I honestly don't believe the project received any actual feedback during 1.0. Up until release it looked like they were just getting it working, then scrambling to add the content they couldn't finish.
I honestly don't believe the project received any actual feedback during 1.0. Up until release it looked like they were just getting it working, then scrambling to add the content they couldn't finish.
I think if Tanaka had all the time in the world... he wouldnt of made a better game
Getting Yoshi-P on that job was one of the wisest decisions S-E ever made, or rather "will be" if ARR turns out to be fine![]()
Anybody else in Japan save for maybe Harada or Ono and I'm worried. Yoshi-P is worth a shot, though; I mean, it doesn't cost us anything to try again.
There's a couple of new Jp interviews, hoping for some cool info, for now, this:
http://www.gamer.ne.jp/img/news/2012...d99ce9/o/8.jpg
http://www.gamer.ne.jp/img/news/2012...99ce9/o/12.jpg
sp bahamuts axe looks a million times better than bravura
XI's bravura was a reskin of a worthless crafted bhuj, lucky we got what we did -_-
Dev tracker response to the BRD thread: BRD in ARR will take out an instrument and play when songs are performed.
I don't even see why that is necessary; they could... just sing.
Going back to the Alpha configuration and machine specs talk last page, has there been any indication that ARR will support SLI? I want to flex my 580s and crank everything up to 11.
http://slavesincstrip.files.wordpres...to-believe.jpg
Shroud looks awesome. ( *_*) I hope we get to see some party combat soon. I suppose it's too early to be hoping for information on job changes, but I'm really curious about black mage spells and paladin abilities. Hoping for more diversity in element selection... I don't mind Fire being best for AoE, but some thunder AoEs would be good.
Goes in reverse too, could use some nice single-target Fire spells, and actually utilizing Ice would be nice as well. ('-' ) Bring forth the information, Yoshi P!
EDIT: I'm not very tech-savvy, and I'm gathering stuff to build a new PC for 2.0. A rule that my friends told me was that anything over 8GB RAM is basically unusable, but this doesn't seem to be the case, looking at Lucavi and Kuro's posts. o.O; Would anyone give me some pointers as to the hows and whys? I'm kinda strapped for cash, but I don't mind shelling out a bit extra to ensure the new PC lasts a long time.
Spoiler: show
imo anything about "very good" should be fine
Well, as far as gaming is concerned anything over 8GB isn't necessary. Having 12-24GB in your system is really only useful if you're a power user, perform video editting, or work on graphics or other memory intensive media then it would be beneficial. I currently own a rig that only has 8GB and typically run FFXIV, excel/word, WinAmp, Netflix, multiple windows and pages in Chrome concurrently and barely break 5-6GB. However, you also do need to consider how large your GPUs memory size is. Just need to make sure you have enough memory to run your card(s).
Thanks for that "Guide" ! In the process of building another gaming rig and that should save a little time hunting down parts and doing a little less research.
Also.... way off subject.... But, if there is any PC gurus out there that would like to answer some HDD / SSD questions for me, read my spoiler and inbox me if you're feeling froggy / bored! Sorry, off topic, but sounds like there is quite a few "gurus" in this thread, and the community in this thread has more familiar "faces" rather than going somewhere else and being more of a stranger....
Spoiler: show
On Topic..... I'm hearing rumors of NA / EU invites going out..... SE seemed to post on twitter with each wave of invites sent, and I have seen nothing for NA / EU invites. Has anyone heard anything on this?
I built a new PC in June with 16gb RAM and I've yet to see it go over 5 even with FFXIV v1 running along with lots of background programs and multi-tasking. But I build a PC to last at least 4-5 years and RAM has always been my weak point after a couple of years. Who knows what kind of RAM will be needed in 2-3 years time? I can see 12+ becoming the norm once next gen HD games are out and ported to PCs. The games themselves may not use it all but multi tasking will add on top and give you a need for more than 8. I'm a web developer too so I like to have that extra power there in case I need it.
From Soukyuu on Lodestone:
Here's the summary of the Dengeki interview. As always, no guarantees for translation correctness. Blue are my comments, rest was present in the interview. I left out some fluff, leaving only the bare points, maybe Rein will want to translate it fully. Yoshida-san talked a lot about their reasons for everything they are doing and he's being honest and straightforward about it, which I like.
Alpha
Alpha -> Wipe -> Beta, to not risk dragging any data bugs from alpha to beta
alpha is currently the minimal niveau they want to have
Once again a reminder from YoshiP: "alpha" = "stress test", not "play the game"
Global alpha will start end of the month
Plans are to get a lot of people in, if login counts drop, more will be invited. Aiming for a login rate of 60% of invited players.
PR will be parallel to alpha, for example promoting characters not usable in alpha [I'm guessing he means new races?]
Beta
Beta content packaging started
Beta will be next year
Controller UI will become available
Phase 1 will once again be a (closed) stress test
in Phase 2 they will increase the amount of participants
Phase 3 will make our saved data available
All races will be present in the beta version
Not all animations will be present for all races, so dummy animations will be used (for example, miqo'te ears not visible on a helm)
story of ARR
something similar to 4 heroes of light of FFI
end of era trailer has a continuation -> opening of ARR
ARR is set 5 years after end of 1.0, why world has recovered so fast is related to what happened in the last moments between Louisiox and Bahamut. Will be the main of the 3 storylines in ARR until the first expansion and will explain about the Allag Empire, Dalamud, why Bahamut was sealed and what became of Louisiox.
2 other storylines:
conflict with Garlemard
first goal of the empire is to stop the beast tribes
conquest is only secondary
fight against the primals
aether energy is same as FFVII lifestream: use (summoning) damages planet, needs to be stopped
story will be episodic
first ep: conclusion of the 7th umbral era catastrophe (cap still lv50)
"Ishgard", "Recovery of Ala Mhigo", and "The Garlean Empire" used as examples for new story episodes/expansions
old 1.0 story got scrapped, however the essence is still there.
FATE
every participant gets a reward
start will be announced in the field
event flow:
-> get close to the area
-> party is autoformed + level synched
-> fulfill objective
-> reward based on damage and participation time
no timers to be able to participate again
Housing
S-sized land = S-sized house
no expansions; if you want a bigger piece of land, you have to buy it (full price)
if you don't need land, you can sell it to the NPC
moving to another patch of land is also possible
a newly bought house comes without any furniture
apparently, in L-size houses you can distribute the space inside to make own rooms. [Not sure I got that correctly]
Cities
LL & Ul'dah won't be shown a little longer. Both maps and the cities were changed.
"Universal design": all DoW Guilds are marked red, no matter the city
What was changed was mostly the ways between point of interest, making them shorter.
In case of LL, floor textures were changed to better distinguish between lower and upper floors.
Ul'dah's gate MIGHT be able to open now.
PS3 Version
PS3 Beta after PC Beta enters phase 3
Aiming for about 40 players visible on screen
additional to that, 4 M-Sized or 1 L-sized monster
since there will be LOD, you won't get the impression there are only 40 models visible on screen.
PS3 version coming along nicely
More about the PS3 version at the beginning of 2013
Misc
You won't be able to use macros from 1.0
Safe to delete the old client, but don't throw away you registration codes! [probably needed to DL ARR CE?]
Both PS3 preorder and collector's edition will have a bonus
All music in alpha is by SOKEN
Dev team size is currently 9 times the size of the original team
Bahamut design comes from Hiroyuki Nagamine, base by Akihiko Yoshida. Naoki Yoshida requested for Bahamut to be less mechanic and more leaned towards classic design, so that everyone seeing him would instantly recognize him.
He thought about voicing the NPCs too, but decided against it to favor faster update cycles. Voicing 4 languages takes too long, and should new languages be added, it would take even longer.