I'm sure there are means of implementation that would make it extremely difficult to "cheat".

    But as Grey mentioned, SE has a less than mediocre track record, so we will have to see.

  4. #6504
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    Quote Originally Posted by Burningthought View Post
    @Stanislav
    Stanislaw. Different guy. =P

    Quote Originally Posted by ffffffff View Post
    I replied and corrected what I attempted to say the first time, see my prior post.
    You guys post too quickly, sheesh.

    Quote Originally Posted by ffffffff View Post
    I don't want them to rush content and release it haphazardly. But with some collaboration I'm sure there are means of implementation that would make it extremely difficult to "cheat".

    But as Grey mentioned, SE has a less than mediocre track record, so we will have to see.
    Indeed. I suppose the problem then becomes how you've introduced this debate on the wrong footing by saying that you wanted HNMs from FFXI implemented. Almost everyone here disagrees because it's a terrible system, but had you from the start said that they need to implement new systems of fighting different monsters, be it open-world or instanced, maybe you would've gotten a different reaction.

  5. #6505
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    ^ Totally different guy, haha.

  6. #6506
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    Quote Originally Posted by Stanislaw View Post
    Stanislaw

    but had you from the start said that they need to implement new systems of fighting different monsters, be it open-world or instanced, maybe you would've gotten a different reaction.
    Good call, Hind-sight is always 20-20. But I think I got the message across.

    The majority of the hate responses I got were people that only read the title, but didnt read any of the thread.

    I just want more content period, for everyone. Not just the open-world HNM content.

  7. #6507
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    Quote Originally Posted by ffffffff View Post
    The fact alone that you dislike the idea, makes me love the idea.

    It's ok though, there is plenty support as it is.

    Not to mention, people can come up with as many goofy, immature responses as they want to (instead of a level-headed counter-opinion). More content on top of this mass of copy+paste instanced raids that we have would only be beneficial. And hopefully none of you are blind enough to try to argue that no one wants that content.
    If you want this game to be just like FFXI, then go play FFXI.

  8. #6508
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    Quote Originally Posted by Egon View Post
    If you want this game to be just like FFXI, then go play FFXI.
    Quality response bro, please keep them coming.

    I want to borrow ideas from FFXI, and implement them in FFXIV. Why? I think FFXI was a better game. If we crunch numbers, one year after being out FFXI had 200,000 subs, FFXIV has what, 10k?

    I'm just saying, borrow some ideas from a title that was far more successful, couldn't hurt now could it?

  9. #6509
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    Quote Originally Posted by ffffffff View Post
    I'm just saying, borrow some ideas from a title that was far more successful, couldn't hurt now could it?
    With that said, why not go more successful than XI? No one will argue that XI had more success than XIV, but as a game it's still pretty terrible and not even the best example of how to do stuff for many scenarios.

  10. #6510
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    Quote Originally Posted by ffffffff View Post
    Quality response bro, please keep them coming.

    I want to borrow ideas from FFXI, and implement them in FFXIV. Why? I think FFXI was a better game. If we crunch numbers, one year after being out FFXI had 200,000 subs, FFXIV has what, 10k?

    I'm just saying, borrow some ideas from a title that was far more successful, couldn't hurt now could it?
    In Egon's defense, after seeing so many 'make this game more FFXI-like!' threads pop on the official forums, patience runs quite thin. Especially when most of them are filled with terrible, terrible ideas from FFXI you never want to see them implemented ever again. So even when someone comes up with a decent set of arguments, most just read the first few lines and go: "Oh gawd, not again..."

    It's part of the reason why the official forums are a terrible place. Even when rational people try to reason with them, they don't listen and more of them keep on popping up. So they either a.) become bitter or b.) leave the forums, leaving the masses go rampant.

    Do try to understand where some of us are coming from. We don't want to be bitter about everything, but circumstances say otherwise.

  11. #6511
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    Quote Originally Posted by Elcura View Post
    With that said, why not go more successful than XI? No one will argue that XI had more success than XIV, but as a game it's still pretty terrible and not even the best example of how to do stuff for many scenarios.
    Valid point, touche.

    I know they are touching on points such as the incoming massive barrage of ideas which is 2.0, and Content Finder etc.

    I do like the game, I am playing it as we speak; But I sincerely doubt that it will ever reach the popularity of FFXI just due to the horrid launch it had. Possibly if SE pumps enough media hype for 2.0 maybe, I just don't think its feasible for this game to come close to touching FFXI's sub count.

    Quote Originally Posted by Stanislaw View Post

    Do try to understand where some of us are coming from. We don't want to be bitter about everything, but circumstances say otherwise.
    I do understand. Had I named my thread "We want more content" as compared to singling out HNM's specifically, I think things would be much differently. But I doubt I could make a thread and get such massive responses again. So I will ride this one out, hopefully get a dev response and see what they think.

  12. #6512
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    Quote Originally Posted by Burningthought View Post
    They're already adding the Wandering Odin Primal near or at 2.0, and they've already announced the Crystal Tower and Ixali Dungeons that are designed for players who want harder content. I'm pretty sure those two dungeons are going for be for alliances/free companies too. Not to mention they're increasing the amount of instanced content by making all the public dungeons into instances.
    I really wonder about the Odin primal since IIRC, Yoshida said he wanted the top tier gear to only come from instances.

    I don't think I'd mind spawns if they were on a ~5 hour spawn time. But anything like Fafnir/Tiamat? Hell with that disaster of an idea.

  13. #6513
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    Lol @ FFXI:HD, hope they do it, I hope they add all these "suggestions" and add FFXI: HNM.

    After playing the GW2 BETA this past weekend, FFXIV is never going to compete with that game, the BETA for GW2 is already better than current FFXIV and will have no monthly fee. If FFXIV is gonna compete for subs post 2.0 they better execute 2.0 flawlessly and not put "questionable" content into the game.

  14. #6514
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    People think they can sustain the game with FFXI subs alone... lol

    That suggestion is all sorts of terrible.

  15. #6515
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    Yet you're the "insane" one for thinking that, Kuro.

    /shrugs

  16. #6516
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    @Stanislaw Just got back from the gym and apparently can't read. My bad -_-

    I hope the Odin primal is just up 24/7 and if you kill him too many times in a row he just gets impossible to kill.

    At least SE checks more than just the official forums. They browse BG on a frequent basis correct? I doubt they'll pander constantly to the mindless masses at the official forums.

    @Lordender Even if GW2 is a better game, it's not a Final Fantasy.

  17. #6517
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    Quote Originally Posted by Burningthought View Post
    @Lordender Even if GW2 is a better game, it's not a Final Fantasy.
    GW2 Font and UI burns my eyes. I hope that thing is customizable.

    Kidding aside, I do have to wonder what exactly is the reasoning behind people who come into discussions claiming this game is shit while the game they play is a thousand times better than the game us 'unfortunate souls' are stuck playing. Other than just to rub it in other peoples faces, of course. And that inane feeling of superiority. Over people you've never met.

    Sad.

  18. #6518
    Falcom is better than SE. Change my mind.
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    I haven't seen GW2 outside of a few previews, but I will say the fights I've seen look absolutely amazing compared to XIV raids/fights. I doubt XIV will see something along the lines of fights like that though.

  19. #6519
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    Quote Originally Posted by Lucavi View Post
    ^ Totally different guy, haha.
    As opposed to partially different guy?


    Quote Originally Posted by Lucavi View Post
    Yet you're the "insane" one for thinking that, Kuro.

    /shrugs
    Correct me if I'm wrong, but what Kuro is saying is that catering to FFXI playerbase in 2012 is a financial suicide. They will need more than ex-ffxi players.

  20. #6520
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    Quote Originally Posted by Kaylia View Post
    As opposed to partially different guy?
    Just one extra v at the end! Close enough!

    I have been mistaken for Stanislav quite often, though. =P

    Quote Originally Posted by Kaylia View Post
    Correct me if I'm wrong, but what Kuro is saying is that catering to FFXI playerbase in 2012 is a financial suicide. They will need more than ex-ffxi players.
    I think it was a sarcastic response to what (I think) ffffffff said that the game was doomed to fail if they didn't implement FFXI-esque systems into FFXIV. I think it was implied, at least. Too lazy to check.

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