Yay we can kick ppl from LS's now.
Yay we can kick ppl from LS's now.
boooo!!! I was happy for a sec. but at least you dont have to be standing near them.
1.22b Job Adjustments
War:
Paladin:The direction is to "try as much as possible to not make downgrade changes" and we have been looking/making adjustments but for Warrior the hate is optimal, at same time can deal high damage and has high defense, it became too strong so parts of it will be down graded. For this one I am really sorry.
"Steel Cyclone" will get adjustments since it is current too efficient. Also we will increase effect of Berserk and increase the attack in Whirlwind and adjust Collusion's effect.
Dragoon:To increase the damage we are planning to upgrade "Goring Blade" "Riot Blade" "Rage of Halone". Also when changing from gladiator to Paladin to make where you wont lose the maximum HP and instead increase the maximum HP, at same time increase the shield guard. Aside from this if we decide more adjustments are required we may adjust the status/enmity related stats also.
For Dragoon and Lancer for long battles such as primals or raid bosses we are looking into making adjustments where you can perform much better than right now.
Basically to increase the damage when critical hits and to make it closer to the planned job image.
Saw that coming a mile away. Steel Cyclone was so much better all around than every other job's weaponskills.
1.22b, seriously? When is that planned for, end of May?
Good to know they're going to change things I guess.
didnt they say 1.22B will be out on the 10th of May.
I welcome these changes I should have all of my Darklight for DRG by then lol I hope. I would love to use DRG!
DRG looks interesting, though I'm curious how effective the crit rate is on primals/high level stuff with combos.
I'm hoping the DRG fix will be a little more then crits do more DMG, maybe I'm hoping for to much though.
Unless they change it Kaeko found crit rate caps at 20%.
And unless they adjust the effect of +crit damage gear it's still going to suck on worthwhile targets.
Yeah, that still sounds pretty horrible then.
I think that's the change they are trying to make for DRG, to make their overall dmg higher by increasing their crit dmg on high lv targets i.e. primals and raid bosses. They might get bonus crit dmg on combos like how thundaga works for BLM/THM.
Except Thundaga sucks and unless you can guarantee it a crit by being lucky/timing Excruciate perfectly with combo it's not worth casting.
I think he meant Thundara.
Thundara doesn't get a crit boost it's just a straight damage boost.
What I'm trying to suggest is they can add into every (well maybe not every) DRG combo the bonus effect of increased rate and dmg of crit atk where its highly likely to crit like how excruciate works. I use thundaga all the time while timing it with Excruciate. The crit bonus from the spell is hugh.
You can increase your chances of getting Thundaga to crit with Excrutiate timing but it's ultimately always a crapshoot.
Also even when I have gotten it to crit I never found the damage bonus to be that huge as it's ultimately limited by the fact that crits suck on difficult targets.