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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #8021
    D. Ring
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    Raldo Volca
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    Huh? So far all we have is a screenshot in the gear menu. It's just a depiction of your currently equipped gear on your currently equipped class/job.

    I've never played WoW, but I assume that's what gear score is there too. If you change gear, it would change too, no?

  2. #8022
    So hard we fuck rocks
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    Yeah assigning a flat score to a piece of gear is shitty, but coming up with a rating system based on a set of standards, I.e. 360 STR gets you capped points for that category, shouldn't allow for PLDs to roll up to your Garuda fight with a bunch of STR and DEX gear in an attempt to "shock the parse with their elite PLD dmg".
    Like getting a piece of dark light is nice cause of that sweet sweet Emnity, but your gonna need to comp some stats in another slot, I.e: I can now drop my armille +1, and throw on some STR/MND/etc.

    This system would need to be actively monitored by the devs, and also tailored to each job/class instead of a blanket single point system assigned to each piece of gear.

  3. #8023
    the whitest knight u' know
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    Watch, it will be points based on the color of equipment names.

  4. #8024
    Strider/Doom/Cyclops
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    I think you need gear score (or some equivalent) for a dungeon-finder autogroup system to work.

    While it's always true that Skill Matters Most, at the end of the day, I'd rather have an unskilled player with leet gearz than an unskilled gimp. An alternative to gear score would be something like "clear score": a score based on which activities you have cleared (and possibly the time you have cleared them in). I think that would probably be a more accurate evaluation, but also incredibly more elitist (in a primarily group-based game).

    At least with gear score, you have a chance of increasing your score by yourself.

  5. #8025
    F5 Like A Boss.
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    Kuroki Kaze
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    Watching Yoshida and Soken's banter in that video is pretty funny.

  6. #8026
    The Defense is ready, Your Honor
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    Quote Originally Posted by xopher View Post
    People do it anyway. That's the problem with it.
    People do it regardless of a GS. People judge one another, band up in groups based on who fits what mold, and chastize everyone that they decree doesn't fit. It's gone on in every section of human existence, at every age, forever.

    People will judge one another and act elitist regardless of any implementation of a "judge" of gear or character. I only want a system like GS in the game if its going to help the game. Until I actually get my hands on the game, I can't make any sort of accurate judgement one way or another. Its too soon for anyone to say with any sort of definitive judgement that it could/would work or not. Hopefully we get access to at least one dungeon or instance in the beta so we can make a more accurate determination of whether there are going to be enough meaningful dungeons/instances to warrant a GS.

    If 2.0 stays like 1.0, there's no real point in a GS. Encounters are more about latency and avoiding moves than being able to survive a tank-and-spank or a gear-check. Does 1.0 even have a single, solid boss that is an example of a gearcheck, like Patchwerk for WoW?

    Gearcheck = no complicated gimmicks or movements required, just a "beat the shit out of the boss before either the time runs out and he wrecks your shit, or before he just flat out wrecks your shit" fight.

  7. #8027
    Nidhogg
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    Closest is Garuda. Even if you play it perfectly, without good enough gear, you won't win.

    Sure, people will do it anyway, but gearscore makes it far too easy and convenient to judge.

    Off topic: whenever I see someone get time out or banned, I always wonder what they did to deserve it.

  8. #8028
    So hard we fuck rocks
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    check his previous posts lol under his profile, lmao that's what i'm about to do

  9. #8029
    Old Merits
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    Enygma Xii
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    Garuda is definitely a gear check. There is some movement involved as parts of the environment becomes hazards,but its not insta-death like ifrit is where half second lag matters. During clone phases, if you don't kill them in the 1 min they are up, they pretty much use aerial blast and wipe the arena.

    Even if you do manage to kill the clones but don't down Garuda in time she will resummon them. At this point everyone is pretty much tapped on MP to kill anything.

  10. #8030
    RIDE ARMOR
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    Have they answered about whether we'll get more abilities for classes and jobs, not just the 15 for classes and 5 for jobs but more unique abilities and actions, and maybe even more traits or slightly different traits for jobs? Are people on the OF asking these types of questions or are they more concerned with grass?

  11. #8031
    the whitest knight u' know
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    The closest thing to an answer for that is the fact that we've seen an ability or two in the current build (GamesCom demonstration) that currently do not exist.

    (I'm referring tho that "shot" ability or whatever it was on Dragoon, with the icon looking like a guy throwing a javelin.)

  12. #8032
    Cerberus
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    Quote Originally Posted by Lucavi View Post
    People do it regardless of a GS. People judge one another, band up in groups based on who fits what mold, and chastize everyone that they decree doesn't fit. It's gone on in every section of human existence, at every age, forever.
    https://www.youtube.com/watch?v=VyVONYS2wRk

    *~* My contribution to the thread, seeing as how I never played WoW and am not really qualified to put forth an opinion on the matter. All I can say is that I have faith in Yoshi P!

  13. #8033
    LD
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    DESHI DESHI BASARA BASARA
    DESHI DESHI BASARA BASARA
    DESHI DESHI BASARA BASARA
    DESHI DESHI BASARA BASARA

    Spoiler: show
    When Ul'Dah is ashes, you have my permission to jump.

  14. #8034
    Ridill
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    Quote Originally Posted by Aito View Post
    Have they answered about whether we'll get more abilities for classes and jobs, not just the 15 for classes and 5 for jobs but more unique abilities and actions, and maybe even more traits or slightly different traits for jobs? Are people on the OF asking these types of questions or are they more concerned with grass?
    In the trailers released as well as gameplay demos you can see some new spells/abilities being used. DRG has a javelin throw, WHM gets the barrier spell from the intro, BLM a new thunder spell. Unless these are simply new animations for existing attacks it's safe to assume that some abilities are being added. Also considering the battle system changes most abilities/WS/spells will be changed.

  15. #8035
    F5 Like A Boss.
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    Quote Originally Posted by LD View Post
    DESHI DESHI BASARA BASARA
    DESHI DESHI BASARA BASARA
    DESHI DESHI BASARA BASARA
    DESHI DESHI BASARA BASARA

    Spoiler: show
    When Ul'Dah is ashes, you have my permission to jump.
    ROFL. I laughed way harder at that than I should've. I gotta stop drinking at work. >_<;

  16. #8036
    Salvage Bans
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    Stanislaw Ziolkowski
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    Quote Originally Posted by miokomioko View Post
    The closest thing to an answer for that is the fact that we've seen an ability or two in the current build (GamesCom demonstration) that currently do not exist.

    (I'm referring tho that "shot" ability or whatever it was on Dragoon, with the icon looking like a guy throwing a javelin.)
    Technically that ability actually exists. It's just that nobody uses that throwing Javelin since everyone just throws pebbles instead. =P

  17. #8037
    the whitest knight u' know
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    Oh, durr~

    But "Throw" doesn't get replaced by any other actions based on the ranged weapon your holding, does it?

  18. #8038
    The Tower
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    Stromgarde Siren
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    Here's the description of the ability, if anyone can read german and make sense of the blurry text.


  19. #8039
    the whitest knight u' know
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    It actually says something about making an attack that varies depending on your main weapon. Hmm~


    Shoot
    range: 18m
    radius: 0m
    activation: instant
    cooldown: 3 sec
    tp cost: 200

    edit: Hmm Teorem's translation wins~ Just the cooldown depends on your main weapon's delay. Sounds like a DRG's Light Shot...?

  20. #8040
    Relic Weapons
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    Schießen (Shoot)
    Waffenfertigkeit (Weaponskill)

    Activieren (Activation): 0s
    Reaktivieren (Reactivation): 3s
    TP Kosten (TP Cost): 200

    Du führst eine Fernkampfattacke aus (You make a back-line/ranged attack)
    Die Reaktivierungszeit variiert je nach Verzögerungswert deiner angelegten Hauptwaffe (Reactivation time will vary depending on delay of main weapon)

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