1. FFXIV Reset Timers
    Last daily reset was 12 hours, 30 minutes ago / Next daily reset is in 11 hours, 29 minutes
    Last weekly reset was 4 days, 5 hours, 30 minutes ago / Next weekly reset is in 2 days, 4 hours, 29 minutes
Page 423 of 1006 FirstFirst ... 373 413 421 422 423 424 425 433 473 ... LastLast
Results 8441 to 8460 of 20118

Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #8441
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    No housing at launch...

  2. #8442
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Quote Originally Posted by Raldo View Post
    No housing at launch...
    Yeah thats really disappointing.

  3. #8443
    LD
    LD is offline
    A. Body
    Join Date
    Jun 2006
    Posts
    4,045
    BG Level
    7

    Can't tell if serious.

    I mean, it's NICE, don't get me wrong, but...you know.

  4. #8444
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    1 week ago:

    Quote Originally Posted by Niiro View Post
    The tokens from dungeons will turn out to be like cruor or ichor and can only be used to buy misc items like explorer's gear or the other mediocre crap we get from non-boss chests while things like DL will remain exclusive to the 2-3 "rare" drops pool.

  5. #8445
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    If you look at it as a substitute for the hypothetical "You can eventually get any item by grinding Official DKP" system, then yeah, it's a disappointment.

    If you look at it as a supplement to the new "weekly lottery" drop system, then it's not so bad; even if you get screwed on the lottery, you're still making some progress.

  6. #8446
    A. Body
    Join Date
    Aug 2008
    Posts
    4,264
    BG Level
    7

    As long as these Sub-par token items will be trade-able for seals I'm cool.

  7. #8447
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Wasn't housing confirmed to come in one of /the first patch for ARR a long time ago anyway? Like Summoner?
    I clearly remember Yoshi mentioning that it wasn't coming at launch.

  8. #8448
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    I believe their concept was that simply participating in a raid eventually earns you this bottom tier shit, which will at least help you gear up and aid in being better at said raid so you can get the good shit. It really is just a supplement to what we already have so people aren't attempting dungeon all fucking day long and walk away with nothing at all... but I think they misunderstood what people actually wanted.

    I would prefer not strictly worse items than what people do the raid for. AKA: shit that's just going to get /tossed once you get the better version to drop. They should be comparable, and/or different items.

    Consolation prizes are lame.

  9. #8449
    Ridill
    Join Date
    Oct 2006
    Posts
    10,411
    BG Level
    9
    FFXI Server
    Gilgamesh

    Watch the token purchased gear be like only -1 in stats across the board, basically making the dropped version a HQ. I don't have any problem with that.

  10. #8450
    D. Ring
    Join Date
    Jul 2006
    Posts
    4,945
    BG Level
    7
    FFXIV Character
    Grey Jorildyn
    FFXIV Server
    Hyperion

    "Comments from the Devs"

    This concept isn't really that foreign. Best gear in RNG, second best gear is tokenized. I don't really have an issue with that. We'll get something along the way and I find that pretty acceptable. We've dealt with bad drops rates for over a decade now so I think we'll live. This coupled with the potential for 2-3 drops per week or some cycle makes it even more bearable imo.

  11. #8451
    Salvage Bans
    Join Date
    Jun 2008
    Posts
    955
    BG Level
    5
    FFXI Server
    Odin

    Yeah, I don't know why people are so disappointed by lower stat token gear. I think the fact they are pretty much replacing the the low drop rate for random but guaranteed drops is a step up from what we have now. You can actively use your rolls to obtain pieces for your main job while the same time gearing a job you probably do not play to often with the consolation tokens.

  12. #8452
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Quote Originally Posted by Gokulo View Post
    Details for dying aren’t available, but rest assured that currently dye-able items will also be dye-able in ARR
    a little more was spilled~

    We discussed this with Yoshida and he said that it will be possible to freely dye these items in A Realm Reborn. He also mentioned that although colors won't be shown on the Market when you purchase, if you ever purchase something and it's a color you don't want, you'll be able to re-dye it freely.

    As for the final number of colors, and what they are, that's all still in-development, so we'll be sure to let you know when we have solid information to share!
    Sounds a little like dyes and involving crafts in them is going to get pulled.

    Also, it was verified that White Ravens will not be obtainable in ARR.

  13. #8453
    Relic Shield
    Join Date
    Jan 2005
    Posts
    1,554
    BG Level
    6
    FFXI Server
    Odin

    The whole lock out thing makes me wonder exactly how it will be implemented. There needs to be some casual low man type instances with no lock out that people can do anytime with "decent" gear. The content with lock outs needs to be the higher end raid type content, and having a token system with chances at better drops works well with that. If there is only lock out timer type content though that will be kind of irritating.

    Add: If they want to keep crafting as an important part of the game, they need to itemize each job so that certain pieces for each job you focus on token system and drops, and other pieces focus on getting mats and crafting them. For example, for ARC/BRD make boots a drop that you focus on getting, or building up tokens for until you get the rare drop, but for body or something, you focus on getting mats to craft. If Rare drops are all the best gear, people won't care too much about crafting, especially if token gear is also better. At the same time, if drops suck compared to HQ crafted gear, people will just focus on getting rare mats to craft with. If they can set it up right, there will be equal desire for everyone to gear up class/job with a mix of dropped and crafted gear. Also, I don't personally think it would hurt to have super rare items drop very occasionally in the more casual content, and I don't mean "any" rare drop, just specific high end pieces that make it worthwhile for people to repeat that type content, but there is still a slightly better drop from higher end content.

    I guess it all ultimately depends on how intelligently they can itemize gear across all classes and jobs.

  14. #8454
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by miokomioko View Post
    I would prefer not strictly worse items than what people do the raid for. AKA: shit that's just going to get /tossed once you get the better version to drop. They should be comparable, and/or different items.
    Not to belabor the point, but without battle gearswapping, the majority of gear in the game is /tossed when you get a better version.

  15. #8455
    Banned.

    Join Date
    Mar 2007
    Posts
    15,501
    BG Level
    9
    FFXIV Character
    Patricia Lanvaldear
    FFXIV Server
    Sargatanas

    Gearswapping discussion, commence.

    (I'm for swapping btw)

  16. #8456
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Quote Originally Posted by Spider-Dan View Post
    Not to belabor the point, but without battle gearswapping, the majority of gear in the game is /tossed when you get a better version.
    Unless they create reasons for you to hang on to something that has a uniquely high value in an otherwise disregarded stat (elemental resistances, status resistances, magic evasion, etc.).

  17. #8457
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Based on the amount of salty tears generated last time, it seems like people would rather the forum sit idle. So I'll pass on more gearswap discussion.

  18. #8458
    Salvage Bans
    Join Date
    Jun 2008
    Posts
    955
    BG Level
    5
    FFXI Server
    Odin

    Quote Originally Posted by Spider-Dan View Post
    Based on the amount of salty tears generated last time, it seems like people would rather the forum sit idle. So I'll pass on more gearswap discussion.
    lol. The client as it is now is so limited(heavily lags/disables you when changing gear). Makes you wonder if they will unintentionally implement gear swapping by correcting lag performance.

  19. #8459
    D. Ring
    Join Date
    Jul 2006
    Posts
    4,945
    BG Level
    7
    FFXIV Character
    Grey Jorildyn
    FFXIV Server
    Hyperion

    "Comments from the Devs"

    Let's just not go there (again) (ever)...

  20. #8460
    Ridill
    Join Date
    Jun 2007
    Posts
    12,850
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    English dev post on the lotting system:

    Greetings,

    I wanted to post a clearer version of the specific segment in question here.

    4Gamer: What restrictions are there on acquiring rewards from bosses?

    Yoshida: In a Realm Reborn, when players defeat bosses, rare items are guaranteed to drop.

    For example, if a single party of adventurers defeats a boss, that party will receive two to three rare items. Players can choose to cast lots to win these rare items; however, players will only be able to cast lots three or four times a week, depending on the content. We've added reset timers so players can track this.

    Players that cast lots but don't win will instead receive tokens, which can be collected and exchanged for items. So you are guaranteed to receive something regardless of the result.

    4Gamer: Two to three players will definitely receive rare items. The other players will receive rewards as well?

    Yoshida: For rare items, it's possible that an unlucky player may not win despite casting lots several times. In this case, the player can challenge one of the other contents while waiting for the timer to reset. I must say it's a little difficult to explain how it works without actually having you play the game.
    Like Yoshida says in the interview, it will be easier to understand the system once you have a chance to try it out. Keep in mind that details are still being discussed and finalized and what is presented here is just a portion of it. As soon as we have more information to share you guys will be the first to hear it!
    On the Commemorative Coin:

    In A Realm Reborn we are still planning to make it possible to exchange Commemorative Coins; however, whether it will be for Grand Company seals like now or for gil is still being discussed.

    Also, the ability to exchange Over-aspected crystals and clusters for Grand Company seals is possible only during the Foundation Day event period and this will not be possible in A Realm Reborn.
    This is pretty interesting. Seems to suggest that GCs might be changing, or the value of seals or whatever.

Page 423 of 1006 FirstFirst ... 373 413 421 422 423 424 425 433 473 ... LastLast

Similar Threads

  1. Comments from the Developers (NO DISCUSSIONS)
    By Kurokikaze in forum FFXIV: Official News and Information
    Replies: 85
    Last Post: 2014-07-09, 11:59
  2. Replies: 129
    Last Post: 2010-10-22, 03:50