Are there anything different to the server structure aside from being able to play with others cross worlds using the matching system?
Y: Response has been greatly improved. We have resolved the issue in each zones.
M: For the response time it’s completely new dimension.
Y: If you say it’s normal that’s that. Also the loading speed has improved a lot, server response is faster, graphics load is faster, as a result the speed can’t be compared with current version. We had a situation where we were working on graphics for the loading screen and when it was time to finally put it in the load timing between zones were faster than expected so we had to talk about what we're going to do about load screen (laugh)
M: We were planning to show the next maps title and prepared them but when the screen went dark and before that image came up the next screen already loaded we were like “The logo fading in took longer!” (laugh) we are making adjustments.
Y: For this one not only the server but to shorten the client side load we have it where when you get close to next zone it will start reading the next map resource so it’s much more confortable.
M: For stuff like teleport which required overall parts resource changes will take some time but when walking to next area you will barely feel any load times, it's that smooth.