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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #821
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    Haha thanks Kaeko. Good post as expected. And you're right I can't convince everyone. ;/

  2. #822
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    There is just so many things that could be improved upon with small changes. Take crafting for example, shit is so annoying and boring, I really think they fucked up by making those actual jobs. The mini-game is just terrible, I just spam square on my controller once I start synthing once I select w/e it is i'm going to craft while the games minimized for all my local leve's. I don't see whats so fun about that, I can just watch a youtube video while hitting square to confirm standard synth's.

  3. #823
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    Should take the WoW route. Crafting is a side thing and theres a built in bot. <--- Do this for NQ synths. HQ require playing mini-game.

  4. #824
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    I was hoping for crafting it would be something unique. It would allow ex/rare drops from NMs that would be used in crafting HQ synths. Make normal synths just that, normal. I shouldn't have to roll the mini-game all the time (imo) to craft common items but in the event of something special like a glowing weapon (im sort of joking) or some unique piece of gear, it should require a little mini-game to make a HQ product of it, a +1 if you will or just to make the item in general. I don't want a game focused on crafting but the idea of leveling crafting as a means to make potentially something unique and HQ or to be able to repair equipment = win.

  5. #825
    Yoshi P
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    Quote Originally Posted by Kurokikaze View Post
    Haha thanks Kaeko. Good post as expected. And you're right I can't convince everyone. ;/
    The day someone convinces Peregine regarding -anything-, that person will have the power to convince SE to do anything too.

  6. #826
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    Peregrine actually defends the stance on dLVL being OP. It was another mouthbreather on the forum. lol

    But yeah you're right. That dude is either hard headed/stupid as fuck or the biggest troll ever.

  7. #827
    Vuitton
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    what does the d in dlvl stand for? dice? dicks?

    oh, damage. i googled it and one of the first links was:

    http://forum.square-enix.com/ffxiv/t...to-remove-dLVL

  8. #828
    Vuitton
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    Looks like the community rep is becoming exacerbated with everyone's tantrums for more info:

    SOMETHING is coming!
    This will teach SE to enjoy national holidays, lol.

  9. #829
    Falcom is better than SE. Change my mind.
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    Well they need to post something else soon for people to bitch about. I feel bad reviving the AH vs Wards debate.

    Though yeah, I'm thinking Bayohne is pretty close to going off the deep end soon. I don't think I could last a fraction of what he did if I had to deal with dumbasses like gifthorse, Peregrine, Kilta_Firelotus, and pretty much every other typical mouthbreather.

  10. #830
    New Odin
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    Maybe combat should be a side activity as well. Lets not expand, lets just leave it as-is and streamline it because people who don't seem to like crafting enough in the first place are bitching.

    "It shouldn't be a real class because right now it's shit" is a dumb excuse. That goes for everything. It can be one of their strengths if they want to take it seriously, even if it has a rather niche appeal. As long as those who don't like to craft don't have to do it, there should be no damn problem.

  11. #831
    Kaeko
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    Quote Originally Posted by Vuitton View Post
    what does the d in dlvl stand for? dice? dicks?

    oh, damage. i googled it and one of the first links was:

    http://forum.square-enix.com/ffxiv/t...to-remove-dLVL
    I'm not sure who originally coined the phrase "dLVL" in 11, but I always understood it to stand for delta, differential, or difference.

  12. #832
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    dlvl is level difference yes. Both battle and crafting needs fixing stat. God all the fails and the impossibleness of HQ makes crafting annoying.

    Also on a side note we are apparently the FFXIV illuminati according to some guy on zam

  13. #833
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    Some details about the materia idea that was hinted by looked really promising to me.
    If I read Yoshida's info right:

    Standard gear comes from quests (solo), good gear comes from Dungeon/NMs (group), "perfect stats weight" gear comes from enhacing good gear using crafts.
    Basically, they'd scrap the idea of crafters making all the gear in the world, making it more of an "elitist" activity for those who want to improve their classes further. Reminds me of levelling JC in WoW just to equip the special gems myself.

  14. #834
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    ^ if so I approve. I leveled JC and Enchanting just to be a motherfucking bawce.

    Edit: Google Translate is trolling me... Some JP dev posts hinting at removing Anima in 1.18?

    Edit 2: Hold on... what is going on on Core and ZAM about us?

    Edit 3: That hurt my brain. Let's not talk about it.

  15. #835
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    Hmm, interesting, because that means we're also getting Chocobos and/or airships in 1.18.

    I wonder if we'll only have them as "means of transportation" though, given their supposedly super mega secret plan had much more in store for them.

  16. #836
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    Quote Originally Posted by Kurokikaze View Post
    ^ if so I approve. I leveled JC and Enchanting just to be a motherfucking bawce.

    Edit: Google Translate is trolling me... Some JP dev posts hinting at removing Anima in 1.18?

    Edit 2: Hold on... what is going on on Core and ZAM about us?

    Edit 3: That hurt my brain. Let's not talk about it.
    Only system I know their removing in 1.18 is fatigue.

  17. #837
    New Odin
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    They are removing dejaon anima cost in 1.18, duh.

    Now if someone knows what dejaon is!

    I'll throw an educated guess that it means de-zone, return.

  18. #838
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    Return? lol

    It's the only thing that makes sense. The no one needs to D4.

  19. #839
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    Dejon in the old days was warp, so that could either mean the return cost or the entire cost of warping where you want to go. If its the latter, it really would move this game into the hub-based territory.

  20. #840
    Mithra Ero-Sensei
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    Quote Originally Posted by Tomino View Post
    Some details about the materia idea that was hinted by looked really promising to me.
    If I read Yoshida's info right:

    Standard gear comes from quests (solo), good gear comes from Dungeon/NMs (group), "perfect stats weight" gear comes from enhacing good gear using crafts.
    Basically, they'd scrap the idea of crafters making all the gear in the world, making it more of an "elitist" activity for those who want to improve their classes further. Reminds me of levelling JC in WoW just to equip the special gems myself.

    only problem I see with this idea is, if they don't do anything about bot crafters ... then aside from these bot crafters really messing up the economy/making millions and flooding the market with "high end gear" it will kind of kill the "need" to go do dungeons except like 1-2 times just to see it/help friends etc.

    They should do like wow and make a craft not so powerful but as a perk soorta.
    1 Normal gear quests/crafted
    2 HQ gear from crafts
    3 Dungeon/NM gear
    4 Craft "buffed" gear (but only for the crafter)
    as mentioned like JC, or enchanter (where they can add stats)
    Like weaver can add stats to cloth gear, blacksmith to weapons, armorer to plate etc


    Quote Originally Posted by Zettofaia View Post
    Hmm, interesting, because that means we're also getting Chocobos and/or airships in 1.18.

    I wonder if we'll only have them as "means of transportation" though, given their supposedly super mega secret plan had much more in store for them.
    I "think" it was mentioned somewhere that it was planned to add chocobo and airships in late spring/summer? sometime and also P2P service start (think in one those famitsu blog things...)

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