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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #7201
    Cerberus
    Join Date
    Dec 2011
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    428
    BG Level
    4
    FFXIV Character
    Eagleheart Hellsbane
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    I really don't see the point of the BRD change. The class is already overlooked by many groups because it doesn't generate enough DPS to be useful, why reduce it even more?
    ^ Official Forums. There's more.

    Maybe Durandal is unique or something, perhaps a Bard or two here can elaborate.

    Do you, as Bards, have difficulties getting invited to parties?

  2. #7202
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    Hey now, it's really hard to be a comparable DD with only warped arrows!

    You mean you guys actually bother PAYING for higher damage ones? Crazy bitches.

  3. #7203
    F5 Like A Boss.
    Join Date
    Sep 2005
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    7,396
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    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
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    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Oh damn... I really wanna play my PLD and DRG now. ;o

  4. #7204
    Salvage Bans
    Join Date
    Feb 2010
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    865
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    FFXIV Character
    Trent Taisaijin
    FFXIV Server
    Gilgamesh
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    Diabolos

    Quote Originally Posted by Enygma55 View Post
    It will also upgrade to lv II and lv III after each WS/jump.
    This is incorrect. If you read the official translation it says the effect is enhanced after "several" weapons/jumps are used. They definitely made it easier to keep the ability up but we need to see what "several" ends up being. It may still take some time to reach the third tier depending on that.

  5. #7205
    D. Ring
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    Jul 2006
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    FFXIV Character
    Grey Jorildyn
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    Hyperion

    I like how certain things got more vague, other stayed about as vague, and nothing actually got less vague lol

    typical SE!

  6. #7206
    Salvage Bans
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    FFXIV Character
    Trent Taisaijin
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    Gilgamesh
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    Full list of "Hotfixes"

    http://forum.square-enix.com/ffxiv/t...l=1#post700419

    One thing of note:
    The algorithm for calculating the following parameters has been revised:

    Critical Hit Rating / Critical Hit Attack Power / Magic Critical Hit Rating

    * Players will find the impact of these parameters more pronounced when facing higher-level enemies.

  7. #7207
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    So crits might be worth a damn? Doubtful, but here's to hoping.

  8. #7208
    But I don't want my title changed
    Join Date
    Nov 2008
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    FFXIV Character
    Fievel Mousekewitz
    FFXIV Server
    Excalibur

    Very cool, interested to see what exactly the change is.

  9. #7209
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Lol so the blocking part is only for mages? Honestly why? You can't even block unless you enter Active mode last time I checked and I honestly never do on my mages...
    Seems pointless, would be much better on Paladin.

  10. #7210
    Sea Torques
    Join Date
    Dec 2005
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    727
    BG Level
    5
    FFXI Server
    Shiva

    The waiting time for reentering the Thousand Maws of Toto-Rak has been increased from 5 minutes to 15 minutes.
    My sides.

  11. #7211
    Cerberus
    Join Date
    Dec 2011
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    428
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    FFXIV Character
    Eagleheart Hellsbane
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    Hyperion
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    Valefor

    My DRG friend said his base ATK and DEF were 537/533, he hit Power Surge, didn't stack it, just sitting in town, and ATK/DEF went to 652/375. (>.> )

  12. #7212
    Ridill
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    Apr 2007
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    13,293
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    9

    I......what?

  13. #7213
    The Once and Future Wamoura
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    Aug 2005
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    Rocl Montaigne
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    Excalibur
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    Bahamut
    WoW Realm
    Quel'Thalas

    Power Surge Lv1 is a flat +115 ATK =P

  14. #7214
    Melee Summoner
    Join Date
    May 2011
    Posts
    25
    BG Level
    1

    Yeah I tested it, it's +115 attack per level. I got +346 attack at level 3 (weird rounding going on). After the first level you don't keep losing defense, stays the same. Doing a weaponskill or Jump resets the timer back to 1 minute and it doesn't always level up. It could take a dozen-ish to level or it could be completely random, not sure.

    Pretty godlike.

  15. #7215
    Ridill
    Join Date
    Apr 2007
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    9

    edit: answered

    Can't log in atm, stuck at "initializing network". Won't even get to the update part.

  16. #7216
    The Once and Future Wamoura
    Join Date
    Aug 2005
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    Rocl Montaigne
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    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Hitting negative defense is p. funny. I guess testing things for DEF=0 will be easy now! (It's always -158 DEF)

  17. #7217
    F5 Like A Boss.
    Join Date
    Sep 2005
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    Kuroki Kaze
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    Sargatanas
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    Quetzalcoatl
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    Twisting Nether

    That attack buff sounds pretty godlike.

  18. #7218
    Bard-turned-Miner
    Join Date
    Aug 2005
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    Quote Originally Posted by Kurokikaze View Post
    That attack buff sounds pretty godlike.
    932 attack (total, obviously). Pretty darn impressive. Gut feeling after only 10 minutes are that you can really pump out the damage in a PT, but solo you can't afford to have the buff up. Seemed like it would usually take around 4 ws/jump combinations to get it to go up a level (may be more, seemed fairy random). I was crit'ing an even match for around 2000 with a non-buffed Doom Spike.

  19. #7219
    F5 Like A Boss.
    Join Date
    Sep 2005
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    Kuroki Kaze
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    Twisting Nether

    Difference in HP between GLA -> PLD is.... +10. Or am I imagining shit? -_-

    On a more positive note - I have about as much HP in a 4 man group as I did in 8 man before.

  20. #7220
    Old Merits
    Join Date
    Nov 2009
    Posts
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    BG Level
    6

    I haven't been able to test on any big things yet because no one in my LS doing them atm, but on Lv.52 enemies in Zahar'ak, I was doing about 2300-2500 combo BS/BB Howling Fists. Did a Adder's company level and did about 2k-2500 on any enemy there as well, Lv.52 Mnk is sex now :3

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