
Originally Posted by
solracht
Not to beat a dead horse, but we might have different definitions of "casual". Some people in my relic group only logged in to do relic stuff and then logged out due to work/RL/etc (I'd consider that casual playing). Now, this was an 8man static group and we had to stop once someone had to go, so there might've been some pressure to overstay in the group sometimes, but in a normal sized LS this would've been no problem since people could've been replaced once they had to leave, so I think my point stands.
If your problem was time but you were a good player then I don't believe much content was out of reach: FFXIV wasn't FFXI where getting loot involved either 3 hours of camping or a few days of preparation (popsets, etc). For the most part, you go into the instance, you leave the instance less than 30min later, and you repeat this until you have to go. While the relic quest wasn't as simple, it's been done by people with limited playtimes too. You just had to join a decently-sized Linkshell, and I don't think all of them (if any) required you to stay logged on 24/7.
Imo, the brick wall into content was how terrible the learning/PUGing scene was in most servers, so most people without LSs were out of luck unless they had a bunch of friends.
Also, plenty of people decided to hang out in places that had no future or didn't want to bother wasting money in melds because of the state the game was in (which surely added to the "I can't get anything done" feeling), but I don't think content is to blame for that.