1. FFXIV Reset Timers
    Last daily reset was 23 hours, 22 minutes ago / Next daily reset is in 0 hours, 37 minutes
    Last weekly reset was 1 days, 16 hours, 22 minutes ago / Next weekly reset is in 4 days, 17 hours, 37 minutes
Page 328 of 1006 FirstFirst ... 278 318 326 327 328 329 330 338 378 ... LastLast
Results 6541 to 6560 of 20118

Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #6541
    Cerberus
    Join Date
    Dec 2011
    Posts
    428
    BG Level
    4
    FFXIV Character
    Eagleheart Hellsbane
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    It's like talking to the wall... or a...

    ...conservative. O_O
    *waves*

    I sense a derail coming. (O.< )

    Completely as an aside, but when I first joined BG, I was gonna use this image as an avatar. http://browse.deviantart.com/?q=ky%2...et=24#/d1wnexm

    Alas, a certain someone had beaten me to the idea ;_; so i regretfully canned said idea.

  2. #6542
    Salvage Bans
    Join Date
    Nov 2005
    Posts
    795
    BG Level
    5
    FFXIV Character
    Stanislaw Ziolkowski
    FFXIV Server
    Durandal

    Quote Originally Posted by ffffffff View Post
    I understand that to you it may seem like a poor, lacking example. I might ask you, why does it need to be anything else?

    It is simple, and very much to the point.
    The argument is poor because what you're essentially saying is "I only want to hear opinions that agree with me". Even if you didn't mean it, it's strongly implied. While you criticize others for being anti-FFXI anything, by using that argument you're putting yourself in the same shoes. By lowering yourself to the levels you describe in your critiques of others, the validity in your arguments thus becomes next to null.

    That probably came out harsh, but do understand that I'm trying to be neutral on the issue as best as I can.

    Quote Originally Posted by ffffffff View Post
    Hopefully (its coming in 2.0.. ) there will be many, many things to do in the game after all this re-shaping has been done. It is obvious that quite a few people want HNM's to come back in some way shape or form. To my defense, it doesn't have to be "HNM"s as we know it. I know my thread title may mislead most of you, but the original intent was really just in search of more NM-type content for the Open-World aspect of the game. I want more variety, and not just a game that uses content-finders to cram random people into groups to smash out the same instanced content over, and over, and over again.

    Among a plethora of things to do, if HNM's were implemented, you would hopefully have many things to do aside from that. Therefore, if you don't want to go camp them, don't.
    My stance on the the HNM scene was pretty much summed up by a few points made by Lucavi and Grey Jorildyn's early posts, so I'll re-quote them here:

    Quote Originally Posted by Lucavi View Post
    You drop "worthwhile" gear on world HNMs and people will cheat to maximize their attempts at obtaining said gear. Regardless of whether you personally botted, someone in the linkshell that you HNM camped with botted. Period.

    If SE cannot figure out a way to effectively eliminate bots entirely, and cannot design a system that cannot be exploited by any group or individual in terms of claiming and killing said HNMs, then the system is a failure. SE cannot do this. They've never even come close to doing this.

    You may feel that adding world HNMs would serve as an injection of excitement and passion into the game. [snip] But the number of people you would drive away from a game where cheating is not only existent, but encouraged through faulty systems such as placing excellent-quality gear on world HNMs, would override the amount of personal enjoyment you, yourself, would derive from the system. This doesn't even mention the financial side; something that SE is ultimately concerned with.
    Quote Originally Posted by Grey Jorildyn View Post
    SE needs thoughtful content that is implemented in such a way that cheating is not possible and players don't feel the need to cheat in mass to obtain the rewards. Instances have been their answer to far because it's the same answer in every other MMO. Ya know, there are world HNM in other MMOs too but they are implemented in few ways:

    1) gear is not "Ridill-tier" in their game. It's nice to have but it's not gonna be best in slot forever and ever (certainly not 7+ years). -OR-
    2) part of public quests where everyone can get a shot at loot. everyone, not just the claiming party! -OR-
    3) They exist to "teach" you boss mechanics you'll see later on in instances/other places in the game. (ie. Fafnir taught you how to fight Early Bird gets the Wyrm)

    It's all out there for SE to "borrow" and make their own as they want. But they still choose to see what they want to see in the end. All we have is hope they can get it right and we can give them credit where they're due, but everyone's got shortcomings, and open world end game content is definitely theirs (lolstrongholds/linking system).

  3. #6543
    XI was, and will always be, better.
    Join Date
    Mar 2010
    Posts
    1,650
    BG Level
    6
    FFXIV Character
    The Patriarch
    FFXIV Server
    Hyperion
    FFXI Server
    Ramuh

    Quote Originally Posted by Eagleheart View Post
    Instead, Ixion and Sandworm were even more extensively botted,
    I know Ramuh was a backwoods server.. but I've never seen, or even heard of either of those 2 NM's being botted. Unless they were botted by the entire RMT force who was capable of even killing them.

    Furthermore, I will jump off the XI topic here.

    I understand, and respect the wide variety of opinions here. I simply offered mine, and it caught on. We will see if it pans out.

    Quote Originally Posted by Stanislaw View Post
    The argument is poor because what you're essentially saying is "I only want to hear opinions that agree with me". Even if you didn't mean it, it's strongly implied. While you criticize others for being anti-FFXI anything, by using that argument you're putting yourself in the same shoes. By lowering yourself to the levels you describe in your critiques of others, the validity in your arguments thus becomes next to null.

    That probably came out harsh, but do understand that I'm trying to be neutral on the issue as best as I can.
    I haven't ever taken anything on these boards as "harsh" lol.

    I am not trying to solely advocate ideas from XI, and XI only. I apologize if that is how I have come across, as that is not my intention.

    I have, and will continue to try to get people to offer their opinions, offer what they would like to see. I welcome combative opinions in my thread, to the cue of what you 4 have been saying. I want a collaboration of more than just myself, and gather enough combined opinions to offer SE a morsel of information saying "here is just a little bit of content that we would like to see". I am happy to compromise and make edits and additions, but people need to offer me opinions on what THEY would like to see, and not just criticize me individually.

  4. #6544
    Cerberus
    Join Date
    Dec 2011
    Posts
    428
    BG Level
    4
    FFXIV Character
    Eagleheart Hellsbane
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    I know Ramuh was a backwoods server.. but I've never seen, or even heard of either of those 2 NM's being botted. Unless they were botted by the entire RMT force who was capable of even killing them.
    Kinda wish that we'd been on Ramuh, then. x_x Kujata was terrible about those NMs.

  5. #6545
    Bagel
    Join Date
    Jul 2006
    Posts
    1,391
    BG Level
    6

    You don't have to partake in it directly for it to have an effect on you. The concept alone can breed this sort of behaviour and that can spill into all other activities not even related to the event. It's not as simple as no like no do.
    This.
    Any choice the designers make have inpacts on the game overall. A game where you can go around and decapitate puppies would eventually gather a certain playerbase more than another, for example.

    This is without taking into consideration that any aspect of the game costs resources : so when someone says he doesnt want open HNMs, he also means he wishes for the dev team to be busy somewhere else.

  6. #6546
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Don't mind me, just postin' some Dev comments:

    Darklight adjustments (spoiler alert: none)
    Howdy!

    I checked with the development team about their plans for Darklight equipment.

    They do not have any plans of increasing the difficulty in exchange for a higher drop rate. Also, since Darklight equipment is one of the strongest of all the currently obtainable gear, a proper drop rate was established with this in mind, and as such we have no plans of changing the current drop rate. However, after monitoring conditions for a while and based on the feedback we receive we will look into possible adjustments for the future.

    Future of FFXIV music
    It seems like the entire soundtrack for FFXIV will just revolve around the below song:


    Originally Posted by Bayohne
    ♪ And I was like Bayohne, Bayohne, Bayohne, oooooh, like Bayohne, Bayohne, Bayohne, oooooh ♪
    I personally like this new direction.
    Ok, ok, joking aside I did check with Yoshi-P and the sound team about the future direction of FFXIV's music. They will be blending the old tracks with new ones to create the soundtrack for version 2.0.

    Additionally, in regards to day-time/night-time music transitions, they told me that they were working on variety of different plans and considering a couple things for the BGM which would focus on interactivity.

    Hope you are as excited to hear some fresh beats as I am

    Reobtainment of quest related gear
    Great news, everyone!

    For those of you that accidentally lost your achievement-related, or job-related equipment, we are very happy to say that we now have in place a method for you to re-obtain them! Please refer to the article on our Support Center website for the full details and steps on how to have your item reimbursed! That said, we are very appreciative of your patience during the time it took to have this completed.

    Here is a complete list of items that can be reimbursed using this method:

    Spoiler: show
    Gallant Coronet
    Gallant Surcoat
    Gallant Gauntlets
    Gallant Cuisses
    Gallant Sollerets
    Temple Circlet
    Temple Cyclas
    Temple Gloves
    Temple Gaskins
    Temple Boots
    Fighter's Burgeonet
    Fighter's Cuirass
    Fighter's Gauntlets
    Fighter's Breeches
    Fighter's Jackboots
    Drachen Armet
    Drachen Mail
    Drachen Gauntlets
    Drachen Breeches
    Drachen Greaves
    Choral Chapeau
    Choral Shirt
    Choral Ringband
    Choral Tights
    Choral Sandals
    Healer's Circlet
    Healer's Robe
    Healer's Gloves
    Healer's Culottes
    Healer's Boots
    Wizard's Petasos
    Wizard's Coat
    Wizard's Gloves
    Wizard's Tonban
    Wizard's Crakows
    Gambler's Crown
    Chronicler's Crown
    Paragon's Crown
    Butcher's Crown
    Saw of the Luminary
    Hammer of the Luminary
    Mallet of the Luminary
    Gavel of the Luminary
    Knife of the Luminary
    Needle of the Luminary
    Alembic of the Luminary
    Pan of the Luminary
    Pick of the Luminary
    Axe of the Luminary
    Rod of the Luminary

    From the "Is this really fun?" thread referring to encounters like Chimera/Coincutter/Miser's Mistress being best done with ranged attacks
    Hello everyone!

    We understand your concerns with melee classes being left out because they are having a difficult time on some of the encounters that we have introduced because of the damage they receive compared to ranged classes.

    We let the dev. team know your feedback so they will be making balance adjustments to allow melee classes to have a larger role in upcoming battle content such as the Garuda fight in patch 1.22 and what’s in store for patch 1.23. (While I can't give away any details about future battles just yet, I made sure to let the dev. team know that you're wanting new and dynamic encounters! )

    Once the above adjustments are implemented and you have tried out the changes, we would love to hear your feedback about the current battles that have stirred up your concerns for the melee classes so we can look into these changes going forward.

    Adjusting the exchange rate like Stanislaw said earlier
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    Inferno Totems: 10 → 5
    Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.

    Denying that incapacitating increases drop rates
    Seems like there are myths spreading about incapacitation increasing drop rates? Sounds like a bully beating up a kid for his lunch money to me. Unfortunately, this is in fact only a myth.

    Below are the true effects of incapacitation:
    Enfeebles the enemy
    Prevents the enemy from using special abilities
    Alters the materials that are obtainable after defeat (depends on the incapacitation)

    Music toggle feature (didn't know this was being requested)
    I wanted to give you guys a quick update. There has been progress with the music toggle feature, but unfortunately it's difficult to do with the current client so we are working on this to be implemented in 2.0.

    Hold tight for a bit longer.

    Not introducing more ways to break down crystals into shards (if this is still relevant to anyone)
    Hi Yukikoneko,

    Thanks for your patience while we worked to get a response on this topic for you. We have discussed this with the Item Team and they let us know that currently there aren't plans to introduce more ways to break down crystals into shards (partly due to the fact that shards are so easy to obtain that they've become much cheaper as a result). Another reason being that new recipes utilize crystals instead of shards, so it's not as though their entire purpose is to be broken down into shards.

    Other than that the JP translation thread only has that:
    -Cure icon is coming in 1.22
    -3D Spiritbond pop up isn't coming at all, but a standard pop up message probably will in 2.0
    -Selling multiple items at once isn't possible with the current servers but is planned for 2.0

  7. #6547
    Cerberus
    Join Date
    Dec 2011
    Posts
    428
    BG Level
    4
    FFXIV Character
    Eagleheart Hellsbane
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    Inferno Totems: 10 → 5
    Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    I will finally, finally have my bloody axe from Ifrit, after nearly a hundred kills. >.< FINALLY.

  8. #6548
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Cichy View Post
    If it was a good idea people here wouldn't say anything. However, you and that band of mentally handicapped that is supporting your idea is regurgitating same idea over and over. Same idea that alienated 90% of XI players. Same idea that made XI botting war. Same idea that had SE put best drops into that retarded system.
    Guess what, if they put HNM on 9 hour timers, there will be bots. If they put them on 5 hours, there will be bots. And once those bots will be done with getting their shit, they will camp it to sell to others. Than just pray you're not at the wrong side.
    You should've posted your breakthrough write out on XIV core, surely there you would find more agreeable crowd. Hell, they probably put it on 1st page.
    Don't bother, Cichy; he's so caught up in the "LUCAVI USES BIG WORDS~!!" shitstorm thought process that your words will ring hollow.

    The hilarious part is that you yourself have experienced more XI HNM fighting that most people and you still understand the problem with this award-winning idea. Oh well.

    @FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF: If you want to know other people's opinions of what they want, all you have to do is read every thread since this subforum opened. They've been said time and time again, and introducing an easily-exploitable and bottable system to promote "competition between linkshells" and "excitement within boring zones" is not one of them. If you want linkshell competition, ask for PVP that gives excellent rewards, so you can actually, you know, compete against them instead of using your bots outclaim theirs, then bragging about it. If you want to bring some excitement to zones, then take your silly concept of "lore" a few dozen steps farther (like other MMOs do) and actually provide an interesting world to explore. How many times do people have to mention the fact that, despite the "lore" talking about raiding bands attacking towns, farms and houses, we never actually get to see any of these alleged towns, farms and houses. XIV currently has grass, rocks and single-tunnel caves. In abundance.

    We've been through all of this so many times before, so forgive myself and Cichy and everyone else if we sound entirely bored with your arguments. I'd suggest reading through the old threads if you really want to see a time when everyone was posting their wonderful ideas, of course that was all before they realized that SE wasn't interested in implementing very many of them at all.

    Wow, that makes it sound like you've got a great shot of SE implementing yours. Oh wai-

    Edit: Hooray for retrieving lost items. I know I'd be pissed if I lost my Drf AF.

  9. #6549
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,043
    BG Level
    7
    FFXI Server
    Sylph

    Seriously fffffff, if you want something like HNMS but not fucking shitty like SE likes to do things look at how their handled in TERA. Decent drops, not the best by any means but decent filler gear, short and long (long meaning 8-9hrs) respawns and open world PvP, and incentive for guilds to keep killing due to guild quest rewards.
    Seriously, SE's version of HNMS Was pathetic.
    Now imagine if FFXI had PvP in the Arey. Well now you have a dragon and another LS to fight at the same time. That is true skill and excitement, none of this bot claim bullshit that FFXI had.
    Also I can't believe you never experienced bogging with WoTG HNMs. That shit was even more annoying than Zilart mobs.
    Your argument of random spawns anywhere in the zone gets thrown out the window when LS's would just have multiple accounts spread around with a hold party at a central location ready to move to which ever bot claimed

  10. #6550
    XI was, and will always be, better.
    Join Date
    Mar 2010
    Posts
    1,650
    BG Level
    6
    FFXIV Character
    The Patriarch
    FFXIV Server
    Hyperion
    FFXI Server
    Ramuh

    Quote Originally Posted by Lucavi View Post
    Don't bother, Cichy; he's so caught up in the "LUCAVI USES BIG WORDS~!!" shitstorm thought process that your words will ring hollow.

    .
    Your eloquent vocabulary sets you apart.

    But back to the topic. The lessened requirements of totems is nice, but even so there is still a horrible balance between work and output to show for it. It's a nice start I guess.

    Quote Originally Posted by Stanislaw View Post
    We had that too. It was called MPK lol
    those were the days

  11. #6551
    Salvage Bans
    Join Date
    Nov 2005
    Posts
    795
    BG Level
    5
    FFXIV Character
    Stanislaw Ziolkowski
    FFXIV Server
    Durandal

    Quote Originally Posted by shepardG View Post
    Now imagine if FFXI had PvP in the Arey. Well now you have a dragon and another LS to fight at the same time. That is true skill and excitement, none of this bot claim bullshit that FFXI had.
    We had that too. It was called MPK lol

  12. #6552
    XI was, and will always be, better.
    Join Date
    Mar 2010
    Posts
    1,650
    BG Level
    6
    FFXIV Character
    The Patriarch
    FFXIV Server
    Hyperion
    FFXI Server
    Ramuh

    Double Post

    /e

  13. #6553
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Stanislaw View Post
    We had that too. It was called MPK lol
    That wasn't really PVP... That was yet another exploit of a shitty system.

  14. #6554
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,043
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Stanislaw View Post
    We had that too. It was called MPK lol
    Totally not the same but yeah good times Rofl

  15. #6555
    Salvage Bans
    Join Date
    Nov 2005
    Posts
    795
    BG Level
    5
    FFXIV Character
    Stanislaw Ziolkowski
    FFXIV Server
    Durandal

    Quote Originally Posted by Lucavi View Post
    That wasn't really PVP... That was yet another exploit of a shitty system.
    You have to at least concede those days were memorable. With it being positive and negative being a different story, of course.

  16. #6556
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    I'm sure the crusades and the holocaust were memorable as well, positivity or negativity notwithstanding. Yes, they were memorable.

  17. #6557
    XI was, and will always be, better.
    Join Date
    Mar 2010
    Posts
    1,650
    BG Level
    6
    FFXIV Character
    The Patriarch
    FFXIV Server
    Hyperion
    FFXI Server
    Ramuh

    Quote Originally Posted by Lucavi View Post
    I'm sure the crusades and the holocaust were memorable as well, positivity or negativity notwithstanding. Yes, they were memorable.
    Valid comparisons, indeed. lol

  18. #6558
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    Howdy!

    I checked with the development team about their plans for Darklight equipment.

    They do not have any plans of increasing the difficulty in exchange for a higher drop rate. Also, since Darklight equipment is one of the strongest of all the currently obtainable gear, a proper drop rate was established with this in mind, and as such we have no plans of changing the current drop rate. However, after monitoring conditions for a while and based on the feedback we receive we will look into possible adjustments for the future.
    Is the drop rate of Darkhold gear really that bad?

  19. #6559
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by ffffffff View Post
    Valid comparisons, indeed. lol
    Are you honestly that dense?

  20. #6560
    XI was, and will always be, better.
    Join Date
    Mar 2010
    Posts
    1,650
    BG Level
    6
    FFXIV Character
    The Patriarch
    FFXIV Server
    Hyperion
    FFXI Server
    Ramuh

    Quote Originally Posted by Lucavi View Post
    Are you honestly that dense?
    Despite your sarcasm, with a cynical touch to it...

    If by dense you mean someone who laughs a a little when someone compares FFXI to the Holocaust, then yes my friend, I am quite dense.

Page 328 of 1006 FirstFirst ... 278 318 326 327 328 329 330 338 378 ... LastLast

Similar Threads

  1. Comments from the Developers (NO DISCUSSIONS)
    By Kurokikaze in forum FFXIV: Official News and Information
    Replies: 85
    Last Post: 2014-07-09, 11:59
  2. Replies: 129
    Last Post: 2010-10-22, 03:50