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Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #901
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    Well, look at it this way, if the battle system overhauls are disappointing you really won't be needing those Chocobos.

  2. #902
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    All thats telling me is that transportation is going to be EXTREMELY gimmicky and fail. I bet its going to have some stupid mini game involved or be extremely limited.

  3. #903
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    Quote Originally Posted by Lordender View Post
    All thats telling me is that transportation is going to be EXTREMELY gimmicky and fail. I bet its going to have some stupid mini game involved or be extremely limited.
    Press left or right to balance yourself on the chocobo while riding! If you lean too far to the left or right, you will fall off and have to entice the chocobo in letting you get on again!

  4. #904
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    It's going to be like that racing mini-game in the ruined future of Cronotrigger. You select your destination then you must race your chocobo using a limited number of turbo boosts. If you win, you're instantly teleported to your destination. If you lose, you don't go anywhere.

  5. #905
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    I'm sure I've read my next statement on these boards before but SE has some belief behind their withholding of chocobos and other transportation. I remember they did it when they released Art Urghan and I'm pretty sure I remember them doing it when they released the past areas. I don't believe they withhold them because they're not ready. instead they must think it gives the players something that SE thinks is important. Instead of just saying their idea sucks, and it's not how other MMOs do it, what might you think it is that SE finds so important? The feel of bigger zones? A better exploration feel? Because you wont get aggro while on the chocobo, are they keeping the higher level zones more of a secret? I'd love to know what they are thinking.

  6. #906
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Kurokikaze View Post
    I don't get why its a ways off... i mean really - its transportation.
    This is what I don't get either. I've already seen NPCs on chocobos (Elzeen and maybe Hyurs during the R30 TAN quest) so it seems like animation wise it's all set and ready.

  7. #907
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    Back-back-left-down-up!

    +30 second chocobo timer! GREAT!

    Up-left-down-down-right-down-up

    +1min chocobo timer! Excellent!

  8. #908
    The Defense is ready, Your Honor
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    Quote Originally Posted by Kenshiin View Post
    I'm sure I've read my next statement on these boards before but SE has some belief behind their withholding of chocobos and other transportation. I remember they did it when they released Art Urghan and I'm pretty sure I remember them doing it when they released the past areas. I don't believe they withhold them because they're not ready. instead they must think it gives the players something that SE thinks is important. Instead of just saying their idea sucks, and it's not how other MMOs do it, what might you think it is that SE finds so important? The feel of bigger zones? A better exploration feel? Because you wont get aggro while on the chocobo, are they keeping the higher level zones more of a secret? I'd love to know what they are thinking.
    I don't think it matters what SE thinks is important. I think what matters is making your customers happy so you can finally charge for the game. Fosrs'.

  9. #909
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    Quote Originally Posted by Lucavi View Post
    I don't think it matters what SE thinks is important. I think what matters is making your customers happy so you can finally charge for the game. Fosrs'.
    DUDE, CRYSTAL FOOLS MAKES US HAPPY!!!!!!!!!!

  10. #910
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    Quote Originally Posted by Lordender View Post
    All thats telling me is that transportation is going to be EXTREMELY gimmicky and fail. I bet its going to have some stupid mini game involved or be extremely limited.
    Christ, don't post that on the official forum. If they see it and implement it then there'd be no chance of this game reviving itself.

  11. #911
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    It'll be tied to Companies!

  12. #912
    Blue Magic is Best Magic
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    When do they normally release these letters? Still no new info.

  13. #913
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    Usually on weekends or during any major holiday.

  14. #914
    F5 Like A Boss.
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    Draylo isn't actually serious. Just fyi.

  15. #915
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    Quote Originally Posted by Kenshiin View Post
    I'm sure I've read my next statement on these boards before but SE has some belief behind their withholding of chocobos and other transportation. I remember they did it when they released Art Urghan and I'm pretty sure I remember them doing it when they released the past areas. I don't believe they withhold them because they're not ready. instead they must think it gives the players something that SE thinks is important. Instead of just saying their idea sucks, and it's not how other MMOs do it, what might you think it is that SE finds so important? The feel of bigger zones? A better exploration feel? Because you wont get aggro while on the chocobo, are they keeping the higher level zones more of a secret? I'd love to know what they are thinking.
    1) If they're purposely delaying it they should tell us so we can stop nerd raging. Or rage harder.
    2) If they don't want us to explore high level areas just make a "The chocobo refuses to go any farther" when trying to enter coerthas/dhona. The other areas are pretty much all exploreable without it, housing only a few super high level mobs.

  16. #916
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    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    1) If they're purposely delaying it they should tell us so we can stop nerd raging. Or rage harder.
    2) If they don't want us to explore high level areas just make a "The chocobo refuses to go any farther" when trying to enter coerthas/dhona. The other areas are pretty much all exploreable without it, housing only a few super high level mobs.
    Pretty sure that mobs not aggroing on Choco in 11 was due to partly overall limitations of how you rode one as it would have pissed me off to get access to them after sitting around for 4 hours, then when you use them, get knocked off and killed trying to go somewhere. The other part would probably be laziness on the part of devs. Hopefully they can go ahead and release some kind of chocobo mount system that they will still let you get aggro in it, but you can kill the mobs and then get back on, or die because you don't belong there yet. This also ties in with them usually acting like they want things to be realistic, althought historically they only wanted realism when it made content drag out longer.

  17. #917
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    Quote Originally Posted by Siatdiat View Post
    Pretty sure that mobs not aggroing on Choco in 11 was due to partly overall limitations of how you rode one as it would have pissed me off to get access to them after sitting around for 4 hours, then when you use them, get knocked off and killed trying to go somewhere. The other part would probably be laziness on the part of devs. Hopefully they can go ahead and release some kind of chocobo mount system that they will still let you get aggro in it, but you can kill the mobs and then get back on, or die because you don't belong there yet. This also ties in with them usually acting like they want things to be realistic, althought historically they only wanted realism when it made content drag out longer.
    Not getting aggroed was not due to limitations. Chocobos in FF always allow you to avoid getting into random encounters or (in more recent entries) avoid roaming monsters.

  18. #918
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    Dunno, maybe they won't use Chocobos as standard MMO styled mounts.
    When the game was announced, they stated chocobos would be in, but with a twist.

    Given the game already has anima to instantly teleport players around, they might have chocobos work like customized flight paths. Something like, you undertake a mission for your Company and they lend you an armoured chocobo to ride to battle with. Silly idea probably, but it would be nice to rush to the battle front, Campaign style, while riding a huge bird.

  19. #919
    Dammit Steve of the House of Weave
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    I duno. I just can't see them not putting them in as a mount. Of course we have anima to get around fast but not enough for all our needs.

    As it stands now I can;
    Teleport 3 times in one day within the same zone if I have the spots saved as my favorite location(or port to city)
    Teleport 2 times in one day within the same zone if said places are not my favorite location
    Teleport 2 times in one day to any place outside of my zone if said places are my favorite location
    Teleport 1 time in one day to any place outside of my zone if said place is not my favorite location

    Of course pooling anima helps a lot, but they idea was for a causal/solo friendly game. This screams limitation to me. This morning when I logged on two friends were duo'ing raptors in coerthas. They asked me to come out and get some sp but I had to decline saying 'Sorry but I don't have a favored location in coerthas and I can't afford the 6 anima". Lucky for me one of them came back and got me but there was no way I was going to spend at least an hour running from uldah to coerthas for a sp party.

    Just put in chocobos to rent. Charge 1k or whatever(gil sink). If they still have 'plans' for them to be put in as something special in the future, like for companies, just put them in then. No reason they can't be used for two different things.

  20. #920
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    Quote Originally Posted by Tomino View Post
    Dunno, maybe they won't use Chocobos as standard MMO styled mounts.
    When the game was announced, they stated chocobos would be in, but with a twist.

    Given the game already has anima to instantly teleport players around, they might have chocobos work like customized flight paths. Something like, you undertake a mission for your Company and they lend you an armoured chocobo to ride to battle with. Silly idea probably, but it would be nice to rush to the battle front, Campaign style, while riding a huge bird.
    It looked like the chocos would carry our shit with us and be more like companions than simple mounts, but everything looks better in a Cutscene *rolls eyes* and looks even better when its in the development room as a series of sketches.

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