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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #8401
    Cerberus
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    The controller idea is similar to what Tera does, and it works really well there. I prefer Tera's implementation more though, because you can also use L1+R1 as a modifier which adds a lot more possible mappings. With only 16 slots, it's going to feel pretty cramped and will force you to swap bars frequently or use macros as mentioned.

  2. #8402
    Ridill
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    Quote Originally Posted by Karinastar View Post
    The controller idea is similar to what Tera does, and it works really well there. I prefer Tera's implementation more though, because you can also use L1+R1 as a modifier which adds a lot more possible mappings. With only 16 slots, it's going to feel pretty cramped and will force you to swap bars frequently or use macros as mentioned.
    Holding L1+R2+direction to switch shouldn't be that horrible. Plus 16 slots seems enough for all the important actions at first, then switching to all the less used ones and you still should be quite fine.

    Could you please explain how to control the 16 pallets or switching between pallets?
    M: We are calling the 8 slots of left/right side as “action set” when explaining in more details when you hold the L2 button the L2 side’s 8 slots will glow while it’s in that ste by pressing the direction key or circle, X, square, triangle button you can execute 8 actions. When you let go of the L2 button the glow will go away and now when you press the R2 the right side 8 slots will glow.
    When you hold both L2 and R2 the center number mark will glow and you can switch action sets. By holding the L2 and R2 together by pressing the direction key or 4 buttons it will switch between 1 to 8 action sets. with 16 slots per action set you will also have 8 sets of these with total of 128 actions per class and this is per class.

  3. #8403
    Nidhogg
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    Quote Originally Posted by Grey Jorildyn View Post
    I should ask you the same thing.
    Forget I said anything. I forgot that this thread is OF bad now.

  4. #8404
    D. Ring
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    "Comments from the Devs"

    Quote Originally Posted by xopher View Post
    Forget I said anything. I forgot that this thread is OF bad now.
    LOL

    You should consider what this feature could do for the economy before you knock it, seriously.

  5. #8405
    Nidhogg
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    Bind on equip would be the worst thing SE has ever put in the game. If I can't re-sell my gear I'm not buying your high priced item so you'd better cut that price down to trash level so I won't feel bad NPCing your triple melded bow when the next patch comes. The effects on the economy would be disastrous. But it may benefit those who like to sell trash gear. Problem is trash gear is already destroyed through SBing and materia creation, so all you're suggesting is turn everything into trash.

  6. #8406
    Banned.

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    Quote Originally Posted by xopher View Post
    Forget I said anything. I forgot that this thread is OF bad now.
    Thanks for contributing

  7. #8407
    Old Merits
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    The materia system is more than enough to destroy gear, you dont need BoE in this game (which I assume is the point of BoE, to prevent used gear from re-entering the market).

    Lots of complications come if crafted items become BoE with the materia system. If you dont have any crafts and wear a single meld item, you cant double meld that item EVER because you cant trade the gear to your buddy to meld for you. (granted they might make some melding trade-window system in 2.0 beyond single meld, who knows)

    Also what Sephiroth said above. I'm not paying for any high ticket items if I was unable to resell them. Its like throwing money down the drain.

    Pay 500k for +30str gloves only to see a +50str pair for 1M a week later. Now you gotta debate buying something for 1M and npc'ing the perfectly good +30str gloves or hope someone makes a new pair of +75str gloves for 2M. Basically Im not buying anything for fear a new and better piece of gear will appear a week later.

    BoE does not work for this game.

  8. #8408
    D. Ring
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    "Comments from the Devs"

    It's certainly a discussion worth talking about another time. I still feel as I do and feel it would benefit crafters greatly.

  9. #8409
    Bard-turned-Miner
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    Another Reinheart translation (click)

    Y: For example to open the gear equipment screen in standard RPG you first open the main command and open the equipment window, that’s the basics but say you register that into a macro and set that macro in gamepad slot you will be able to open the gear equipment button right away. There is no problem getting to it through the main command if you’re not used to that method.
    Shortcuts to specific menu items? HELL YEAH! I was about to say how I really miss the FFXI keyboard layout and shortcuts to just about every menu with a Control+key, but they've since put that in XIV as well.

    Are there anything different to the server structure aside from being able to play with others cross worlds using the matching system?


    Y: Response has been greatly improved. We have resolved the issue in each zones.

    M: For the response time it’s completely new dimension.

    Y: If you say it’s normal that’s that. Also the loading speed has improved a lot, server response is faster, graphics load is faster, as a result the speed can’t be compared with current version. We had a situation where we were working on graphics for the loading screen and when it was time to finally put it in the load timing between zones were faster than expected so we had to talk about what we're going to do about load screen (laugh)

    M: We were planning to show the next maps title and prepared them but when the screen went dark and before that image came up the next screen already loaded we were like “The logo fading in took longer!” (laugh) we are making adjustments.

    Y: For this one not only the server but to shorten the client side load we have it where when you get close to next zone it will start reading the next map resource so it’s much more confortable.

    M: For stuff like teleport which required overall parts resource changes will take some time but when walking to next area you will barely feel any load times, it's that smooth.
    Y: We will release at the timing of ARR FFXIV official service start. We have been in operation for 2 years so there are many gears for the character, in order to apply all this into a race requires a lot of cost. We have the default looks for each race gear but we are particular with each characters so even if its the same gear the form is different between male Miqo’te or male Hyur and we are making all those adjustments there is also stuff like the hole for the tail. We are currently still working on these adjustments. You won’t be able to use in alpha test but the plan is probably from beta test it may be possible to use.
    They hope to have the new race/gender combinations ready by beta, but it won't be in alpha.

    Y: I would like to make it possible to go through one time character remake at the timing of ARR FFXIV service start. Planning this for limited time and don’t want to make it where you can change the character make. So want to make sure say 6 month later you can’t go back and say I want to change again. Also by doing the character make you won’t be able to go back ever again so please understand that.
    I think it's been said already, but talk of re-creating the look of your character.

    Y: The system will change greatly... to explain it I have to say everything out so I can’t say it just yet (laugh) The defense where enemy comes into the hamlet and it’s where everyone tries to defend so that’s still there. However unlike current play style, the way you participate or the locked up feeling will be gone and made into something you can freely join when the defense starts.
    M: We are able to do stuff we couldn’t with the old version server.
    Y: We couldn’t do what we originally wanted to do so it ended up the way it is now but we would like to bring that back to what we originally wanted to do. Also the Caravan Defense will use have same system. For this one we would like to announce along with a video when it’s close to launch timing. Once you figure it out it’s simple and we need the video to explain it better.
    Talk of how hamlet and choco escort are "open" content.

  10. #8410
    D. Ring
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    I don't get it. How can the Hamlet Achievements not be going anywhere if Hamlet is changing so drastically...

    I'm not opposed to it (actually, I would prefer it, since I hate Hamlet as-is), I'm just worried that they're blowing the changes out of proportion, since you'd think the Achievements would be invalid in 2.0.

  11. #8411
    Ridill
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    Yea idk how it's gonna work if you can jump in and out freely, I guess as long as you show up and do something before it's over you get credit for participating in a "X points total" run.

    No one should care about achievements anyway. They pretty much fall into 3 categories:

    "Duh" achievements you get for just playing the game (leveling jobs, completing quests, completing dungeons)

    "neat.jpg" achievements which are just tallies of misc crap (killed X many mobs, earned X amount of gil from Y source, done X many leves/behests/caravans/hamlets/synths*)

    and "I didn't do this for the achievement" achievements, stuff that you do deliberately because it has its own reward (relics, speed runs, high score hamlet would fall here)

    The fact that achievements carry point values actually makes them even more meaningless because there are so many easily attainable achievements that you can amass a huge point value without having done anything difficult (leve and behest achievements are probably the best example).

    I always found trophies (PS vs xbox go) to be the lesser of 2 evils, it's much easier to just stratify achievements into a few distinct categories based on actual difficulty than assigning arbitrary point values to everything.

    *synth achievements kinda overlap with the third category because of luminary tools

  12. #8412
    Bard-turned-Miner
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    They did say that for some achievements, the metrics could change dramatically. In the case of hamlet, an achievement for "defend Aleport 50 times" could turn into something completely different (but presumably of approximate difficulty). To make up a few possible examples, it could be "spend 1000 hours in service of Aleport defense" or "repeal 10,000 invading beastmen at Aleport" or something to do with NM victories.

    Since (IMO) hamlet was specifically designed to force large portions of the population to level DoH/DoL when they otherwise wouldn't have, it wouldn't entirely surprise me if DoH/DoL did not carry nearly the same importance in 2.0. I don't expect it to be the same tower defense style event with a focus on non-combat jobs.

    My biggest hope with this is that we'll go from having a chest giving random rewards to a points system where you can pick gear or seal rewards based on participation points. Even though I"m done with seals for relic, I'd sure as hell do a bunch more to get a couple of specific pieces of gear (without dealing with RNG).

  13. #8413
    D. Ring
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    I don't care about achievements. I am merely using the achievements as a barometer for what to expect. They have provided us with a list of achievements that cannot be obtained in 2.0, and the hamlet ones are not on that list. That either means that the change was late/missed (like the recent gig ones), or that hamlet isn't changing that much, or that the all-DoW/M and all-DoH/L will become nigh-impossible to get.

    Edit: Ah, Jamison's post might cover my worries. Maybe they'll change the way you get the achievements.

  14. #8414
    Ridill
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    I just felt like ripping on achievements, however hamlet in 2.0 works as long as it's token based and participation credit isn't stupidly balanced like campaign was it should be fine.

  15. #8415
    the whitest knight u' know
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    I want there to be tiers of aesthetic junk that you can be rewarded based on your achievement point score.

  16. #8416
    Ridill
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    Me too, they would make for awesome douchebag detectors.

  17. #8417
    Blue Magic is Best Magic
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    Achievement systems suck, especially ones that have missable achievements.

  18. #8418
    the whitest knight u' know
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    I don't get it. Why do achievements suck? Why does achievement hunting make someone a douchebag? Why do people care at all about a system that does not affect them in any way, shape, or form and just gives completionists something to do?

  19. #8419
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    "Comments from the Devs"

    Dont worry draylo will come back begging to play if they add blu he's just butthurt ATM like lucavi

  20. #8420
    Cerberus
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    I just don't understand why people care so much. Aside from the ones that give you items, is it just bragging rights? Doesn't seem like something getting worked up over. That said if people want to spend countless hours grinding them, it doesn't affect the rest of us in the slightest. If you want to stress over achievements, go ahead. But it doesn't make sense to complain about them being hard/missable - if it's too much work don't do it.

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