Wait what? I asked what game jump "looks good" because it never looks good and looks alone is not a reason to include or exclude a feature such as jumping. The act of jumping itself is pretty doofy if its an average person doing it free-form. Jumping only "looks good" if there is a setup to it, such as the 2-step approach in volleyball or basketball. The majority of these MMOs are in a fantasy setting, in which jumping consisted of the same type of jump that the average kid in the special olympics performs; hence why it looks so "bad".
To clarify that, Raldo: I am pro-jump. I am anti-argument against jump simply because it doesn't always look ascetically pleasing. We don't remove running options from games because the standard roadie run looks goofy as hell. If we removed things from games because they looked bad, then every Female Elvaan animation in XI would have been banned.
IMO jump should be in the game, and they should address it in one of three ways:
1) Jumping outside of combat used to help ascend over/through terrain, to navigate to higher areas, to solve environmental puzzles, to make trips through town shorter (jumping over silly fences), but no jumping within combat unless the jump itself is affixed to a certain move. (This is the prettier, and thus, more "FF - because FF has always been about beautiful people behaving beautifully - of the two options).
2) Jumping outside of combat as above, and the same jumping within combat, used to navigate through terrain that may obstruct a boss fight, to reach higher or more advantageous areas for healing or damaging classes, or to escape certain boss mechanics.
3) Jumping outside of combat as above, but instead of jumping within combat, institute a dodge or roll ability that has a cooldown ala TERA/GW2/ect. that allows for a skilled player to avoid certain melee or magic attacks by timing them correctly. This can reduce the focus on defensive stats on certain class types that fight at range.
XI Wiki


