Basically yes. The time between using Excruciate and getting Thundaga off. Sometimes I don't even use Quelling Strike though and I don't see a difference.
Basically yes. The time between using Excruciate and getting Thundaga off. Sometimes I don't even use Quelling Strike though and I don't see a difference.
I'm sorry but I agree... WAR is fucking OP right now. ;/Greetings,
Yoshida posted a bit about the plans to class/job adjustments that are currently planned to take place in patch 1.22b, and I wanted to share them with you here.
Originally Posted by Naoki_Yoshida
Hello! Producer/Director Yoshida here.
Even though we just released patch 1.22, I’d like to talk a bit about the plans for job/class balance adjustments that are to take place in patch 1.22b. With multiple jobs/classes and well as monsters and battle content in mind, some effects will need to be, as they say, "nerfed." I apologize.
Warrior and Marauder Adjustments
Our stance is to refrain from nerfing things as much as possible and we have performed and looked into adjustments up till now, but we have boosted warrior’s specs to a very high level. They’re at the point where they have stable enmity, high-damaging AoE attacks, and high defense, which is calling for a slight nerf. We apologize for this.
We will be making adjustments to Steel Cyclone, whose stats are currently too high.
Also, we will be enhancing the effect of Berserk and the attack power of Whirlwind in exchange for adjustments to the effect of Collusion.
Paladin and Gladiator
First, in order to raise the amount of damage they can output, we will be enhancing Gore Blade, Riot Sword, and Rage of Halone. Also, we will be getting rid of the max HP reduction when changing from gladiator to paladin and as a result will be making adjustments to increase their max HP. Additionally, we will be enhancing shield blocks. Besides these, if determined necessary for adjusting, there is the possibility that we adjust stats as well as enmity.
Dragoon and Lancer
We are currently testing adjustments for dragoon and lancer so that they are able to elicit higher performance than now for long primal battles, raid bosses, and other battles. Basically we will be increasing the amount of damage done for critical hits and making adjustments so that the job becomes closer to our planned image of the job.
*For specific adjustment information, once adjustments are finalized, we will be announcing the full details before the patch.
Every other job is just UP!
WAR is only OP because they have no idea how to make a tank. The fact that block was broken and DEF does next to nothing on bosses because of DLvl is an issue. Why would they make PLD LOSE HP to do the job they are suppose to be good at? I find it ridicules they are nurfing WAR. They need to raise PLD up to tanking standards.
They need to do both. Steel Cyclone is way better than everyone else's job weaponskill. WAY better.
So maybe they should nerf BLM because you can ouput more AOE damage then WAR by that logic. My point isn't that Steel Cyclone isn't good. But if the jobs are piss poor in comparison then they should be buffing the ineffective ones. DRG is the only DD class right now that I can say isn't up to par. It's not like we're taking WAR burn PTs for anything right now. BLMs and BRDs are used the most for DD, so why nerf WARs main damage tool? Because it's their main damage tool? That's like telling me SE should nerf Tachi: Gekko, Sidewinder, or Asuran Fists ( pre abyssea ) just because those jobs use those WSs the most and as their main damage tools.
dude WAR is way OP and if you cant see that, you just dont wanna believe. They can perform pretty much all jobs' functions better than every other job. Tank, hold hate, AOE, DD. No matter how much you buff PLD people will still use WAR cus of their AOE dmg ability, hate holding and DD power.
You can nerf BLM all you want, people will STILL use WAR over a BLM to tank.
If you honestly see nothing wrong with a non-targeted, radial, 30 second-cooldown AoE WS which does great damage, stuns, and can be easily combo'd into with just 1k TP on a very durable class then I don't really know what to tell you.
It's been a great ride, but you were delusional if you didn't think it was going to end eventually.
BLM Tanks?
People should be using WAR for the reason of a DD / AOE tank. PLD should be reserved to boss fights that are single target and you take massive damage. The other thing they should really add to PLD is being able to redirect DMG to the PLD as opposed to PT members. Yes they have cover, but being a class that is supposed to be a guardian or w/e it should really have an ability that takes a % of damage as opposed to the rest of the PT. That would make it more viable is situations similar to avatar 2h where squishes can get 1 shot even if you do the mechanic properly.
And you're delusional if you only think the solution to a problem is to nerf everything.
http://t2.gstatic.com/images?q=tbn:A...X33j0ZL-VxHg_w
If you guys don't stop using the N word Tanaka is gonna roll in and we're all gonna be in big fucking trouble.
Just chill.
Yeah, it did seem really odd that Garuda's AI didn't trigger Aerial Blast based on her HP at all. Obvious bork.
So they recognize that the only way for the vast majority of players to effectively kill Garuda is to manaburn with well geared BLM. That's progress. When you need to do fights almost 20 times to actually get a weapon you want (provided you aren't by chance luck as hell), the fight should be possible as such: easy with a skilled group working together and hard but not frustratingly difficult with a PUG. Having starting doing the primals more and more, I am becoming frustrated daily that if you don't have a ls of good players or they aren't online, you are going to be failing repeatedly and growing increasingly frustrated.
Another big boss that the playerbase will exploit through ranged attacks? Stop the presses.
Another day as the wheels turn in the life of the online FF series.
What kind of adjustment do you think they'll make? You think it'll be something patchwork like giving her magic resistance, or do you think they'll actually retool the encounter entirely, with new moves and strategies?
Well you can't force her to 2hour like you can Ifrit is probably what the main portion of patching her will be. We might see some increased magic resistance, but I doubt it will be much more retooling than forcing you to do the last phase of the fight.
What kind of "crazy good gear" were these BLMs wearing anyway? I didn't think materia gave you that much of a boost.
AGAIN?!
Jesus Christ, SE, you seriously don't want my money. Ever. Again.
How hard is it to make a cool-looking class that uses a lance and jumps on shit decent?! Is it just me? Are my expectations about a job that a company creates being somewhat useful just out of line with today's thinking?
There's a little bit of it being discussed in the Garuda thread made in general discussion (BG not OF), but I think Kaeko responded on the OF with something along the lines of their BLM had single and double melds only. Or maybe it was mostly single and double...I don't want to put words in his mouth, but the idea I got was it didn't require crazy amounts of materia like initially thought.
S-E might be just making it sound so hard so that more people don't try to exploit this before its patched.