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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #8161
    D. Ring
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    There was some super old info back when they first mentioned the recipe book months and months ago that said you'll still get most recipes from leveling. Probably all the recipes that are currently in the game, but maybe some things will be quested, leve rewards, or other such things. Simply put, back then, they didn't know, so it could come from anything.

  2. #8162
    the whitest knight u' know
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    Quote Originally Posted by Sephiroth View Post
    The problem with receiving recipes for completing leves is you have to deal with the RNG. If they can make it so you never get a duplicate recipe it wouldn't be too bad because eventually you'd get them all. But this is SE.
    Yeah, what I had in mind wasn't RNG. Each unique leve would reward a different recipe... so you would wanna catch 'em all.

  3. #8163
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    That could be pretty frustrating if there were too many leves.
    On the other hand, right now there is nowhere nearly enough for that :D

  4. #8164
    the whitest knight u' know
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    Similarly, they need to remove dying recipes from leve rewards... Pretty terrible already that 90% of the time when you complete a leve, you am informed that a piece of equipment + blue dye = a blue piece of equipment.

    http://cdn.smosh.com/sites/default/f...youdontsay.jpg

  5. #8165
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    Pretty sure they've already said that's going away.

  6. #8166
    Ridill
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    The recipe reward for leves (or recipes needing to be acquired period) is pointless and stupid as hell.

    We have online databases that will tell you what you need to craft, where to get it, and what level you should be.

    This just sounds like the math teacher that won't give you full credit unless you show all your work even if you know the right answer.

  7. #8167
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    The recipe reward for leves (or recipes needing to be acquired period) is pointless and stupid as hell.

    We have online databases that will tell you what you need to craft, where to get it, and what level you should be.

    This just sounds like the math teacher that won't give you full credit unless you show all your work even if you know the right answer.

  8. #8168
    the whitest knight u' know
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    I personally like the idea of people having to put more effort into being a crafter than just simply grinding exp to 50, requiring you to be thorough and do various quests/leves to fill your recipe book with shit people want.

    Of course, that'll have the side-effect of people /shouting "(BLAH BLAH ITEM) (RECIPE BOOK) (DO YOU HAVE IT?)" and it being ultimately more difficult to find someone capable of making your high-end shit for you.

    Then again, they've been talking about not allowing a single character to completely excel in multiple crafts, and this could be an easy way to control that.

  9. #8169
    the whitest knight u' know
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    dubs

  10. #8170
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    At one point, they teased having to be at certain places to craft certain things. Maybe to craft the Super-Ultimate Moblin Hammer, you have to do a quest from a Moblin to learn the recipe, then travel to the bowels of Mt. Moblin to use their Super-Duper Moblin Lava Forge.

    I think that's cool, but I can't see why others might not (extra hassle). I don't expect them to require that you quest/leve/etc. for mundane recipes, just the cool shit.

  11. #8171
    Ridill
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    You forgot the step where you need to meld a darksteel doming hammer with 2 crafter's grace IVs.

  12. #8172
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    After that you need 3 Leviathan's Scales that come from an event where you craft food/armor/stuff for the sailors to defend their ship from the Sahagin Primal.

  13. #8173
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    Eh, I must say the freedom to craft everywhere is what I really like in XIV's crafting in comparison to other mmo's which usually have crafting stations.

  14. #8174
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    Quote Originally Posted by Gokulo View Post
    Eh, I must say the freedom to craft everywhere is what I really like in XIV's crafting in comparison to other mmo's which usually have crafting stations.
    A pro is that you can craft anywhere.
    A con is that it takes so much longer to craft a single item.

  15. #8175
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    I hope they keep the pro and fuck the con. There is no reason we can't have both

  16. #8176
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    I think they made some strides, like with being able to make multiples and bypass the "game", but I know I rolled the fuck out of my eyes when viewing the little teleconference they showed on 2.0 and saw the same awkward kneeling animation for like 10 seconds straight before he got started with his crafting.

    Blegh.

  17. #8177
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    Baby steps, baby steps. At least it didn't take 10 seconds from hitting Synthesis to get to the Synthesis window.

  18. #8178
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    More stuff from JP devs, the interesting parts:

    We didn't show in the 3rd Producer Letter Live but in ARR secondary tools do exist. However for Fishing the system will be changed and for that reason spearfishing will be gone. For this one we talk about some more in upcoming topics so please look forward to that one.
    To someone complaining about the distance between gathering points:

    Please don't worry, when comparing to current version in ARR the distance between gathering points are closer.
    And on repair system:

    There wont be major changes in repair system itself but when repairing your own stuff, you will be able to repair equipped gear. Also the steps to repair is lessened so with mouse & keyboard you can repair with about 3 clicks.
    ^ wonder if that means you won't have to change jobs to repair, or just that you can repair your crafter stuff you have on yourself

  19. #8179
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    However for Fishing the system will be changed and for that reason spearfishing will be gone.
    And yet the spearfishing achievements are not in the list of "Achievements not obtainable in 2.0". Hmmmm, interesting...

  20. #8180
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    Yeah... I'm not seeing the benefit of making that one Disciple of the Land even more different from the other two...

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