
Originally Posted by
http://forum.square-enix.com/ffxiv/threads/14967-Translations-%28JP-to-English%29?p=901126&viewfull=1#post901126
Story
Main story will introduce a character related to Louisiox
Why Bahamut was sealed is related to the Crystal Tower
There will be no need to know the 1.0 story, as everything will be explained in ARR
Concept art of items obtainable in the Great Labyrinth of Bahamut [click]
Name changes
Changing char name is possible technically
This will mean your friend list [and probably LS membership] will be lost, though
They are worried about people mistyping their char name, since it's a one-time opportunity and there is no confirmation dialogue on char creation, so they are asking to be careful about it
HE NEVER SAID "YES" DIRECTLY! WAIT FOR AN OFFICIAL CONFIRMATION!
Character customization
Bust sizes vary by races, for example Roegardyn will have bigger sizes than sunseeker, moonkeeper coming after it. [Hyur/Elezen not mentioned]
Bust physics will be kept as modest as possible
Other char model movements involve Miqo'te ears & tail, as well as Elezen/Lalafell ears.
For miqo'te tails, there will be 5 tail types, ranging from more lion-like movement to more cat-like movement [Yay~]
Barber NPC will make you do a quest that will allow you to change your hairstyle, it's color as well as facepaint. Not face/body proportions though.
FATE
Definition of NM as "mosters that suddenly make the otherwise safe environment dangerous"
Rewards are decided based not on party, but individual performance
All players treated as "one large party" [so basically you just get flagged as "near enough to be evaluated for a reward, which also level-synchs you to the event level]
Level sync only works one-way: if you're above content level, you will be de-levelled, if you're below content level, nothing happens.
Other FATE types:
village/city invasion (example: bandits/thieves)
chocobo escort
No limit on how many people can participate in a FATE
They are thinking about a system that automatically creates an instance and moves the half of the people to a new one should the number of people reach a certain number
While this system is technologically possible, the cost is high, so they are planning to monitor the events in alpha&beta to decide if it's really needed.
Housing
To be able to afford an M-Sized house, three players would have to level to 50 by clearing all quests and combine the gil theay earned from that. Apparently, that would take about 50 hours.
The housing system is comparable to Dragon Quest X
Land and House prices are separate
Land starts expensive, but if it's not bought, the price will start to drop
There are only 3 L-sized patches of land per instance
Apparently, once we will see the amount of gil needed to buy an L-sized patch of land, we will recoil in horror.
Since the price will be falling with time, he wants us to worry about when the right timing to buy it will be
Retainers will be placed in our homes
You can buy from them there, or alternatively from the board [probably our current marketplace system]
Free Company
Free company ranking and "earning reputation from a GC" is just a setting they thought of for the roleplaying community. Non-RPing players won't really have to pay attention to that.
Example of perks for taking the top position in a GC ranking: That GC NPC will greet members of that FC with more respect, saluting once you approach them.
Marriage System
For bonuses for getting married, they are only thinking of simple things like using the wedding ring to teleport to your partner. No bonuses in battle, else it will just lead to fake marriages
To be able to marry, you will have to clear a quest with your partner
Mounts
Only chocobo will be fighting by your side, others are for riding only
When you level up, your chocobo levels up with you
There are plans to make the magitech armor customizable [think mecha parts]
Magitech armor will somehow be connected to the story, he said they prepared an episode that will make us sit there grinning
Using in in PvE/PvP is possible, but they currently have no plans for it
PvE/PvP Balancing
They're carefully balancing damage and status effects between those two [seems like the rulesets are NOT separated after all.]
Some kind of "item level" will be introduced which describes the usefullness of your equip. Not only the DPS but also the status effects is taken in account, so that we can go away from "if you're not keeping up your DPS, you're useless"-mindset
Items/Equip
Inventory limited, but banks will have larger capacity
Vanity items still class restricted (no heavy armor mages)
In PvP, vanity will be disabled, so you won't be able to trick people with it
FATE rewards will contain vanity items among others
New Races
Reason why he is torn between Viera and something more brute-ish like a reptile is because Viera are too close to humans and he wanted to introduce something more beast-like. Also, Viera has only appeared as female so far... and he doesn't want to have a gender-locked race... [read: do you seriously want to see bunnyGUYS?!]
He is also worried about crossing a certain line after which it will become hard to distinguish between PCs and NPCs/Monsters
Alpha
currently, zone servers can handle up to 700 players with about 300 battles taking place in one zone and all the AI running
servers start to lag extremely @800 players in one zone, with about 380 battles taking place
they plan to increase that to 1000 players per zone
Beta
PvP will be available for testing
They are thinking of people with alpha invites to be brought to phase1 beta too, but it's not set in stone yet.
The dev team is practicing PvP matches already, meaning we get to fight them
Game content
normal quests soloable
dungeons and raids require a party
normal mode clearable when forming one via content finder
hard mode is only clearable if you have people with experience working together [implying you CAN try to clear it by auto-matching, but you'll need a lot of luck]
content may be hard at first, but if for example a patch introduces some new content that gives you a nice item, it will raise your "item level", making clearing previous content easier.