
Originally Posted by
Lucavi
I kind of disagree; I don't mind healing and attacks being tied to TP and MP. SE just has to do work making more ways to heal! Instead of cure costing 8MP or whatever and being a direct heal, include another type of heal that costs 12MP and heals in player-set area. For a melee job that has a supplimental heal, make it run on TP and give it a secondary modifier that the melee job has a lot of, like, once again, a Samurai having the Murasame AOE heal from FFT, and just set the Primary and Secondary stat modifiers as MND and STR. Remove the secondary modifier if another class uses the ability, or simply make it Samurai-only.
I can see some, but not many issues related to TP/MP. The biggest issue I see is ardent anti-change traditionalists that want to see Thf have nothing but steal and sneak attack and whm have nothing but Cure and Cura. We've been there, we've done that, and its not going to sell enough to keep the game running because its not innovative or different enough.
You don't have to copy WoW or Rift or even TERA or GW2 to be known as a "modern" MMO. You just have to stop doing the same old shit you've been doing for the last 25 years and ONLY the same old shit you've been doing for the last 25 years. They've got this part down pat in some areas, but need a lot of work in other areas.